Erm...SpAc3man said:The emulation was easy to get working in that case as the original Xbox was so much more basic in terms of hardware complexity and performance than the 360. The Xbox had a 733MHz x86 Pentium III while the 360 has a 3.2GHz tri-core PowerPC Xenon. Most emulation software requires a CPU to have a much higher clock than the emulated CPU as this makes timing requirements much easier to meet. While we don't have any exact numbers for the Xbone CPU, I would say it would be in the 3.0 to 3.4GHz range. This would make the timing requirements and absolute ***** to meet.Trishbot said:I'm pretty sure the original Xbox and Xbox 360 had this very same difference, yet that didn't stop them from letting me play Halo 2 on my Xbox 360 through emulation software integrated into the machine.NLS said:So many people here that don't understand that you can't just run PowerPC code on x86-64 hardware. There's no way in hell they can "just emulate" the 360 on current hardware. Or they would have to heighten the price and include a separate PowerPC chip.
Original Xbox games running on the Xbone should be very easy for Microsoft though. No reason they can't do that.
EDIT: I have just heard some rumours of the Xbone being 1.6GHz which would make sense if they are using one of the laptop AMD APUs.
AMD's cheap octocores are not clocked at a high speed. Their outdated architecture worsens the situation. As I said earlier, there are working Xbox 360 emulators on the PC. Clock speed is not the only factor in performance.
Besides. AMD is releasing a $700 octocore clocked at 5ghz in the near future (with room for overclocking, to boot, and cool enough to air-cool). Give it a few years and that sort of thing will probably be rather commonplace.