boholikeu said:
Because unlike the chemist in your straw-man argument, game developers are dealing with entertainment not life/death public health issues.
Anyway, most (good) developers understand what the "focus" of their game is, be that challenge, socialization, story, etc. That's one of the reasons why the best story games usually aren't that difficult, and the best challenge games include a story only as an afterthought (if at all). The difference is that most developers also include all those different focuses under the blanket term "game" because that is what the general public has come to call pretty much all entertainment software.
So the only subjects it's okay be intellectual about are those where lives are on the line? I disagree. The amount of time spent and depth of interaction in videogames makes their design and evaluation extremely practical subjects.
I've played a lot of sandbox games and simulations that have had brutally hard and frustrating "game" sections. Burnout Paradise is as pleasant as fingernails on a blackboard if you want to collect the cars, it was especially bad before you could restart an event in-progress and would have to drive to the finish even on a totally lost cause and then back to the starting location. LittleBigPlanet makes you perform some hardcore stuff to collect all the materials for create mode. Sim Animals Africa plays a lot like Whack-a-Predator if you're trying to keep your daughter's prized meerkats safe and sound.
Actually most of my ranting here is from watching my kids' frustrations as they play videogames. I'm sick and tired of picking out what I hope to be virtual "stuffed toys" for my daughter to play with only to find that aside from screenshots with adorable names and tickling animals, the thing's about as cuddly as a real lion. Similarly, my son loves sandbox titles where he can just mess around with characters as if they were a bunch of action figures and make up his own little rules and goals instead of dealing with a lot of imposed structure. Unlocking stuff to use and places to explore requires a trip back to the "game" part of the title though and usually the challenge/frustration factor is way too high.
The only reason there is such a focus on other types of games is because A)Technology is finally at the point where games don't just have to focus on challenge as their sole entertaining feature
Also, OOC what's your favorite genre? I'd be happy to suggest some difficult games if you don't mind checking out some stuff from smaller developers.
I meant to put this in my last post, but it really matches what you're saying... I think a lot of game design feels like it's still coming from the 8-bit era, back when graphics were bad enough that the only people they would attract were the ones who came for the "game" being represented... lance throwing knight vs hordes of undead, etc. Now with the capability for movie-quality graphics they're getting a lot of attention from people who are more interested in their capacity for visual spectacle... I think one of my friends is like that, he's been really serious about gaming only since PS3 and you can just see him jump for joy whenever a game's got brilliant graphics.
2d or 3rd person shooters & action games, adventure games (roguelikes), racing, flight games... I've started playing tower and hero defense games recently too. I have a weak spot for anything with mecha or a lot of neon.