Has there been ANY evidence of this? Or is this just boozy-cheese fuelled ramblings?chstens said:So many people are going to rage that this game uses hexes and not squares. They will also rage if this turns out to arrive on consoles as well (I doubt it'll be a console exclusive). Even if the PC version is absolutely STELLAR, people are still going to get mad because it's not a PC exclusive, the cunts. Oh, and not to mention the radar and what I can only assume is a "numbers of hostiles left" counter, people will get so mad because of those things as well. PC elitists really are the worst kind of people.
I'm still a little concerned. What happens if we're seeing the other end...Jandau said:Indeed. And while I can't speak for all the fans of the old XCOM games who were pissed about the whole FPS thing, I know that I'm no longer pissed. I'm getting the remake I wanted and assuming it's any good, I'll be free to enjoy the FPS if I choose to do so. It's a win-win.Andy Chalk said:It's actually a brilliant idea, and I'm really happy to see they're tying the two together as I hoped they would - using the shooter as a prequel to set up the strategy game. There's no reason the two can't co-exist happily.Jandau said:Dev 1&2: "That... that's actually not a bad idea."
1: How do we make our new shooter loved?
2: Well, we're making this turn based strategy, how about you pick up from our guns and explain how they were made?
1: Doesn't X-Com already have a backstory?
2: Yeah, but we've already done that over.
And I still think the shooter looks like plop - just willing to let it go now.