I'm pretty sure the sharing feature only allows you to play the game on one console at a time (otherwise each game purchased would effectively be ten copies sold for the same price, and of course we simply can't impoverish those poor starving publishers any more than our evil used game market already has). The benefit of this system is that if you have family/friends that live far away, you no longer actually have to physically lend them your disc. Of course, this system replaces simple disc-lending altogether, meaning that even when you're just visiting a nearby friend and brought some games you'd like to play, you have to install each game on his console. Of the two scenarios, I'd point to the latter as being generally more common, so even this benefit probably does a lot more harm than good.Callex said:Credit where it's due - it's perhaps one of the few good changes they made, but now that the Microsoft hate-ball has gained momentum it's been completely overshadowed.Revolutionary said:I have to say after watching a few Major Nelson interviews, he is genuinely really excited about this "family proposition" or whatever the fuck. Despite myself I really want to know exactly how that works.
You can have a shared game library with up to 10 other family members, with two consoles at a time accessing and playing games from it. As someone in a household of many gamers this would be an absolute godsend. I wish there was a steam equivalent of this sort of thing.
digging? they have passed that phase long ago, they now have shot the moon missed by a mile and now heading to burn up in a starSmokePants said:What is this assumption that there are some servers that will be shut down when the next console launches? You can still authenticate Windows XP, despite there being a Windows Vista, Windows 7, and Windows 8. Authentication doesn't need some dedicated machines that can ONLY authenticate the Xbox One. Whatever they use to authenticate the next Xbox will be able to authenticate the Xbox One. Not to mention their transition to a flexible cloud compute architecture that uses as many virtual machines as are needed for a given task. "Shutting down servers" is an outdated concept. There is no need.
What if said Xbox owner has no one else in his said household who plays said Xbox and as a result said Xbox owner could'nt give a said shit about said system?Steven Bogos said:He ended the interview by again bringing up how great the "family sharing library" system will be, and how he wished more people would ask him about it.
This is incorrect, with the current way 360s are cracked there is no way to tell that it is unless you are playing games and getting achievements on games that are not released yet. So all my friends with cracked 360s just have to watch release dates, they still play online and get all achievements.Akalabeth said:Correct me if I'm wrong, but the whole problem with so-called modded consoles, that is Xbox 360s, is that in order to play pirated games on them you both had to modify the console and could not connect to Xbox Live. If you did connect, your console would "brick" as they say.
So, assuming that it's the case, then requiring it to connect to the internet cuts out the loop hole of playing pirated games offline.
No one said that.thethird0611 said:Escapist population: "XBOX ONE STUPID".
Since you decided to just pick out a line to make your post seem better... give me a second...Entitled said:No one said that.thethird0611 said:Escapist population: "XBOX ONE STUPID".
People are citing actual problems with the statement, not imitating Hulk-speechin allcaps. That's pretty significant, given that it's exactly the "civilized tone" that you are criticizing, which is pretty easy to misrepresent by making up your own tone.
Yes, but all the modders need to do is while they mod the console to accept pirated games in exactly the same way as the 360, is to include in their mod a removal of the 24 hour check in procedure, meaning the console no longer tries to connect to the internet.Akalabeth said:Correct me if I'm wrong, but the whole problem with so-called modded consoles, that is Xbox 360s, is that in order to play pirated games on them you both had to modify the console and could not connect to Xbox Live. If you did connect, your console would "brick" as they say.Hero in a half shell said:But the check in process won't do anything to stop piracy as far as we know. It's a simple check that the console is connected to the internet, there is no games library scanning or double checking every game has a receipt, it's just a simpleAkalabeth said:Um, so people don't PIRATE THE GAMES?alphamalet said:Well this just opens a new can of worms. If this is possible at the end of the generation, then why not just scrap the DRM now? It's the question that begs to be answered.
Isn't that obvious?
That's the whole point of DRM.
So, assuming that it's the case, then requiring it to connect to the internet cuts out the loop hole of playing pirated games offline.
What is? What wouldn't you do? Is he saying that they would not make games that stops functioning after servers go down, or are they saying they wouldn't shut down the servers ever?That's certainly something we would not do.
Do you not know how to put something inside a quote box? It's easy, just surround the text with [ quote ] and [ /quote ].thethird0611 said:Since you decided to just pick out a line to make your post seem better... give me a second...Entitled said:No one said that.thethird0611 said:Escapist population: "XBOX ONE STUPID".
People are citing actual problems with the statement, not imitating Hulk-speechin allcaps. That's pretty significant, given that it's exactly the "civilized tone" that you are criticizing, which is pretty easy to misrepresent by making up your own tone.
""We cant support these costs so we`re shutting down the servers. If you want a gaming experience you need to buy our new console; The Xbox Poo.""
"Seriously, Escapist should not take any of these bastards at their word, and I don't just mean Microsoft, that goes for Sony, Nintendo, EA, Activision and all other corporate sociopaths. Why would you trust them?"
" But everything we've heard about the console has demonstrated that it is incredibly inflexible and they are completely willing to just screw over the consumer like that."
"These Microsoft executives are just scum, pure fucking scum."
"Yeah, I'm totally fucking done with this shit. If microsoft are gonna go in this direction, the least they could do is be clear about their crap."
"Also, I don't like this guy's hat." (Sorry, this one was funny xD)
"So there is no point in making paying customers suffer through all this bullshit."
"They basically blatantly admit there is a way to turn off the 24 hourly check up and they just don´t give a shit about you."
This is from the front page of this news article. What I typed up earlier was a all capital exaggeration of what would be said, and it encompasses all of this. I also didnt pick the "kinda like my point" ones.
MICROSOFT ATE MY BABY!!!!
In fairness, Major Nelson didn't exactly say "when we decide the XBox One is through its cycle" et al. The exact quote was:thethird0611 said:Dont you love the Escapist population? The day before today I was reading post full of "YOU CANT PLAY GAMES ONCE SERVERS GO DOWN...".
Then, the next day... "Oh dont worry, once we decide the Xbox One is through its cycle, you will still be able to play all of your games. There is no risk."
Escapist population: "XBOX ONE STUPID".
Instead of saying in a civilized tone, "Hey Xbox, but why not just have it in the first place?" They just spout off random hate because of the group think of this place. There is no "Oh, thats good to hear, but I still have problems", its just... the Escapist, thats all I can say. Makes me think of the whole ME3 thing.
And, sure, there's a fair amount of reflexive hate towards Microsoft in general and The XBox One in specific. But it's also true that there's one hell of a lot of wiggle-room in both the question and the response, and on the whole interviewee seems less interested in answering questions than spinning everything towards positive, market-tested terms like "flexibility" and "the future". It's hard not to feel that it's less a straight answer than one more iteration of the "wait and see" response that we've seen far too much of from Microsoft's spokespeople."After the XBox One servers are shut down at the end of the new generation, will XBox One games still be playable?"
I'll just say this...We haven't even started this generation, so it's kind of early to talk about the end of the generation. I mean, that's certainly... something that we would not do, that's not the way the system is designed, it's designed for flexibility, but... let's get the system out there, first.