veloper said:
Only the specialists can be hardcore gamers. The rest of us are just "gamers". Outside are the casual gamers and non-gamers.
The biggest difference is the type of games the casual gamers prefer, opposed to gamers, including hardcore gamers.
Hm, interesting. OOC what makes you a gamer but not a hardcore gamer? Cause it seems to me you already have a pretty specialized taste in games.
veloper said:
Calling yourselves "real gamers" is just as elitist as arthouse film geeks calling themselves "real moviegoers".
There's nothing elitist about it. Casual gamers usually don't call themselves gamers. Casual gamer is a perfectly good label, that is easily understood by most, so I use it.
You seriously don't think there's anything elitist about calling yourself a "real" gamer? I mean, you just spent the last couple of posts talking about how games meant for casuals are only fit for "drooling idiots", and that they are ruining the industry. How is that
not elitist?
NamesAreHardToPick said:
You know role-playing games where you've got some awesome hero, but you need a key from an innkeeper and he won't give you the key until you go into his cellar and kill 10 rats? It's that kind of ridiculous hoop-jumping I take issue with. Press the attack button a bunch of times, maybe heal... why do game developers do that? I think everyone could agree that it's a pointless waste of time, if for different reasons.
For me it's because I enjoy abusing the rules of the combat system and fights that don't demand it are really dull. All the game developers need to do is swap those rats with zombie sorcerors, and I'm good to go. That's old-school gaming.
For someone else it's that fighting ANYTHING for this guy to get a key he's not even going to use is a bunch of nonsense. Supposing the inkeeper has some reason not to let the hero get a hold of this key, it's pretty intuitive (but harder to write up) how the player can get creative with convincing the guy to part with it. Appeals to his civic duty, gold, seduction, arson. Use a sandwiches to lure the old guy into a snare, then summon a giant manget and pull the key out of his hand. Oh wait, I'm getting in to Scribblenauts territory.
Anyways, when you've got two audiences who would appreciate radically different experiences, that's usually a good time to start using different words for 'em, right?
Well, I agree with that, but there are a couple things wrong with your solution of not calling them "games".
First of all, they are seen as games by most of the general public (and even most developers). Linguistically speaking, it'll be almost impossible to change the masses' perception of what a video game is, and even if all the hardcore gamers came out and corrected people that The Sims is not actually a game they'd achieve nothing more than making themselves look like a bunch of nit-picking geeks. I really doubt that we'll ever see computer software depts being divided into games, interactive movies, simulation, etc. sections.
The other problem is that you seem to be treating the word "games" as the title of a genre, when it really is a medium. That's why I can see "challenging games" start to become their own genre within the larger "games" medium, but I still think it's really unlikely that we'll see games about story, socialization, etc being pushed out. I mean heck, I dunno if you remember or not, but people said made the same arguments about SimCity not being a game when it came out, but lo and behold, 20 years later it's still considered a game by everyone except the most finicky luddites.