firstly gamer developers seem to stick with the "if it aint broken, don't fix it" view of things .. so if it's still raking in cash there is no need to experiment .... and that's another word i'd like to enthesise ... like i said alot of genres changed alot .. alot of the time for the better .. you can never say for sure it'll lose it's feel .. you can still apply alot of it's old principles in the shape of objectives and mini games ... also you said it yourself .. some aspects of gaming are becoming dull ... liniar gaming seems to be one of those things with most new games enthesiseing freedomInternet Kraken said:**cut**
I'd be more optimistic and say it could be saved, but as far as 3D is concerned yeah you're pretty much right. I'd say their best bet would be doing what Capcom did with Megaman 9 and make Sonic 4, which cuts out the crap added to the franchise much like with Megaman.Del-Toro said:Sonic Adventure 2 was the last hurrah for Sonic and after that it died to the point that it was beyond salvation.
Um....what's your point? You just seem to be rambling now, as I can't find the significance of this post. If there was a point to this post, they you might want to re-word it so it becomes more clear.SsilverR said:firstly gamer developers seem to stick with the "if it aint broken, don't fix it" view of things .. so if it's still raking in cash there is no need to experiment .... and that's another word i'd like to enthesise ... like i said alot of genres changed alot .. alot of the time for the better .. you can never say for sure it'll lose it's feel .. you can still apply alot of it's old principles in the shape of objectives and mini games ... also you said it yourself .. some aspects of gaming are becoming dull ... liniar gaming seems to be one of those things with most new games enthesiseing freedomInternet Kraken said:**cut**
-_- RAMBLING??? dude .. everything i just said helped support a previous statement of mine ... if you can't see that then i don't feel the need to continue a debate with someone who clearly can't keep upInternet Kraken said:Um....what's your point? You just seem to be rambling now, as I can't find the significance of this post. If there was a point to this post, they you might want to re-word it so it becomes more clear.SsilverR said:firstly gamer developers seem to stick with the "if it aint broken, don't fix it" view of things .. so if it's still raking in cash there is no need to experiment ....Internet Kraken said:**cut**
sonic's not about going fastThe Brian J said:I wouldn't.
The whole POINT behind Sonic's suckage lately is that a lot of people, including me, don't WANT Sonic in a huge expansive world! We want him in colorful and unique 2D levels that you can't admire because you're moving way too fast.
I don't want to explore as Sonic. I want to Goes Fast.
if you're talking about sonic, then sonic team's the exact oppositeSsilverR said:firstly gamer developers seem to stick with the "if it aint broken, don't fix it" view of things .. so if it's still raking in cash there is no need to experiment .... and that's another word i'd like to enthesise ... like i said alot of genres changed alot .. alot of the time for the better .. you can never say for sure it'll lose it's feel .. you can still apply alot of it's old principles in the shape of objectives and mini games ... also you said it yourself .. some aspects of gaming are becoming dull ... liniar gaming seems to be one of those things with most new games enthesiseing freedomInternet Kraken said:**cut**
I like the idea behind it. ^_^SsilverR said:IF!!!!! they remade the old ones oor similar ones with the 2D sega gameplay i'll consider it
... but a sandbox sonic game may have potential
PONDER THIS!!!!!
