As someone who's read the novel, let me save you some time. XCOM 2 : Resurrection is pretty bad, not just as a tie-in novel meant to flesh out the world, but as a piece of literature in general. 90% of the book is spent following a group of underdeveloped characters that received the bare minimum of emotional depth as they're listlessly herded to each major plot point. Speaking of which, the main story rushes along like it has ADHD. There's no reprieve to let the actions and consequences hit a resonant note with the readers. It's a safe bet to say the author's understanding of the source material came from glancing at a wiki page and he churned it out to get a check.zombiejoe said:Agreed, friendo. The amount of salt here is tremendous. Even I'm drowning in the stuff.BeerTent said:Holy shitballs the salt in this thread.
I don't get it, I really don't. The whole bit on "Oh mah gawd, We lost game 1, it's all invaleed nao!" Maybe 008Zulu's side on it helps me understand, but I'm not going to say my thoughts on that matter. Yes, you play to win the game, but if a game isn't fun to play, only fun to win, you're not having a good time.
There's a book detailing the loss, I don't have it, there's people far more dedicated than me who do though. And they say it's a pretty good book.zombiejoe said:It is possible to lose the campaign itself. Just because you yourself didn't do it doesn't mean it's not something that can't happen. Just look up "XCOM Enemy Unknown Game Over." The devs consider it an ending, and that's the one they want to explore.008Zulu said:[...]
I have lost troops, but I have never lost a campaign. Every ending I got was the same;
My Psi trooper ordering the remaining off the ship ending
In regards for your possible explanation, while it is feasible, I would have the Devs tell us the official reason why.
Though I agree, a more in-depth look at how the humans lost the war wouldn't be so bad. I don't feel that its that important, but more details and story are always welcome.
I think the main reason why we lost, other than your reason, was that XCOM:EW was pretty absurd. When you really think about it, the aliens having that level of resources, how was a scrappy team of 12 dudes, (or even in the case of LW, a organization of 70 dudes.) was going to stop them. I can't be the only one who thinks the aliens are phoning it in pretty hard. Even in LW, where I see 4 named aliens alongside a queen and think, "Okay, Fuckin' take Africa. I'm not goddamn dealing with this."
I did hear about the book recently, so I guess that is a nice way to flesh out things for those who are interested in it. I might even need to check it out myself, even though I always considered XCOM to be a series more about the world scenarios and situations you're thrown in rather than a hardline story itself.
Like I've said before, even though I consider XCOM 2 to be more an "alternate timeline" than a "this is what actually happened" thing, I'm also fine believing that the aliens we went up against in EU/EW were just the start of what was to come. It seemed like what we fought was working for something much stronger. Though, I guess the book should clear up those details.
Overall, you can look up the book's major events and details in any XCOM 2 thread and save yourself the time. There's only vague hints that establish why XCOM lost the first, and they could have been easily implemented into a few flashback cut-scenes in XCOM 2 and achieved more immersion that way. If you're looking for a story that captures the sense of urgency, fear and triumph in the face of adversity, you won't find it in XCOM 2: Resurrection. You're better off watching Beaglerush's Let's Play series or reading fan-based character accounts to get the XCOM experience outside the game.
Hell, there's an XCOM EW / My Little Pony FIM crossover fic that fleshes out the game's setting and characters in creative ways that stays truer to the spirit of XCOM than this novel does.
I will say this much for the novel, though. It has convinced me that XCOM 2 is set not only in an alternate timeline, but one in which the Ethereals knew of the defeat in EU/EW. In EU/EW, the Ethereals' invasion was meant to push XCOM and mankind to their limits to see if they could evolve into the perfect new host for them. According to the novel, the invasion was less of a planetary science experiment and more of a full-on war. All tracking satellites were shot down almost as soon as they were launched, abductions were designed to instill mass panic instead of furthering their research efforts, and the aliens ended up discovering XCOM's base and ancillary facilities after infiltrating the first few nations that pulled out of the project. And then they bombarded them all simultaneously.
Some will see it as the logical progression of an alien invasion of this type, but for those who've completed any successful EU/EW campaign can tell these are calculated strikes to ensure mankind (and XCOM in particular) don't get any chance to study their technology. And the only plausible narrative reason I can find for this is that the aliens know what happens if they give XCOM opportunities to reverse-engineer their abilities; they are defeated. In this timeline, they already know humans have the abilities they're searching for and are trying to minimize the risks of any resistance movement studying even a fraction of their technology.
But that's my two cents. Take it for what it is.