XCom: Enemy Unknown Gets Screens and Details

Smokej

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dunno what to think of this title going multiplatform... i like my consoles as i do my pc each for their own strengths, but the ps2 was the last console platform i remember that had some decent TBS-games, all the recent stuff for the consoles were mostly some sort of lite version of the real deal...
 

GloatingSwine

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theonecookie said:
TitanAtlas said:
The blue suited guy in the 3rd picture.... is... is his neck broken or something? Is HE the alien? xD
Judging by the red icon next to him I'd say probably maybe some sort of infiltrator or a cultist

OT: well it looks like They've used some one of the dreaded words "streamlined" with any luck this just means they've fixed up the interface (because lets face it any one who thinks xcom had a good UI has a screw loose)and not that they got rid of the fun bits
More likely "streamlined" means "no longer have to buy a big stack of missiles every five minutes". A lot of the inventory management, which was monumentally dull, in the original could just be handled automatically with you presented with balance sheet at the end of the month saying "you fired 3760 bullets, this is what it cost".
 

kajinking

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theonecookie said:
TitanAtlas said:
The blue suited guy in the 3rd picture.... is... is his neck broken or something? Is HE the alien? xD
Judging by the red icon next to him I'd say probably maybe some sort of infiltrator or a cultist

OT: well it looks like They've used some one of the dreaded words "streamlined" with any luck this just means they've fixed up the interface (because lets face it any one who thinks xcom had a good UI has a screw loose)and not that they got rid of the fun bits
Yeah I just bought the first game the other day and it took me 10 min to figure out how get a solider to fire a damn gun (Man I wish that game had a tutorial). Still what I played was good and I could really see the potential of the game once you actually knew what you were doing.
 

csoloist

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Kinda nice to see this getting made, but let's be realistic... This isn't going to be the second coming of XCOM any more than all the other sequels/spinoffs were. Because it's goddamn XCOM, that's why!

If this game somehow managed to be better than XCOM the universe would implode in on itself from too much awesome. It's just not gonna happen.


"streamlined" means "no longer have to buy a big stack of missiles every five minutes". A lot of the inventory management, which was monumentally dull, in the original could just be handled automatically with you presented with balance sheet at the end of the month saying "you fired 3760 bullets, this is what it cost".
As soon as you've got more general stores you can stock up on whatever you want. I can't think of a single example - off the top of my head - of a game with "streamlined" mechanics being superior to it's progenitor. Not one. That's both bizarre and depressing.
you absolutely can lose the game if you screw up too badly
too badly
So he's reassuring everyone that the game's not wussified while simultaneously implying that the game is wussified? Huh, WTH?
 

Raddra

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Jan 5, 2010
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Happiness is here, and it is a true take on X-Com.

Thank you, they did the best thing they could. They realized how much they had angered the old beast that is the X-Com fanbase, they realized they could not change that other game. It was too far gone, so they have created a proper X-Com alongside it.

All is forgiven.
 

ThunderCavalier

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Andy Chalk said:
Yes, I admit, that last bit makes me a little nervous. There's a fine line between "accessible" and "pre-chewed," and while the original X-Com [http://www.amazon.com/X-COM-UFO-Defense-PC/dp/B00069WBKM/ref=sr_1_5?ie=UTF8&qid=1326141784&sr=8-5] had some flat spots, management is by its very nature a big part of the strategy game. I remain optimistic - excited, even - but I really, really hope Firaxis doesn't alienate its built-in base of X-Com fans in an effort to earn the love of a new generation.
Though it would be a major blow and a disappointment if this game turned out not to have the same strategy and micromanagement I hear the X-Com franchise is famous for, I honestly would not mind either way.

Because even dumbed-down variants of these games are better than this genre dying out completely. In the wake of the generation's fascination with FPSs, it's nice to see that other genres can still stir up this much media attention. While I'm sure that CoD won't be escaping the public's eye for a good few years or so, anything, ANYTHING else is an improvement for me.
 

Denamic

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I think my pants just shrunk.
Also, seems like people rage about the weirdest things.
Previous xcom games were great, but their interfaces were terribad in many ways.
Streamlining is necessary.
 

Andy Chalk

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Enemy Unknown is going to be a multiplatform title, that was mentioned in the original announcement. I think it would be best not to read too much into that.
 

Alcari

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I see several problems with this.

1 - It's multiplatform, and I will pay 4 cookies to the first person to name me a good multi-platform RTS/TBS.

2 - the phrase "getting rid of tedium and uninteresting mechanics" translates quite easily into "Getting rid of all the depth and choice which made Xcom great".

