While true, you only answered to the first half of my comment.MaxPowers666 said:You are correct that the purpose is to obscure the true cost of the content from unfamiliar people so that they will be more likely to purchase items. It doesnt cause people to pay $2 more every time they purchase something it just makes it slightly less likely that they know the true cost of the item they are buying.Moriarty said:Oh come on, you can't seriously try to defend the system of forced Microsoft Points? This isn't even against ms specifically, many online shops are trying to trick their customers the same way. The currency you have to buy to be able to purchase goods is usually worth just a bit more than actually currency so that wares appear to be cheaper as they actually are. (72points looks cheaper than 99c), they're just trying to obscure the true cost of the content.
Also they can force people to buy points in greater quantity than needed for the desired product so consumers pay more than they'd have to and have some currency left in the system that motivates them to buy more to "close the gap" to the next more expensive purchase.
Actually that was done because of credit card fees, $.99 purchase on a credit card MS would not get any money but would actually lose money due to fees at $5 a credit card purchase they pretty much break even on cost anything above that is where MS makes its money on points.Moriarty said:While true, you only answered to the first half of my comment.MaxPowers666 said:You are correct that the purpose is to obscure the true cost of the content from unfamiliar people so that they will be more likely to purchase items. It doesnt cause people to pay $2 more every time they purchase something it just makes it slightly less likely that they know the true cost of the item they are buying.Moriarty said:Oh come on, you can't seriously try to defend the system of forced Microsoft Points? This isn't even against ms specifically, many online shops are trying to trick their customers the same way. The currency you have to buy to be able to purchase goods is usually worth just a bit more than actually currency so that wares appear to be cheaper as they actually are. (72points looks cheaper than 99c), they're just trying to obscure the true cost of the content.
Also they can force people to buy points in greater quantity than needed for the desired product so consumers pay more than they'd have to and have some currency left in the system that motivates them to buy more to "close the gap" to the next more expensive purchase.
You still have to buy ms points in certain amounts everytime you need them. If you want to buy a 99c song from zune store you still have to buy 5$ worth of ms points.
I got about halfway down the page and was surprise to find no one had already said this but. No, you're not the first.NinjaDeathSlap said:What if, for the next console generation, Microsoft got rid of MS points and let us use Gamerscore as currency?
The problems I have with the current system are twofold:
- I think that it is unfair that we should have to pay for downloads AND for a full Xbox Live membership, when on the PS3 you only have to pay for downloads.
- Although it is satisfying to get achievements, the Gamerscore that comes with them doesn't really serve any useful purpose.
Whereas I think using my idea (at least I hope it's my idea and nobody's already thought of it) would have three significant benefits.
- The system would be fairer because we would only have to fork out money for one thing, just like the PS3.
- Getting achievement would be even more rewarding if the Gamerscore had a useful purpose, and gamers would be more inclined to try for the more obscure/harder/more interesting achievement that usually come with the biggest payouts.
- Despite not making money through MS points anymore I think it would actually earn a bigger profit for Microsoft and the entire industry. The fairer system would persuade more gamers to buy Xbox's which helps Microsoft, and the idea of using Gamerscore earned from achievements to buy DLC will encourage gamers to buy more Xbox games to get their Gamerscore. This not only helps Microsoft, but the Dev's, Publishers, and Game Retailers too.
So That's my manifesto. Discussion value: Can this idea work? If so do you have anything of your own to add and would you be prepared to support this idea if it were presented to Microsoft? If this idea wouldn't work for some reason, can you please explain so I can correct/alter it.
Fine idea for you. Economically horrible. What you want is for a person to, theoretically, finish a game fast. Why? So they buy a new game. Doing the above would have people playing their games for much longer to obtain points. Add that they could then download games that earn them more points. It'd end up costing the company more than allowing them to earn off of it.Rusty pumpkin said:Seems like a fine idea. I know when I got my first cheevo I thought "cool! What do I do with gamerscore?"
People will rent and borrow shitty game for the gamerscore. It already happens. People buy games like CSI and get 1000 GS then return it in less than 7 days and get the game they actually want.NinjaDeathSlap said:But what if gamers started buying more games than they did before because even if they don't like the game they want to get more gamerscore? Wouldn't that be helping the developers?clipse15 said:Basic economics would tell you that this would never work. So a company spends money and produces a DLC addon, and instead of getting paid for it someone downloads it using they're gamerscore. So that right there is no profit. Unless of course MS starts paying developers for the're DLC addons to recoup the dev's costs. Then you have MS spending money without recouping any of those costs.
