XCOM 2 Will Push Your Resistance Movement To Its Limits

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008Zulu_v1legacy

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erttheking said:
Winning or not winning Xcom was not my point. My point was that the sequel doesn't follow the narrative they have already established. And failing on first playthrough is an inconsequential point, unless they allow players to import saves.
 

008Zulu_v1legacy

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Radoh said:
So you consider getting PTSD fun, or a good use of your time? Or even playing a character that has to go through it? I can't imagine any reason why anyone would.
 

Radoh

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008Zulu said:
Radoh said:
So you consider getting PTSD fun, or a good use of your time? Or even playing a character that has to go through it? I can't imagine any reason why anyone would.
Alright so you started by saying all games are is a power fantasy, after pointing out that this is wrong you start arguing that there's no value in having a game that isn't a power fantasy. Great.
However since the original point I was trying to make is that not all games are power fantasies I'm officially exiting this conversation because it is a real chore talking to you about this.
I'm genuinely sorry that you don't see the value in any emotions other than ones that make you feel good.
 

LordLundar

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Kajin said:
Silentpony said:
Its such a desperate and needless way to raise the stakes. Hitting the Reset button on the previous game's plot is weak. There are so many better ways to continue the story instead of saying "Nope, the story never happened!"
Where could they POSSIBLY take the plot, though? Congratulations! You beat back the alien invasion and won the last game! Time to repel another alien invasion, but because you were so OP at the end of last game we took away everything you had so you have to start over. Or they reboot it and say the events of the last game never happened at all and THIS is the new XCOM, bigger and shinier but pretty much just the same game. This is actually a really good idea for a sequel.
Quite simply explain that what was repelled was an analytical force, sent to assess the planet. When the last signal sent was the capital ship's destruction the Xeno's response was essentially "welp, time to stop treating them with kid gloves." It was done loosely with C&C3 as well as the anime Tekkaman Blade. It's not a hard concept but instead we're getting the "all that effort you did? waste of time."
 

Erttheking

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008Zulu said:
erttheking said:
Winning or not winning Xcom was not my point. My point was that the sequel doesn't follow the narrative they have already established. And failing on first playthrough is an inconsequential point, unless they allow players to import saves.
What is this narrative they're violating? The narrative established very early on that humanity was massively outgunned. XCOM only stopped the temple ship from destroying the entire planet out of a fluke. Really another one could've come in after that and onquered the entire race in a day.

Oh yeah, the only reason the aliens didn't conquer us faster is that they were holding back, and they stopped holding back at the end when they realized we weren't playing by their rules.
 

Kajin

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008Zulu said:
Kajin said:
Movies aren't interactive, though. A VN might be mostly about telling a story, but at the end of the day you're still making choices to drive the plot forward with victory and failure conditions based on choices you make. For certain definitions of "winning" and "losing", but winning and losing nonetheless. That makes them games. A different variety of game from what you'd prefer but still a game. That's all beside the point, though.
I have played a lot of visual novel games (I feel Telltale titles fall in to this category), no matter the playthrough, they always have ended the same. We don't really decide the course of the story, we are there just to read someone's creative fiction.
I wouldn't count anything by Telltale as a visual novel. More like movies with quick time events? Bah. Besides, you can't have played very many (or any at all) if you believe that they all come down to one singular ending. Most of them have at least several, not counting whatever fail states that cause a game over along the way. Some of them have dozens of possible endings. And every one of them picked out by what actions you pick in the story, as few and far in between as they may be. There are choices. There are victory states and failure states that result from those choices. That makes them games. I don't understand why you're failing to grasp such a simple concept.

Yes it is theirs to do as they please, and if not making a coherent story is a choice they want to make, then it is theirs to do so. But they have to accept the fact that people will criticize them for it.
And criticize you can. Doesn't make that criticism correct. Or even rational. The devs state that the canonical end of the first game is that we lost. They could justify it using any one of a potential dozen possible ways and it would make narrative sense. Just because their narrative is not the same narrative you tell yourself when you play the game doesn't mean it lacks any sense. It just means you're upset that you're not getting it your way. Be as upset about it as you want, but it doesn't make your arguments valid.
 

008Zulu_v1legacy

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Daftmau5 said:
you simply dont understand why anyone would want something more
I understand that some people want more out of games, but I would like to know why anyone would knowingly subject themselves to such horrors.
 

008Zulu_v1legacy

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erttheking said:
What is this narrative they're violating? The narrative established very early on that humanity was massively outgunned. XCOM only stopped the temple ship from destroying the entire planet out of a fluke. Really another one could've come in after that and onquered the entire race in a day.

Oh yeah, the only reason the aliens didn't conquer us faster is that they were holding back, and they stopped holding back at the end when they realized we weren't playing by their rules.
Yes we were outgunned, and destroying the ship could be construed as a fluke. But the developers haven't given a reason as to why humanity lost beyond "we wanted to take the game in a different direction". There is no logical in game reason for the sudden change.
 

008Zulu_v1legacy

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Kajin said:
I would say, at most, I have played maybe 20 visual novel games. I will just come out and say that the format bores me. Nothing else to it than that. Maybe there are ones with branching stories, where choices do matter. None of the ones I have played have had such a mechanic (Some Japanese Dating sims do, but they are romance simulators, and don't qualify). This is going back some 20 years too, it's not like I just started gaming.