an open sandbox sonic game where you're so fast you can run up buildings do that buzzsaw thing to ariel enemies from enemy to enemy and now you're higher than u can go in that superman game .. if you're sonic you have to find som slope or building to slow ur decent or u'll die .. if ur shadow u can chaos control back down .. tails n knuckles self explanatory
... kinda like prototype
Then maybe you should make your points clear, because it just sounds like your rambling. It might make sense to you but it seems like you've gone off on an irrelevant tangent.SsilverR said:-_- RAMBLING??? dude .. everything i just said helped support a previous statement of mine ... if you can't see that then i don't feel the need to continue a debate with someone who clearly can't keep upInternet Kraken said:Um....what's your point? You just seem to be rambling now, as I can't find the significance of this post. If there was a point to this post, they you might want to re-word it so it becomes more clear.SsilverR said:firstly gamer developers seem to stick with the "if it aint broken, don't fix it" view of things .. so if it's still raking in cash there is no need to experiment ....Internet Kraken said:**cut**
SsilverR said:tell me where and when i went off trackInternet Kraken said:**cut**
This post. If you have point, make it clear because you just seem to be rambling.SsilverR said:firstly gamer developers seem to stick with the "if it aint broken, don't fix it" view of things .. so if it's still raking in cash there is no need to experiment .... and that's another word i'd like to enthesise ... like i said alot of genres changed alot .. alot of the time for the better .. you can never say for sure it'll lose it's feel .. you can still apply alot of it's old principles in the shape of objectives and mini games ... also you said it yourself .. some aspects of gaming are becoming dull ... liniar gaming seems to be one of those things with most new games enthesiseing freedom
Internet Kraken said:SsilverR said:tell me where and when i went off trackInternet Kraken said:**cut**you really couldn't peice any of that together -_- dear god ... ok fine i'll pm you (i'm on the PS3 theres a limit to how much text i can fit in the GUI keyboard) constantly trimming quotes is longSsilverR said:firstly gamer developers seem to stick with the "if it aint broken, don't fix it" view of things .. so if it's still raking in cash there is no need to experiment .... and that's another word i'd like to enthesise ... like i said alot of genres changed alot .. alot of the time for the better .. you can never say for sure it'll lose it's feel .. you can still apply alot of it's old principles in the shape of objectives and mini games ... also you said it yourself .. some aspects of gaming are becoming dull ...
No. But that's because I haven't liked Sonic since the old SEGA games.gunbladejoe said:but this one is about if they made a sonic game where you ONLY play as sonic and they put you in a expansive world where you can go ANYWHERE.
would anyone here play that sonic game?
I dunno. I prolly would.
His post was perfectly clear, though in limited grammar only. He simply stated that, if companies are making large amounts of money without having to do anything special, that's what they will continue doing.Internet Kraken said:Then maybe you should make your points clear, because it just sounds like your rambling. It might make sense to you but it seems like you've gone off on an irrelevant tangent.SsilverR said:-_- RAMBLING??? dude .. everything i just said helped support a previous statement of mine ... if you can't see that then i don't feel the need to continue a debate with someone who clearly can't keep upInternet Kraken said:Um....what's your point? You just seem to be rambling now, as I can't find the significance of this post. If there was a point to this post, they you might want to re-word it so it becomes more clear.SsilverR said:firstly gamer developers seem to stick with the "if it aint broken, don't fix it" view of things .. so if it's still raking in cash there is no need to experiment ....Internet Kraken said:**cut**
Also it's not about not being able to keep up. That makes no sense, because this is the internet. I could just re-read your old posts if I missed something.
SsilverR said:you really couldn't peice any of that together -_- dear god ... ok fine i'll pm you (i'm on the PS3 theres a limit to how much text i can fit in the GUI keyboard) constantly trimming quotes is long
I don't see the point of this part of your post. If Sonic game aren't broken, then why do we have an entire thread talking about how to fix Sonic? And Sonic games have changed a lot. People aren't complaining because Sonic games haven't changed, they're complaining because the changes to Sonic games have been negative. But I don't see how any of this has to do with your 'idea' of an open world Sonic game.you mentioned certain aspects of games being either obsolete or too repetitive, what i meant by "gamer developers seem to stick with the "if it aint broken, don't fix it" view of things" is that if a game sells and is doing well as it is they won't bother making many changes unless sales start to drop ... sonic games haven't changed much for this exact reason
Again, I don't see the point of this part of the post either. What does this have to do with your idea of an open world Sonic game or the franchise being dead?the word i wanted to enthesise was "experiment" because you said certain games lose their feel if changed too much ... while that may be the case it might not necessarily be for the worst .. look at resident evil 4 for example .. it was totally remastered but little things like sound effects, inventory and all sorts of others meant it still felt like a resident evil game
I never said linear game design was obsolete. Many games still have linear level design. There's no problem with it. I said Sonic benefited from linear level design. I also said that the old Sonic games had outdated gameplay mechanics, but I was not talking about the linear level design. Modern games demand far more complexity than the old Sonic games. It's hard to see Sonic fitting in with the new generation of games.about obsolete aspects of gaming you mentioned .. in my opinion liniar gaming (how you described sonic) may be one of those things