TLDR: Bad idea and would never work
Again, while that motivation might be true, it doesn't change the facts. Customers are still getting screwed over to maximise company profit. Other online stores like Steam, iTunes or GoG sell goods at low prices per purchase without forcing customers to pay in 5$ brackets.PettingZOOPONY said:Actually that was done because of credit card fees, $.99 purchase on a credit card MS would not get any money but would actually lose money due to fees at $5 a credit card purchase they pretty much break even on cost anything above that is where MS makes its money on points.Moriarty said:snip
True but many business do make you spend $5 min when using a credit or debit card, how MS is screwing you out of money when the are following a established money saving business practice? I'm pretty sure every time I got MS points I got all the goods I was promised so I fail to see the problem other than people just like conspiracy theories. I like the value adding systems, steam has it now with its steam wallet and I love it and they make it $5 min to put money on it.Moriarty said:Again, while that motivation might be true, it doesn't change the facts. Customers are still getting screwed over to maximise company profit. Other online stores like Steam, iTunes or GoG sell goods at low prices per purchase without forcing customers to pay in 5$ brackets.PettingZOOPONY said:Actually that was done because of credit card fees, $.99 purchase on a credit card MS would not get any money but would actually lose money due to fees at $5 a credit card purchase they pretty much break even on cost anything above that is where MS makes its money on points.Moriarty said:snip
I really don't think there are that many people who aren't buying a xbox because they can't afford to buy enough games. I think there are people who don't have them because gaming isn't a high enough priority to sacrifice other aspects of their life or they can't afford the console more so than the MS points for DLC. Anyone who would think that much about the console is probably going to get the console anyway, or boycott on some ill conceived notion of "sticking it to the greedy corporations".NinjaDeathSlap said:OK, so far a lot of people have made a good point, I didn't consider how indy developers making titles for the Xbox Live arcade would make a profit. However, a solution to that would be to keep MS points around but SPECIFICALLY for this situation. Microsoft could make the rule that only DLC can be bought with Gamerscore, while all full games (weather on disk or on XBLA) have to be paid for.
Other than that I really do believe there would be an increase in Xbox/Xbox Game/Live subscription sales
Yes, but most people who speculate about these sorts of things have to show precedents or sound market research etc. to get their plans put through, you have neither and Microsoft have plenty of both and have made a decision opposite what you're suggesting. There's a reason for that.that would make up for not using MS points anymore. I know that's speculation on my part, but isn't every idea at least in some part speculation until you put it into practice?
So you're going to make the currency worth less by virtue of being easier to obtain? Or the product worth less, which ever you prefer.Edit: Oh, and I would make achievements give out much more Gamerscore so it wouldn't feel so much like grinding.
I agree but I think MS points should stick around you know as in like an instant buy and the gamer score points should be doubled the price of MS points (possibly more) that way developers are still getting their moneyNinjaDeathSlap said:What if, for the next console generation, Microsoft got rid of MS points and let us use Gamerscore as currency?
The problems I have with the current system are twofold:
- I think that it is unfair that we should have to pay for downloads AND for a full Xbox Live membership, when on the PS3 you only have to pay for downloads.
- Although it is satisfying to get achievements, the Gamerscore that comes with them doesn't really serve any useful purpose.
Whereas I think using my idea (at least I hope it's my idea and nobody's already thought of it) would have three significant benefits.
- The system would be fairer because we would only have to fork out money for one thing, just like the PS3.
- Getting achievement would be even more rewarding if the Gamerscore had a useful purpose, and gamers would be more inclined to try for the more obscure/harder/more interesting achievement that usually come with the biggest payouts.
- Despite not making money through MS points anymore I think it would actually earn a bigger profit for Microsoft and the entire industry. The fairer system would persuade more gamers to buy Xbox's which helps Microsoft, and the idea of using Gamerscore earned from achievements to buy DLC will encourage gamers to buy more Xbox games to get their Gamerscore. This not only helps Microsoft, but the Dev's, Publishers, and Game Retailers too.
So That's my manifesto. Discussion value: Can this idea work? If so do you have anything of your own to add and would you be prepared to support this idea if it were presented to Microsoft? If this idea wouldn't work for some reason, can you please explain so I can correct/alter it.