Personally I think that's a major problem with the series, that one fuck up can cripple your entire playthrough.Ultratwinkie said:When you play singleplayer, a loss can follow you for the rest of your game and sink your entire grand strategy. A loss can have far reaching consequences. A loss in multiplayer doesn't have the same gravity. Its a one shot.Warachia said:Could you provide a source, after I looked it up that seemed to be a decision Firaxis made, not 2K. Not quite sure I get what you mean when you say the tension is gone in a multiplayer space.Ultratwinkie said:Yes, 2K did make demands. Multiplayer was their demand. In fact, firaxis made a very basic multiplayer component so 2K wouldn't cancel the project or lose faith. They already had low expectations on it. Very little effort was put into it for a reason. This has been all over the 2K forums for months before XCOM's launch. XCOM was never a multiplayer game, all the tension was gone in a multiplayer space.
the company that is making the XCOM shooter all conflict each other. On the 2K forum itself developers say XCOM was a forced thing, others say it was a stupid experiment to blend every other franchise and genre into a single FPS game, which is stupid game design no matter how you put it because they were grabbing game mechanics left and right throughout the development. It was scattered on day one and the game had off and on development for 5 years.
You're going to have to clarify when you say "the company that is making the XCOM shooter all conflict each other." So far I haven't seen developers talk about it being stupid, just that they didn't want to make it a bad game, I've also never seen it described as that experiment you mentioned.
http://kotaku.com/5613458/what-came-first-the-xcom-or-the-game?skyline=true&s=i
As for the shooter, on forum posts (now long gone) they said it was forced. However in Kotaku they say it was an experiment to blend every single game mechanic into a single game. Which is bad game design by the way."We've been working on this game on and off for around five years now", Jonathan Pelling, creative director at the studio, tells us. "Before BioShock 2, before BioShock."
"It gave us a chance to implement a lot of ideas in the first-person shooter space we've wanted to introduce for some time now. Make this game a new kind of FPS, something that's never been tried in the genre before."
"So when the chance came to use the XCOM license, it was a great opportunity to take some of those game ideas and blend everything together."
The XCOM shooter board has gone dark. Developers have been silent for 2 years now. The board was cleaned out so there is practically nothing left there.
Of course the XCOM name was a moot point since they scrapped it and started from scratch. The XCOM shooter is dead. Technically it never was alive since it was always in development hell well before it was announced.
That source doesn't answer the question I asked when I asked for a source, and while they mentioned trying new things with a FPS it doesn't say they wanted to combine every genre/mechanic into a single game, you misread that, they wanted to combine SOME of the ideas they had into one game.
Finally, did they say the shooter or the Strategy game had forced multiplayer? Because the sources I found said it was firaxis who decided to add multiplayer.