Considering they haven't offered up a rationale for the sudden change, I would suggest that my criticisms are more valid than theirs.
 

Erttheking

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008Zulu said:
erttheking said:
What is this narrative they're violating? The narrative established very early on that humanity was massively outgunned. XCOM only stopped the temple ship from destroying the entire planet out of a fluke. Really another one could've come in after that and onquered the entire race in a day.

Oh yeah, the only reason the aliens didn't conquer us faster is that they were holding back, and they stopped holding back at the end when they realized we weren't playing by their rules.
Yes we were outgunned, and destroying the ship could be construed as a fluke. But the developers haven't given a reason as to why humanity lost beyond "we wanted to take the game in a different direction". There is no logical in game reason for the sudden change.
No, there is a logical reason. The aliens were holding back the entire time. And losing was still a very real option. If losing is a massive possibility if they're holding back, imagine if they give it their all.
 

Kajin

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008Zulu said:
Considering they haven't offered up a rationale for the sudden change, I would suggest that my criticisms are more valid than theirs.
And you've yet to give me any sort of reason why your criticism is in any way valid. I would suggest that my criticism of you is more valid then your criticism of them.
008Zulu said:
Radoh said:
Games are entertainment, entertainment is supposed to make you feel good. It's as simple as that.
Entertainment is supposed to be entertaining. That does not automatically include "making you feel good". If it did a large amount of media would simply not exist, because "making you feel good" was never its goal.

008Zulu said:
Daftmau5 said:
you simply dont understand why anyone would want something more
I understand that some people want more out of games, but I would like to know why anyone would knowingly subject themselves to such horrors.
It's a form of emotional release. Experiencing an emotion in a safe, controlled environment can be thrilling. It's why roller coasters exist. It's why horror movies exist. It's why stories with heartbreaking events that leave you a crying wreck exist. People find emotions like horror and fear and sadness tantalizing, so they consume that which allows them to experience such emotions without actually being damaged by them.
 

Kajin

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LordLundar said:
When the last signal sent was the capital ship's destruction the Xeno's response was essentially "welp, time to stop treating them with kid gloves." It was done loosely with C&C3 as well as the anime Tekkaman Blade. It's not a hard concept but instead we're getting the "all that effort you did? waste of time."
It's only a waste of time if you yourself consider your time wasted. Did you play the first game? Did you derive enjoyment from it? Did you feel your money was well spent and that you had a good time when you initially finished playing the game? Then your time wasn't at all wasted. If you think that "oh, you lose canonically" is enough to make all of that a waste of time then you must not actually enjoy playing games all that much.
 

008Zulu_v1legacy

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Kajin said:
yet to give me any sort of reason why your criticism is in any way valid
Since there very beginning, I have been calling them out on their lack of coherent storytelling. Go see for yourself.
 

008Zulu_v1legacy

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erttheking said:
No, there is a logical reason. The aliens were holding back the entire time. And losing was still a very real option. If losing is a massive possibility if they're holding back, imagine if they give it their all.
Why would they hold back when their entire intention was to test the human race for potential?
 

Erttheking

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008Zulu said:
erttheking said:
No, there is a logical reason. The aliens were holding back the entire time. And losing was still a very real option. If losing is a massive possibility if they're holding back, imagine if they give it their all.
Why would they hold back when their entire intention was to test the human race for potential?
Because they wanted to see if humanity had the gift and they couldn't do that if they just went in and steamrolled them all.
 

Kajin

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008Zulu said:
Kajin said:
yet to give me any sort of reason why your criticism is in any way valid
Since there very beginning, I have been calling them out on their lack of coherent storytelling. Go see for yourself.
Since the very beginning you've done naught but complain about a game with bare minimum story elements choosing to do a sequel where humanity ultimately lost. Further, you're doing so without even knowing any details of the story in said sequel, claiming it makes no sense when you lack all the necessary information that would allow you to make an actual, compelling argument. All the while you've been acting like the developers have wronged you on a personal level.

I feel quite confident in saying your criticisms are meaningless. At least wait until the game comes out and the story can be scrutinized before crying about how the plot is entirely incoherent. If the story actually IS incoherent then, hey, point for you and your precognizant, far seeing badassness. I won't care. I'll be too busy playing the game and likely enjoying it. Or playing something else if the reviews suck.
 

008Zulu_v1legacy

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Kajin said:
From humanity won, to a sequel where humanity lost. This being the only information the developers have chosen to release at this point. Can you blame people for being confused?
 

008Zulu_v1legacy

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erttheking said:
Because they wanted to see if humanity had the gift and they couldn't do that if they just went in and steamrolled them all.
Works in theory, but you don't find the strongest if all you do is throw crumpled up paper at them.
 

Erttheking

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008Zulu said:
erttheking said:
Because they wanted to see if humanity had the gift and they couldn't do that if they just went in and steamrolled them all.
Works in theory, but you don't find the strongest if all you do is throw crumpled up paper at them.
That's why the aliens escalated it. You ever wonder why they start out with just Sectoids and Floaters? Because they wanted to give humanity time to grow under pressure. Otherwise they would've just offloaded Chrysalids, Mutons and Sectopods on day one.