octafish said:But of course, it's X-Com. Only with less soldiers.Vault101 said:dumb qustion but...
is this thing turn based?
EDIT:
NIIIIIIIIIINJAAAAAAAAAAAS!
octafish said:But of course, it's X-Com. Only with less soldiers.Vault101 said:dumb qustion but...
is this thing turn based?
EDIT:
NIIIIIIIIIINJAAAAAAAAAAAS!
The original is quite the old game. I keep hearing about it, but I've never been able to set the time aside to actually try it out.Vault101 said:ah, cooloctafish said:But of course, it's X-Com. Only with less soldiers.Vault101 said:dumb qustion but...
is this thing turn based?
EDIT:
NIIIIIIIIIINJAAAAAAAAAAAS!
I had never plaed or heard of XCOM before all of this, so yeah
only turnbased thing Ive ever been able to tolerate is pokemon
Tiamat666 said:Oh, ok. I only played Terror from the Deep because I got it first and the creepy atmosphere felt superior to the somewhat cheesy, cliché Sci-Fi setting of the original X-Com. Never realized that this open-door ability didn't exist in the original.BenEEeee said:That's only possible in "Terror of The Deep" or with an extender mod.Tiamat666 said:What do you mean? I can open doors in X-Com without barging into the room. Right-click other side of door while facing door.Steve Butts said:The new XCOM even goes one better than the original by allowing you to open doors quietly without having to barge right into the room. >
"Procedurally generated" means random. The units are still randomly distributed, and you won't know where they are beforehand.BenEEeee said:The thing that worries me is:
"Unit placement procedurally generated."
This strikes me as very arcady and FPS-like. I worry that placement patterns will be obvious and detract from the immersivity and difficulty. The world revolves around your team and situations occur because of where they are.
Battles will thus require less strategy because enemies tend to funnel while flank positions are pre-determined and easily guessed.
Unlike the original X-Com where all enemies are randomly distributed from the start, you need to be extra careful on EVERY corner. Even a hunt with 10 men vs 1 alien will proof incredibly thrilling because you don't know where they are! Gone are the days of pre-emptive smoke screens and throw-lights-and-run-away.
Rabid Toilet said:"Procedurally generated" means random. The units are still randomly distributed, and you won't know where they are beforehand.
Yes, obviously, we are all just 'butthurt'. Never mind the fact all of us have said 'we like/don't mind the innovations. Its just the fundamental change in gameplay that is squad reduction that concerns us.' A change strongly impacting game play and atmosphere is just a change to shitty mechanics, so all of us are just whining because, hey, its only a massive change that will effect all aspects of the game contrary to what they have claimed. What do any of us have to be concerned about?rolfwesselius said:Oh great butthurt fans afraid of innovation and reducing shitty mechanics.
Personally, I would disagree. Part of X-COM was the emergence of your elite few from the chaff of your many recruits. Your troops would become an elite squad... or they would die. This made those who did survive much more important, as they became leaders of the rookies. And when they were all powerful it was still an elite team, you could just do more with it.Benni88 said:Everyone appears to be freaking out about the small squad size. I'll admit, that I enjoyed having a large team in the original, but I think with the streamlining of mission actions and the unit promotion system, the developers are trying to make it seem like more of an elite unit.
TftD had many game breaking bugs? I probably played it 8+ times over (mostly) without problems. There was one really annoying bug though that tended to occur on 2-stage missions during AI phase. Sometimes the game would simply freeze right after an alien took a shot. The only solution to this was saving often, restarting the game, and hoping that the AI would not take the shot this time.BenEEeee said:Tiamat666 said:Oh, ok. I only played Terror from the Deep because I got it first and the creepy atmosphere felt superior to the somewhat cheesy, cliché Sci-Fi setting of the original X-Com. Never realized that this open-door ability didn't exist in the original.BenEEeee said:That's only possible in "Terror of The Deep" or with an extender mod.Tiamat666 said:What do you mean? I can open doors in X-Com without barging into the room. Right-click other side of door while facing door.Steve Butts said:The new XCOM even goes one better than the original by allowing you to open doors quietly without having to barge right into the room. >
Terror of the Deep had so many game breaking bugs I never finished it. I might try it again with modern mods that fix those bugs.
You should try the original UFO-Defence though, I thought it was better than TFTD and I played through it over 8+ times now
Four is a bit small, I agree, but I rarely ever needed more than eightGiglameshSoulEater said:That is... one hell of a downgrade, actually. Part of the fun of xcom was your expendable hordes of recruits and their stupendous death rate. With four team members, that's gone. Straight off, gone.Steve Butts said:Squad of four
That is kind of disappointing. The rest of the changes are fine. I just really don't agree with that. Either the enemies are less dangerous to compensate or less numerous, so either way things are on a smaller scale.
Less logical as well. A squad of 26 is slightly better than a squad of four in investigating a crashed UFO or whatever.
