XCOM WTF?

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EzraPound

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Jan 26, 2008
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Is anyone else baffled by the fact that--having acquired the intellectual rights to a franchise that many regard as having given its name to the greatest PC game ever (X-COM, and UFO Defense in particular), 2K is making a first-person shooter out of it? Whether it's passably good is beside the point--it's exceedingly irritating to see currently trendy developers à la Bethesda or 2K buy up the rights to legendary elder titles and make sequels that are essentially unrelated, and grok their gameplay myopically from games they've developed. Look at Fallout 3--it borrows a few atmospheric details, sure, but the Fallout series' tongue-in-cheek character and overhead view were both thrown entirely to the wayside.

XCOM Trailer [http://www.youtube.com/watch?v=MHGvNW4fhhI]

Ultimately, this whole problem relates to the lack of respect video games receive as art, particularly in relation to their creators--when Doom 3 came out, for example, the lackluster gaming press hyped it beyond any reasonable standard, whilst uniformly failing to mention that a Doom game developed without either John Romero or Tom Hall is analogous to a Beatles album without John Lennon or George Harrison. Ultimately, a game's title--and, for that matter, its developer--are just names. What matters is the talent involved, and the lack of attention paid to this, even by supposedly enlightened critical outlets, is often disturbing. This is particularly inexplicably since gamers, as a collective, seem to often be aware, at least retrospectively, of when a series begins to decline, but rarely draw the connection directly to personnel. By my count, for example, Final Fantasy IX was the last Final Fantasy composed of more than irrelevancies. Surprise!--it was also the last one Hironobu Sakaguchi worked on.

And I can cite many, many more--id, as mentioned before, began to decline after Quake II; the last game John Romero had a hand in (they've now withdrawn from creating saleable engines; a trend that began with Q3 Arena was roundly perceived as inferior to Unreal/UT, both as an engine and a game). The Metroid series was essentially shelved after Gunpei Yokoi was fired from Nintendo, before being resurrected as a 3D FPS by--har, har-- a Texas-based developer, Retro Studios. Rare began to go downhill after many of its employees left to form Free Radical, including David Doak (Nintendo's sale of Rare looks remarkably fortuitous in hindsight, like trading an aging athletic superstar for enough money to attain a draft). More obviously, Bullfrog struggled to innovate after the departure of Peter Molyneux, and Origin fell apart after botching Ultima IX under EA pressure and Richard Garriott's exiting of the company.

So what do you guys think? Do developers--and franchises--get the respect they deserve? And, if not, to what extent does this have to do with our attitudes as gamers?
 

General Twinkletoes

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Jan 24, 2011
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well, that looks alright to me, but i haven't played bioshock. I downloaded the original xcoms, and (flameshield) thought they were crap, and didn't make sense. I might get this one.
 

BreakfastMan

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Jul 22, 2010
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It looks like it will turn out like Fallout 3. Very little relation to the gameplay or feel of the originals, but an amazing game in its own right. The fact that they are creating something new and different, instead of just a remake like so many fans of the originals seem to want, seems to signal more respect for the franchise than many people think (at least in my eyes).
 

Aidinthel

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Apr 3, 2010
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I agree that it's ridiculous to buy the rights to a franchise only to put out an entirely different game. The fans of the original won't like it and those who didn't like the earlier ones won't buy it, and such a flop could easily kill the series. Nobody wins from this. Some upgrades are obviously necessary to account for the progress of technology (Fallout switching to 1st person, for example), but an entirely different genre? Why not just make your own game instead of creating false expectations you can't hope to meet?

I don't think that a series necessarily needs to be tabled after the original creator leaves, but the new studio has to be dedicated to creating a genuinely good game as part of the series rather than just some unrelated project with a label slapped on to try to make a few extra bucks by looting someone's grave, so to speak.
 

Atmos Duality

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Mar 3, 2010
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As long as it doesn't turn into another genre exploitation title (which would be another over-the-shoulder+suck-your-thumb-until-you-heal+aim-only-for-the-head=FPS) I won't be too unhappy.

The only other "original" shooter to come out recently looks like total dogshit (Mindjack, and from the looks of things Geist did it better), so I guess it'll be one of those "Careful what you wish for" scenarios.
 

Daedalus1942

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Jun 26, 2009
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It actually looks like a pretty solid game.
other than the setting being like old style 1950's it really has nothing to do with the previous games.
even the aliens (or blobs) look nothing like the old games.
I will still buy it though. It looks fun.
-Tabs<3-
 

Entreri481

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Jan 14, 2009
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Aidinthel said:
I agree it's ridiculous to buy the rights to a franchise and then make a completely different game. The fans of the old stuff will hate it and the people who didn't like the originals won't buy it, so there's no benefit.

I don't think that a series necessarily needs to be tabled completely once the original creator leaves, but the studio needs to be dedicated to putting out a good game in the style of the originals rather than just trying to make a few bucks looting someone's grave, so to speak.
Like The new fallout games?...
 

Lazarus Long

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Nov 20, 2008
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It broke my little grognard heart when I found out the new X-COM was going to be Alien Shock. I don't feel like raging about it, though. They acquired the license fair and square: they can make it a Chryssalid dating sim if they want.
Game development is a business, after all, and they're making what the market indicates will sell well. Good luck to them.
 

