rockingnic said:
So you rather have less games to pick from than more? It's not like you have to buy them and I think it's a great idea for developers to do that. Fallout succeeded didn't?
The point is that, in many art forms, it's assumed that the artist, or group of artists, involved in the creation of a piece maintain some level of de facto authority over it relating to the fact that
they made it. Games are very lucrative--so in the game industry, rather than, say, the
Doom franchise being retired because half of its creators no longer worked at id, it is treated as a corporate property--one owned, and created, by id, not four or five guys (meaning not a single member of the original team would have to be involved as long as it was created by id, or whomever owned the IP). In effect, this robs the individual creators of rights, because it means that the games they design they have potentially no say over the future of, reduced as they are to amorphous corporate properties rather than works of art conceived, and partially controlled by, their creators.
I actually spoke to John Romero and he acknowledged this--that if a band of four individuals made an album and two were no longer with the group, they would have to struggle hard to be viewed as legit successors to their earlier incarnation. With games, by contrast, you just slap "DOOM" on the box and it could've been made by simians in boardroom suits, for all the public cares--instant hype.