Midniqht said:
OlasDAlmighty said:
But what you did there is just spin the problem around. You can play all the Halos you want on your PC, but there's a difference. You didn't change your hardware or architecture. Instead, in your case, it was the SOFTWARE that was rewritten to be compatible with the hardware. Not the other way around, if you see what I mean. Nintendo didn't have trouble with it because they're using the same tired architecture still. Beyond the WiiU, there wasn't much hardware innovation between their systems. The problem flows both ways. I get that backwards compatibility is important, but in this day and age with ever-changing hardware, it should never be a deal breaker.
It absolutely can and in some cases will be a deal breaker. The Xbox 360 has a 7 year back catalogue of games for it, we're talking hundreds and hundreds of games that you're denying Xbox One owners access to. How can you possibly say that being able to play an entire generation's-worth of games isn't a selling point? Maybe the XBone will someday develop a library as large as the 360, but I don't know that for sure. With backwards compatibility I have a guarantee that my new system will be able to play at least the 700+ games for the 360 in addition to whatever eventually comes out for the Xbone. If you made the it backwards compatible with both the 360 and original XBox I'd say it's more than worth the money for that alone. Imagine getting 3 consoles for the price of one.
If people already own the previous console and don't want to pay extra for backwards compatibility, make 2 versions and sell the non-compatible one for less money.
You have to understand that in a world where you can play PS2 and Wii titles on your computer through an open source emulator, it's a little hard to take seriously the notion that you can't make games for one console work for another. The Wii, for example, was able to play more than just Wii and Gamecube games, through the virtual console it could run games from older consoles from NES to N64 and I'm guessing the NES was designed a little differently than the Wii. I'd imagine the Xbone too will be more than powerful enough to emulate at least the Xbox.
But architecture, I get it. One really has to question why the architecture for the XB1 had to be so fundamentally different in the first place. Why do two machines that more or less perform the same job require wholly different architecture to operate? This isn't apples and oranges, it's apples and slightly bigger apples. Was backwards compatibility even a consideration when designing the XB1? Was future compatibility a consideration when designing the 360? Because it should have been.
I'm really not sure why we even need a new console at all to be honest, but if you're going to insist on moving us to one, at least make the transition as easy as possible.
rudolphna said:
Just because it's a microsoft console doesn't MEAN anything. It's still a completely different architecture. The CPU is built completely differently, uses different machine code, different microcode, it's like, comparing an electric motor, and a gasoline engine. They use two completely different methods to achieve a similar result.
Nice analogy, you know hybrids are a thing right? They can run on both.