Aidinthel

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Apr 3, 2010
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Entreri481 said:
Like The new fallout games?...
Well, New Vegas actually was made by the original studio and I do think it showed a bit of the same humor as the originals. But even Fallout 3 was at least still an RPG with a decent amount of player choice, so it wasn't a complete mistake.
 

EzraPound

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Lazarus Long said:
It broke my little grognard heart when I found out the new X-COM was going to be Alien Shock. I don't feel like raging about it, though. They acquired the license fair and square: they can make it a Chryssalid dating sim if they want.
Game development is a business, after all, and they're making what the market indicates will sell well. Good luck to them.
Yes, game design is a business, just like all art is a business. But it's also an art form, which means that it needs, and deserves, its critics and dissenters, who are entitled to point out when developers are behaving in a way that's disrespectful towards the intention of a game's originators.

Anyway, this "they-bought-it-therefore-they-can-do-what-they-want" shtick is pretty shallow; I can buy John Waterhouse paintings and thumbtack my tax information to them, it doesn't mean I'd be any less of a dumbass for doing so.

Just because you have a right, doesn't mean you're beyond scrutiny.
 

More Fun To Compute

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Nov 18, 2008
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I think that you make a decent point.

The game industry worships the graven idol of IP or intellectual property which is about as beneficial as the mortgage derivatives that banks worship. Does this game have any half decent ideas and could it be worth playing? Possibly. Is it what a person who played a lot of UFO: Enemy Unknown in the day would recognise as a good successor? No way, no chance in hell.

IP is like some crazy voodoo shit though. It's possible that plenty of people might pick it up because they vaguely recognise the name from somewhere or they themselves are accustomed to worshipping at the evil pagan shrine of IP.

But, yes, the actual art of making games and the creators of games are shown very little respect.
 

EzraPound

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Jan 26, 2008
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Sober Thal said:
I could care less what people are employed by a company making any game.

Just give me a good game.

This XCOM looks great.

I am no fanboy, so names mean little to me. It's all about the game.
In a review of Let It Be. . . Naked, a revised Beatles album prepped by Paul McCartney after Lennon and Harrison died, an amateur record reviewer wrote:

Paul can re-write history all he wants on his own dime, but he shouldn?t do it under the name of his group
. . .Which is all I'm saying. If you're going to make a wholly new game that's great; do it, but don't purchase a venerated IP solely for the purpose of acquiring "cred" if a) none of the original personnel are involved, and b) you have no intention of thoroughly honouring its continuum.
 

rockingnic

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So you rather have less games to pick from than more? It's not like you have to buy them and I think it's a great idea for developers to do that. Fallout succeeded didn't?
 

EzraPound

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rockingnic said:
So you rather have less games to pick from than more? It's not like you have to buy them and I think it's a great idea for developers to do that. Fallout succeeded didn't?
The point is that, in many art forms, it's assumed that the artist, or group of artists, involved in the creation of a piece maintain some level of de facto authority over it relating to the fact that they made it. Games are very lucrative--so in the game industry, rather than, say, the Doom franchise being retired because half of its creators no longer worked at id, it is treated as a corporate property--one owned, and created, by id, not four or five guys (meaning not a single member of the original team would have to be involved as long as it was created by id, or whomever owned the IP). In effect, this robs the individual creators of rights, because it means that the games they design they have potentially no say over the future of, reduced as they are to amorphous corporate properties rather than works of art conceived, and partially controlled by, their creators.

I actually spoke to John Romero and he acknowledged this--that if a band of four individuals made an album and two were no longer with the group, they would have to struggle hard to be viewed as legit successors to their earlier incarnation. With games, by contrast, you just slap "DOOM" on the box and it could've been made by simians in boardroom suits, for all the public cares--instant hype.
 

Trolldor

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Jan 20, 2011
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If fans had their way we'd be playing the same game that came out all those years ago.

This Xcom frankly looks brilliant.
 

MrGalactus

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Sep 18, 2010
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Just taking anew direction, that's all. I hope it doesn't stay an FPS, though. Who knows, it could be the best FPS evarrr.
 

Arcane Azmadi

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Jan 23, 2009
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In actual fact, whether it's a good game or not doesn't really make that much of a difference- calling this game 'XCOM' is a blatant insult to the original series. Does it have ANYTHING WHATSOEVER to do with the original series? Well, there's an alien invasion in there somewhere. Otherwise, no.

How stupid do the developers think we are? For people who never played the original XCOM, the name has no meaning. For people who have, this game will evoke not the slightest twinge of interest (at least, not because of the connection) and will intensely annoy a lot of them who have been hoping for a REAL revival of the franchise, now basically ruled out thanks to this atrocious mutilation of IP taking its place.

Really, this game would have to be the fucking second coming of the FPS genre to make it worth looking at. XCOM remains to this day one of the greatest strategy games EVER made and there's no way this generic-looking crap will live up to the standards of quality set by its predecessor. Yes, I know the series had gone rotten by Enforcer, but that's hardly an excuse for doing this, is it?
 
Feb 13, 2008
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We've chatted about this already in most of the reviews. It's vile what they're doing to the franchise, but perhaps no more so than Bay and Transformers. The name is there for prestige alone, everything else is just waste material.

Hence why I would return it if someone bought it for me.