XCom E3 Trailer Brings the Disappointment

bismarck55

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Mar 1, 2010
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teh_pwning_dude said:
I've never player or had any interest in an X-Com game before.

Judging from that trailer, this will continue. Looks like shit.
Seriously, I've never played X-COM but trailer makes the game look like shit. Does it even have any enemies other than blobs of nondescript black goo?

I intend to play X-COM: UFO Defense at some point, but it's not nostalgia speaking when I say this looks like poop on a cracker.
 

V8 Ninja

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May 15, 2010
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The_root_of_all_evil said:
V8 Ninja said:
Let's think about this for a second guys; would a turn-based strategy game involving aliens EVER sell a good amount of copies (more than half-a-million) in today's market? Of course not.
Damn, Steam must be losing money on these re-releases then:
http://store.steampowered.com/app/1620/
http://store.steampowered.com/app/7760/
http://store.steampowered.com/app/7650/
http://store.steampowered.com/app/42890/
http://store.steampowered.com/app/37030/
http://store.steampowered.com/sub/2008/

And especially that forthcoming release...what was it? Civilisation V?
First off, it doesn't take Valve over hundreds of dollars to port a more-than-a-decade-old game to Steam. Second; there is a thriving group of strategy games out there. It's just that the majority of gamers as a whole don't play strategy games. Third; Civilization doesn't count because I specifically said a game with aliens. Aliens have become a cliche to the American public (y'know, THE market for video games) and mixing that subject matter with slow gameplay where you have to actually THINK doesn't scream "Hey! You'll love this game!" to most video game players.

P.S. Remember that there's no "s" in Civilization. (V8 Ninja is being a grammer Nazi.)
 

teh_gunslinger

S.T.A.L.K.E.R. did it better.
Dec 6, 2007
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V8 Ninja said:
The_root_of_all_evil said:
V8 Ninja said:
Let's think about this for a second guys; would a turn-based strategy game involving aliens EVER sell a good amount of copies (more than half-a-million) in today's market? Of course not.
Damn, Steam must be losing money on these re-releases then:
http://store.steampowered.com/app/1620/
http://store.steampowered.com/app/7760/
http://store.steampowered.com/app/7650/
http://store.steampowered.com/app/42890/
http://store.steampowered.com/app/37030/
http://store.steampowered.com/sub/2008/

And especially that forthcoming release...what was it? Civilisation V?
First off, it doesn't take Valve over hundreds of dollars to port a more-than-a-decade-old game to Steam. Second; there is a thriving group of strategy games out there. It's just that the majority of gamers as a whole don't play strategy games. Third; Civilization doesn't count because I specifically said a game with aliens. Aliens have become a cliche to the American public (y'know, THE market for video games) and mixing that subject matter with slow gameplay where you have to actually THINK doesn't scream "Hey! You'll love this game!" to most video game players.

P.S. Remember that there's no "s" in Civilization. (V8 Ninja is being a grammer Nazi.)
There also are no "e" in grammar. :p
 
Feb 13, 2008
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teh_gunslinger said:
V8 Ninja said:
P.S. Remember that there's no "s" in Civilization. (V8 Ninja is being a grammer Nazi.)
There also are no "e" in grammar. :p
And see Colonisation, and a Mr. Noah Webster on why it's Civilisation to some of us.
Aliens have become a cliche to the American public
(y'know, THE market for video games) and mixing that subject matter with slow gameplay where you have to actually THINK doesn't scream "Hey! You'll love this game!" to most video game players.
So, what you're saying is the American public doesn't like to think?

Funny, I'd have said they were quite discerning in their turn based games about aliens
(noun: stranger: anyone who does not belong in the environment in which they are found)



Now, how much did this turn based alien game make recently?

Edit: BTW http://www.escapistmagazine.com/forums/read/9.201674-Poll-Turn-Based-Strategy-or-real-time
 

Carlston

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Apr 8, 2008
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re-imagined = ruined, but the old name will sell and the entire project was ok'd by focus groups, and probley just slapped on a old fail project to hype it up.

Either REMAKE Xcom or just flat out make a new game...

Re-imagined is what people use "Well there was this great idea years ago, so I'm gonna bone it up, destroy everything someone else made for a world or story... and if I screw it up it's like art I'll just say everyone "Didn't get it."

Like Disney Re-imagine World war two, have Hitler and his talking gun rescue a Russian princess from the evil Zar who mocks their love. Oh and remove his moustache women 8 to 24 don't like it. Add a whimsical singing woodchuck and a wise badger to help him break into the castle for their happy ending!

And let's lose that whole, world at war and genocide stuff! Whats any of that have to do with WW2 and us making money from lack of creativity!
 

Carlston

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Antari said:
The bastardization of my beloved X-Com is complete. It wasn't bad enough they made 4 follow up's that failed for the most part except for maybe #2. The wounds were just healing, now they go to open it up again. This time with the salt of FPS. Just listen for the loud scream of pain on release day, that will be me.
That icon...Mattel... very nice.

But agreed. X-com was about making the bases, shooting down the enemy, defending cities, and if you didn't like a country letting them suffer the evil alien rule for cutting your funding...

FPS, yeah throw it in the back with all the others....what can you do to make it special? Would we have a base? Over see air/land defense? Negotiate funding with countries for protection? No? Then might as well be Fire warrior, slap a 2.99 price tag go directly to bargin bin...