Guy from the 80 said:
Jasper van Heycop said:
For those saying that we've hit some sort of "graphical ceiling"...
Have you even seen a movie these past few years? CGI shows how far graphics can still go, we just need to make tech that can render that stuff in real time. We clearly haven't reached the ceiling, we've barely climbed out of the fucking basement.
This. And people seem to not know that there are huge differences but they are more subtle. We are approaching photo realism so despite there still being big leaps they wont be as noticeable as the 2d to 3d leap and so on not to mention it happens gradually.
I can vouch for this.
I'm extemely impressed in the graphical leap from
Forza 4 to
Forza 5, but it's quite subtle and something you can't really notice on Youtube videos or in screenshots, but has to be witnessed first hand to really appreciate.
On the surface, the game looks very similar, because
Forza 4 was already a great looking game and and
Forza 5 continues that quality, but the subtle improvements to graphics which are actually a big leap are present, even if it's not very apparent at first glance.
One example is that now all the cars actually have windscreens, which reflect parts to the dashboard and light artefacts, another subtle change is that now tinted windows actually show the tint from inside the car, which is actually useless as it's distracting and obstructs your peripheral vision, but it's a graphical leap nonetheless.
The subtle graphical leap I've been most impressed with is the range of different textures and finishes you can paint your car in.
Forza 4 just had normal gloss paint, gloss metallic paint and gloss two tone, but
Forza 5 actually has a whole range of different finishes with their own textures that are rendered very realistically and look very impressive when you apply them to a car, then explore that 3D model with the camera and see all the subtle details in the the textures and see how each material behaves differently under the lights.
There's gloss, semi-gloss, matte paint, two-tone combinations in gloss, semi-gloss and matte, metal flake, polished carbon fiber and matte carbon fiber, polished or matte carbon-kevlar weave, aluminium, steel, brass and copper metal in polished, semi- polished and brushed metal effects, gold and chrome, wood grain and steel diamond plate, different camo patterns in polished and matte effect.
I expect that list of different finishes and textures is completely meaningless to most people and doesn't seem like anything special (and probably wouldn't even seem impressive on a video), but if you've got any idea of what those different materials look and behave like, and if you could see them being rendered photo-realistically in the game in 3D (rather than being flat textures that are 2D facsimiles of that material), then you would see that it is a subtle but progressive leap in the graphical prowess of the console, even if it it's only used for artistic purposes and has minimal impact on gameplay.