Bostur said:
Will it even have a Geoscape or will missions be a linear series of events? Most of what I heard would suggest the latter and really take away from the management and planning.
From what I've heard, the game is mostly freeform, with a few "tentpole" missions scattered through the campaign. So, no two playthroughs will be exactly the same (we can choose which missions to take, what research to do, where to place our bases, etc.), but everyone has to experience certain critical moments, it looks like.
As for the 4-6 man squad limit, I really don't see the problem with this. Since the combat system would seem to focus around tactical planning and proper gearing of troops, rahter than pulling a Zerg-rush on the aliens, a small number would seem to be about right. Hopefully, as someone above me pointed out, this means that our troops will be exempt from "bullshit deaths" caused by lucky breaks/rolls for the AI, and that our decisions are going to be what determines who we lose.
I just hope that the 6-man limit upgrade can be researched fairly early on, or at the very latest, be researched mid-game. It would suck if we spend the whole game developing great 4-unit tactics, then suddenly have to learn how to use 6 units in the last few missions.