My best ever panic moment was in an escort mission. I'd successfully killed the last of the Thin Men, and was running the VIP to the Skyranger for pickup. One of my troopers, an Assault, had been poisoned in the final firefight. She had enough health to survive the poison, but it was still ticking. It ticked, and she went into a panic, and turned and one-shot the VIP. MISSION FAILED.Ihateregistering1 said:I will admit that the "panic" thing is one of the few things I didn't like about X-Com: EU. To me, it really killed the idea that these guys are supposed to be the most elite soldiers in the world when they suddenly panic and start shooting each other.
Uh...they don't get a move "right in the middle of your turn". The "We have been discovered!" move is a handicap intended to make things easier for the human player. If they removed it, the game would become significantly harder to the point of being broken, and require a complete redesign from the ground up.008Zulu said:I don't like how the aliens get the "We have been discovered!" move, then get another move right in the middle of my turn.
Heavies aren't for accuracy. You take Holo Targeting, Suppression, HEAT Ammo, Danger Zone, and Mayhem. Suppression never misses, confers tremendous offensive and defensive bonuses, and once you've got Mayhem does reliable (if minor) damage as well. A single Suppression can shred all a Cyberdisc's probes whilst doing significant damage to the disc itself. Hugely effective against Sectopods too. A second Heavy can follow the same build, or get kitted out with Rockets for wall breaches and AoE control.008Zulu said:I don't use Heavies, at all. Even with a scope they have crappy accuracy. I always go 3 Support (which seem to have the best accuracy, except for snipers), 1 (perhaps 2) snipers and either one or two assault.
They're not the best class in the game...that's the Squad Sight Sniper...but they're a close second.
Support is the worst all around class, although you more or less need one for battlefield recovery.