Xbox One UK TV Unwatchable, US Frame Rate May Be To Blame

legendp

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Jul 9, 2010
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perhaps I should do a little more research, but what is wrong with already using my current digital tv box, and using my remote to change signals. I never understood the whole tv feature thing.
 

Strazdas

Robots will replace your job
May 28, 2011
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the whole problem comes because the game part of the machine is so incompetently designed as to be hard-locked at 60 hz when in a game, thus causing problems for everyone that wants to use higher refresh rates and incidentally for those that use lower refresh rates as well. And you CAN display data that is meant for 50 hz on a 60 hz screen, you just need to run it with correct keyframes, but thats too hard for you isnt it MS (though to be honest thats mostly used for pre-recorded stuff and not live TV stream)

truckspond said:
What is it with this generation and framerates? First Need For Speed: Rivals locks the framerate at 30 FPS and when you unlock the framerate on PC it speeds up like an old DOS game (Assuming it does not break!) and now this!
hiding their incompetence with locked frames. its easier to code when instead of actual timing you can time everything to 30 frame intervals. allows you to cheat when designing animation. Sort of like how DOS games would lock the speed to CPU clock speed and why they speed up on modern CPUs unless you introduce a virtual machine with low CPU clock.

geizr said:
(Come to think of it, I need to keep this in mind myself, if and when I have to ever travel overseas and deal with plugging my laptop up somewhere. Have to find an appropriate voltage-cycle converter.)
Really? My laptops supply block claims it accepts both 50hz and 60hz inputs. And the 220-240V range.
ALso worth noting this map:
http://upload.wikimedia.org/wikipedia/commons/f/f5/Weltkarte_der_Netzspannungen_und_Netzfrequenzen.svg
NA is pretty much the only thing left using the 60hz stuff.
 

alj

Master of Unlocking
Nov 20, 2009
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keniakittykat said:
Even the Gamecube was able to toggle between 60 and 50 hertz!
Even the Megadrive and NES where capable of this ( if you installed a switch yourself ).

Honestly Microsoft hire a better design team.

Strazdas said:
truckspond said:
What is it with this generation and framerates? First Need For Speed: Rivals locks the framerate at 30 FPS and when you unlock the framerate on PC it speeds up like an old DOS game (Assuming it does not break!) and now this!
hiding their incompetence with locked frames. its easier to code when instead of actual timing you can time everything to 30 frame intervals. allows you to cheat when designing animation. Sort of like how DOS games would lock the speed to CPU clock speed and why they speed up on modern CPUs unless you introduce a virtual machine with low CPU clock.
This is kind of epic fail as well to be fair. It was understandable in 1986 not in 2013 now when we have had almost 30 years to work on the problem.
 

TomWiley

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Jul 20, 2012
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Yeah, as much as I like to defend Xbox One, this is absolute crap. It sounds like something that could potentially be hard to patch in too.

Extra upsetting is the fact that the engineers at Microsoft could not possibly have missed this fact. There is just no way nobody at Microsoft knows what frame frequency. They made the product knowing that it just wouldn't work as advertised in certain countries.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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Deludedfool said:
I can't believe they didn't think this through before releasing it, what a joke.
Really? With all the other things they didn't think through before release?
 

Stabinbac

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Nov 25, 2010
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So people in the UK will have to hook their TV signal to a TV?!

What monsters!

My favorite part of these console bashing threads is the people who have absolutely no clue what the issues are.