Aha, old habits I guess - I've been calling it "Terror of the Deep" since I first played it when I was 9. I think the recent releases have had the bugs fixed - when I was way younger I remembered a lot of problems with the game.Tiamat666 said:TftD had many game breaking bugs? I probably played it 8+ times over (mostly) without problems. There was one really annoying bug though that tended to occur on 2-stage missions during AI phase. Sometimes the game would simply freeze right after an alien took a shot. The only solution to this was saving often, restarting the game, and hoping that the AI would not take the shot this time.BenEEeee said:Tiamat666 said:Oh, ok. I only played Terror from the Deep because I got it first and the creepy atmosphere felt superior to the somewhat cheesy, cliché Sci-Fi setting of the original X-Com. Never realized that this open-door ability didn't exist in the original.BenEEeee said:That's only possible in "Terror of The Deep" or with an extender mod.Tiamat666 said:What do you mean? I can open doors in X-Com without barging into the room. Right-click other side of door while facing door.Steve Butts said:The new XCOM even goes one better than the original by allowing you to open doors quietly without having to barge right into the room. >
Terror of the Deep had so many game breaking bugs I never finished it. I might try it again with modern mods that fix those bugs.
You should try the original UFO-Defence though, I thought it was better than TFTD and I played through it over 8+ times now
I seriously tried playing the standard X-Com a few times, but the cartoonish graphical style and the aforementioned clichéd aliens always made me switch back to Terror. I still think that Terror has the superior atmosphere overall. I love the Cthulhu'esque setting and there is something inherently creepy about the deep, vast sea.
By the way, it's called "Terror FROM the Deep". You keep calling it "Terror OF the Deep"
Hell yeah TFTD had game-breaking bugs, and the bugs were different depending on which version of the game you had. If you didn't research certain items in the correct order, the game would become unwinnable because key parts of the tech tree would simply refuse to unlock. To confuse matters further, the two versions of TFTD had different tech trees (both of which were buggy in slightly different ways). While I did enjoy the increased difficulty of TFTD, there were other parts [a href="http://www.youtube.com/watch?v=WziO005uM3g"]which I did not enjoy[/a].Tiamat666 said:TftD had many game breaking bugs? I probably played it 8+ times over (mostly) without problems. There was one really annoying bug though that tended to occur on 2-stage missions during AI phase. Sometimes the game would simply freeze right after an alien took a shot. The only solution to this was saving often, restarting the game, and hoping that the AI would not take the shot this time.
I seriously tried playing the standard X-Com a few times, but the cartoonish graphical style and the aforementioned clichéd aliens always made me switch back to Terror. I still think that Terror has the superior atmosphere overall. I love the Cthulhu'esque setting and there is something inherently creepy about the deep, vast sea.
By the way, it's called "Terror FROM the Deep". You keep calling it "Terror OF the Deep"
Took the words right out of my mouth. I have nothing more to add.GiglameshSoulEater said:That is... one hell of a downgrade, actually. Part of the fun of xcom was your expendable hordes of recruits and their stupendous death rate. With four team members, that's gone. Straight off, gone.Steve Butts said:Squad of four
That is kind of disappointing. The rest of the changes are fine. I just really don't agree with that. Either the enemies are less dangerous to compensate or less numerous, so either way things are on a smaller scale.
Less logical as well. A squad of 26 is slightly better than a squad of four in investigating a crashed UFO or whatever.
Actually, now that you mention it, I remember a couple of games in which I could not research the advanced ships. I would capture aliens like crazy, dead or alive, and the research still wouldn't show up, so I had to make due with Barracudas and Tritons all the way up to the endgame.Urh said:Hell yeah TFTD had game-breaking bugs, and the bugs were different depending on which version of the game you had. If you didn't research certain items in the correct order, the game would become unwinnable because key parts of the tech tree would simply refuse to unlock. To confuse matters further, the two versions of TFTD had different tech trees (both of which were buggy in slightly different ways). While I did enjoy the increased difficulty of TFTD, there were other parts [a href="http://www.youtube.com/watch?v=WziO005uM3g"]which I did not enjoy[/a].Tiamat666 said:TftD had many game breaking bugs? I probably played it 8+ times over (mostly) without problems. There was one really annoying bug though that tended to occur on 2-stage missions during AI phase. Sometimes the game would simply freeze right after an alien took a shot. The only solution to this was saving often, restarting the game, and hoping that the AI would not take the shot this time.
I seriously tried playing the standard X-Com a few times, but the cartoonish graphical style and the aforementioned clichéd aliens always made me switch back to Terror. I still think that Terror has the superior atmosphere overall. I love the Cthulhu'esque setting and there is something inherently creepy about the deep, vast sea.
By the way, it's called "Terror FROM the Deep". You keep calling it "Terror OF the Deep"