There's a skill I like to call "Cautious Cynicism". Basically instead of swinging wildly between any two extremes of being SUPER HYPED or SUPER ANGRY NEGATIVE, you take a little of both and live in a realistic balance. I've been excited for games that let me down and ones that I'd predicted correctly. I've also dismissed games that I thought wouldn't be fun that later proved successful and worthy of praise. If we really put this into perspective, you're saying that everything is shit. AAA games CAN'T be good. Positivity and optimism are childish retreats from the soul crushing reality of game developers working hard to deliver steaming piles shit.Silentpony said:But I'd rather be negative and correct than constantly getting let down by AAA shittiness. Being positive doesn't make bad games better. Just means you have no pattern recognition.
Why would anyone want to live in a world like this? Why wouldn't you want to get excited for something that's been proven to be a difficult genre to be continuing? It's like presuming Persona 5 is going to be shit because I don't get to play as Yu Narukami/Souji Seta anymore. Or Fallout New Vegas and 4 are pointless because I'm not the Lone Wanderer. Or hell, ANY fallout game after 1 because you're not controlling the Vault Dweller.
It also discounts the AAA games that ARE actually really good. Transformers Devastation, Portal 2, Spec Ops: The Line, Deus Ex: Human Revolution, Legend of Zelda: A Link Between Worlds, Shin Megami Tensei IV. The list can go on. Positivity is not a "blindness". Only bad JRPG villians really think that.
Anyone can be negative. SMT IV has an awful painful map system, Transformers Devastation is kind of short, Link Between Worlds changed the mechanics on how you get tools, Portal 2 had a couple kind of bad puzzles and changed the ending so GLaDOS wan't really dead, Deus Ex: Human Revolution had bad boss fights. It's pointless to just be mean and spiteful of things just because they weren't made how you wanted or were made by big name companies.