Alhazred said:
I was reading about a game called Super Columbine Massacre RPG the other day, based on the shootings at Columbine high school.
The moral outrage the game inspired didn't surprise me. What did intrigue me was the way the game was made; by one guy, using RPG maker and sprites stolen from Doom. And this got me thinking: what if this game could have been made on a bigger budget, without the restrictions of morality? What sort of game would it be? Would it be received better or worse by the public?
Would it be more or less fun to play? Could such a game, rather than creating further anguish in the wake of the tragedy, help us to come to terms with it in the same way a film or documentary might do?
So, for the purposes of this thread, all moral concerns are suspended and everything is permitted. Any creative ideas you have are welcome; gameplay, story, aesthetics, whatever. I have a few ideas of my own, but I would like to see what you come up with first. Videogames have as much right to tackle difficult subjects as any other medium, we just need to try making them.
It's important to note that "Super Columbine Massacre RPG" was intended as a sort of art project, it really wasn't a game so much as it was a recreation of the events done with a fairly scripted RPG, that raised a lot of questions about the claims by showing things point by point.
If I was going to make a "school massacre" game, I'd probably go with "crime simulator". To be honest even since I was in Criminal Justice, learning about things like the old VICAP (VIolent Criminal Apprehension Program) system, I always thought it would be fun to make a game for armchair criminals where you could commit crimes, seriel murders, etc... and play against Law Enforcement's abillity to track and predict responses to see how long you could get away with it. That and as a fan of 80s horror movies I always thought that instead of playing a regular criminal, it might be fun to play a sandbox crime game where your a rampaging supernatural psychopath like Freddy Or Jason, in a style similar to one of the Grand Theft Auto games.
At any rate, I'd probably look towards some of the "bully revenge" movies like "X-game" (Japanese Horror) or any of one of the "wronged classmate killing everyone" movies for inspiration. Create a scenario where your protaganist is wronged, badly, by a bunch of students, the authorities do not function like they should, and you go after revenge. I'd probably take inspiration for this from something like say "Hitman" or "Assasin's Creed" or even the more recent "Lucious" in providing an open world where you as the character need to kill all of the people involved, as well as administrators who ignored your plea for help. Simply walking into the school and shooting would of course be one simple solution, but in order to make it gamable I'd probably set it up to reward the player for being able to arrange sadistic, and perhaps ironic, ends for the various perpetrators, with the best score and "good" ending being if the player can actually kill everyone, benefit from it, and escape undetected.
The thing is people have actually created school shooting mods and such for various games (I think The Escapist did articles on at least one once, but maybe I'm thinking of the wrong site), it's kind of boring IMO. There is only so much entertainment to be derived from shooting down defenseless targets, and really the level of detachment present in such games doesn't really capture the same thing.
From my perspective to make something like this work, you need to present a plausible scenario, which means the person doing the shooting needs to be presented as being wronged. People don't go seeking revenge (or perhaps from their perspective... justice) for no paticular reason. 99% of the coverage of school shooting incidents focuses on the victims, the surviving families, and simply askes "oh why did this evil person do this", even if they know the reasons for it, they don't want to give it much press and perhaps cause sympathy with the killer. The problem with that is that it will never, ever, give you any kind of understanding that way.
In the end to properly portray these situations you need to make it clear that perhaps the killer did go too far, but also show the provocation, AND the failure of the system intended to bring justice to such situations. I again mention the Japanese movie "X-game" (on Netflix, not a great movie, but one that handled the subject matter), the killer(s) were a bunch of psychos, but the victims were hardly sympathetic themselves, and the authorities (teacher) present failed to control a situation they knew was going on. The same can be applied to legions of other movies which aren't quite as accessible, but simply put the wronged classmate is a quintessential villain for "Teen screams" slasher movies.
At any rate I think my take on things, which will probably never be made unless I win hundreds of millions in a lottery or something, is the only way you would be able to cover the subject matter in a balanced way to actually answer questions (of a sort), as well as being entertaining.