Vlane said:
How was the stealth "bullshit"?
Essentially, there are two cardinal sins for stealth games. The first and most important is making discovery an instant mission failure, despite the fact that the player might well be the biggest, baddest, most heavily armed ************ on the entire planet.
XIII was very fond of this. Very fond indeed.
The second is having poor indication of player visibility. XIII was sometimes bad at this as well. There was no easy indicator of where you could and could not go to avoid discovery on some levels (the military base late on is a particular offender, lots of wide open areas with very little indication of where you might be visible), which makes mission success more about trial and error than actually learning and applying the stealth mechanic.
Also, the stealth takedown melee attack was unpredictable and rubbish.