the whole problem comes because the game part of the machine is so incompetently designed as to be hard-locked at 60 hz when in a game, thus causing problems for everyone that wants to use higher refresh rates and incidentally for those that use lower refresh rates as well. And you CAN display data that is meant for 50 hz on a 60 hz screen, you just need to run it with correct keyframes, but thats too hard for you isnt it MS (though to be honest thats mostly used for pre-recorded stuff and not live TV stream)
truckspond said:
What is it with this generation and framerates? First Need For Speed: Rivals locks the framerate at 30 FPS and when you unlock the framerate on PC it speeds up like an old DOS game (Assuming it does not break!) and now this!
hiding their incompetence with locked frames. its easier to code when instead of actual timing you can time everything to 30 frame intervals. allows you to cheat when designing animation. Sort of like how DOS games would lock the speed to CPU clock speed and why they speed up on modern CPUs unless you introduce a virtual machine with low CPU clock.
geizr said:
(Come to think of it, I need to keep this in mind myself, if and when I have to ever travel overseas and deal with plugging my laptop up somewhere. Have to find an appropriate voltage-cycle converter.)
Really? My laptops supply block claims it accepts both 50hz and 60hz inputs. And the 220-240V range.
ALso worth noting this map:
http://upload.wikimedia.org/wikipedia/commons/f/f5/Weltkarte_der_Netzspannungen_und_Netzfrequenzen.svg
NA is pretty much the only thing left using the 60hz stuff.