3 - Nothing could be as awesome as Xcom, to the Xcom fans.

4 - "removing no small amount of micromanagement" is (usually) NOT a good thing. Remember what happened to a great series when they got rid of all that base related micromanagement? We got Command and Conquer 4.



ps.
Check out http://www.xenonauts.com/ for another, more indie, more hardcore view on a new xcom-like game.
 

Draconalis

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Sep 11, 2008
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Jandau said:
Dev 1: "Guys, people REALLY seem to want a turn based XCOM game"

Dev 2: "But we're already making it an FPS"

Dev 3: "Hey, here's a crazy idea - let's get someone to make a turnbased one as well. That way people might stop hating us"

Dev 1&2: "That... that's actually not a bad idea."

I'm pretty sure is exactly how it went.
 

weirdee

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Apr 11, 2011
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You guys aren't going to be too angry that you aren't forced to research armaments and their power sources separately, right?

i mean seriously how do you make a gun without figuring out what you put in the gun to make it shoot

aside from just "we have to research unobtainium in order to unlock the tech tree"
 

chstens

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FelixG said:
chstens said:
So many people are going to rage that this game uses hexes and not squares. They will also rage if this turns out to arrive on consoles as well (I doubt it'll be a console exclusive). Even if the PC version is absolutely STELLAR, people are still going to get mad because it's not a PC exclusive, the cunts. Oh, and not to mention the radar and what I can only assume is a "numbers of hostiles left" counter, people will get so mad because of those things as well. PC elitists really are the worst kind of people.
Projecting much? Try to calm down kiddo. I would say you are far worse than any 'Pc Elitists' as you jump straight to calling people cunts and judging whole groups of people based on your preconceptions. And it IS on consoles as well, if you had payed much attention to the screenshots you coulda seen that.
How am I projecting? I'm just speaking from experience. I am personally really looking forward to this, and to a lesser extent, the FPS. The thing is, "people" are idiots, this will almost certainly happen. And I know that there are Xbox X and Y buttons in the third screenshot, but it's too early in development to say if this is final, that's why I said "if". And for the whole "juging whole groups of people" bit, and calling them cunts, I am predicting the behaviour of a relatively small group of "PC elitists", the guys who look down upon anyone who even as much as LIKES a console game. A group who has a history of getting riled up and angry over nothing. I don't know what kind of emotion you think I tried to convey with this post, but I can guarantee you it wasn't anger, if anything it's excitement or morbid curiosity.
 

Halceon

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I am, of course, suspicious. Needing to research alien ammo to fire an alien weapon is probably the only thing that really bothered me in the original. Well, that and waiting for the aliens to level up, so that I can get my advanced techs. If they're "Streamlining" the combat, they're doing it wrong.
 

Draconalis

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Sep 11, 2008
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chstens said:
Oh, and not to mention the radar and what I can only assume is a "numbers of hostiles left" counter
Actually... in the original X-Com there was an indicator that was "Number of aliens in line of sight" so I can easily see the radar thing being that, rather than "how many are left." As for the rest of your inane comments.... cry more noob?
 

Phishfood

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TitanAtlas said:
The blue suited guy in the 3rd picture.... is... is his neck broken or something? Is HE the alien? xD
Looks that way. Mind controlled? Shape shifter?

chstens said:
So many people are going to rage that this game uses hexes and not squares. They will also rage if this turns out to arrive on consoles as well (I doubt it'll be a console exclusive). Even if the PC version is absolutely STELLAR, people are still going to get mad because it's not a PC exclusive, the cunts. Oh, and not to mention the radar and what I can only assume is a "numbers of hostiles left" counter, people will get so mad because of those things as well. PC elitists really are the worst kind of people.
Really, no they aren't.
No, no-one cares if consoles get it as well.
The original game had a radar and a hostile counter. You had to research and equip the radar and every alien a unit spotted popped up a red square on screen with a number. So, shh. Go back to sleep.

One thing that always bugged me about x-com was that the equipment was assigned to the craft not the person, which made giving your heavy weapons guy the heavy weapon was tedious and involved having bits of paper. Other than that, the game was fine.
 

chstens

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Draconalis said:
chstens said:
Oh, and not to mention the radar and what I can only assume is a "numbers of hostiles left" counter
Actually... in the original X-Com there was an indicator that was "Number of aliens in line of sight" so I can easily see the radar thing being that, rather than "how many are left." As for the rest of your inane comments.... cry more noob?
Did you actually read my post? This is how I predict some people on the internet is going to react. I am personally really looking forward to this game, and I don't mind hexes, radars or counters, they're simply convenient.