You Can Finish The New Thief Without Killing Anyone

Teoes

Poof, poof, sparkles!
Jun 1, 2010
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Capitano Segnaposto said:
People have different views of stealth. Some, like you or me, believe that "Not being seen, nor heard" is stealth. Regardless if you silently killed or knocked out half the complex.

Others, like the ones above, believe that stealth means no touching anyone and getting around without being seen or heard. It is harder and a hell of a lot of fun, but both ways are considered stealth.
It comes down to "Stealth" needing a sub-genre or descriptor, if we're doggedly clutching at labels. Stealth can be differentiated from a stealthy assault, wherein the former requires getting in and out with nobody any the wiser apart from their pockets being lighter and the latter involves everyone waking up the next morning with a hangover. The Thief series has typically been the former (and, say, Splinter Cell the latter) and it could be debated the former is "true" stealth. So in that respect this news isn't really news at all, it's really just a given and it'll just leave folks - or at least long-term fans of the franchise - waiting for the qualifying detail.
 

Quellist

Migratory coconut
Oct 7, 2010
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KelDG said:
Quellist said:
Ah I see, they are appealing to the mainstream crowd mostly via the mechanics of the game...We all know that scaling is a cheap and ineffective way of altering difficulty whereas designing difficulty is what makes a game difficult.
Agreed, in the original thief games difficulty was all about extra objectives and restrictions. In fact i always played the thief games on max difficulty simply because each mission had more content that way. Scaling just smacks of a quick fix solution.
I see this a different way, to make it difficult but still possible (original thief with extra loot on high difficulty) the levels will have to be designed well and interesting. Scalability will probably be on amount guards / field of view and distance of sight / noise level. This way the game can be made easier for casuals or newbies without compromising on level design.

Basically they can still make Thief as good as the original, but be able to tone it down for newbies. I don't see a problem with this.
I hope your right, i really do, a mix of extra content and enhanced perception would work, The thief series is one of my favorites, done right a sequel could be awesome, done wrong it would be a tragic waste of opportunity
 

Jamous

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Apr 14, 2009
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It's always good to have the option. I know I always like that little bit of extra challenge. Even if I do go returning those walking corpses to their proper state through frustration.
 

MercurySteam

Tastes Like Chicken!
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Apr 11, 2008
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Quellist said:
MercurySteam said:
I get it but in HR if you're not seen (regardless if you take out guards or not), the game classifies you as stealthy.
K, whatever, either your still missing my point or just ignoring it and trolling
Points are kinda hard to miss considering how sharp they are and........ oh wait. In my book not being seen or heard is stealth regardless of if you take people down or not. This is clearly not how you see this, so how about we call it a GG and leave it at that?
 

synobal

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Jun 8, 2011
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Yes but is he still wearing a man corset with a complete lack of ya know pockets for putting stuff he stole in?
 

Quellist

Migratory coconut
Oct 7, 2010
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MercurySteam said:
Quellist said:
MercurySteam said:
I get it but in HR if you're not seen (regardless if you take out guards or not), the game classifies you as stealthy.
K, whatever, either your still missing my point or just ignoring it and trolling
Points are kinda hard to miss considering how sharp they are and........ oh wait. In my book not being seen or heard is stealth regardless of if you take people down or not. This is clearly not how you see this, so how about we call it a GG and leave it at that?
Yes lets, because its Soo difficult to understand the difference between a game that rewards all approaches and a game that loads its rewards towards one particular approach.
 

SonOfVoorhees

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Aug 3, 2011
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Awesome. I did that with Deus Ex human Revolution. I played it stealthy and with guns, and then replayed it without killing anyone or setting off alarms. :)It was a lot of fun as the AI worked and when you got seen, it was never due to a glitch or the game cheating.

Cant wait for this game to come out. :)
 

MercurySteam

Tastes Like Chicken!
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Apr 11, 2008
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Quellist said:
MercurySteam said:
Quellist said:
MercurySteam said:
I get it but in HR if you're not seen (regardless if you take out guards or not), the game classifies you as stealthy.
K, whatever, either your still missing my point or just ignoring it and trolling
Points are kinda hard to miss considering how sharp they are and........ oh wait. In my book not being seen or heard is stealth regardless of if you take people down or not. This is clearly not how you see this, so how about we call it a GG and leave it at that?
Yes lets, because its Soo difficult to understand the difference between a game that rewards all approaches and a game that loads its rewards towards one particular approach.
I know right? And I thought I was the only one who had that problem. Good to know I'm not alone.

But seriously, I get your point. Which seems moot at this juncture.
 

KelDG

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Dec 27, 2012
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MercurySteam said:
Quellist said:
MercurySteam said:
I get it but in HR if you're not seen (regardless if you take out guards or not), the game classifies you as stealthy.
K, whatever, either your still missing my point or just ignoring it and trolling
Points are kinda hard to miss considering how sharp they are and........ oh wait. In my book not being seen or heard is stealth regardless of if you take people down or not. This is clearly not how you see this, so how about we call it a GG and leave it at that?
He means he wants to be able to be thief who gets past everyone without making any contact whatsoever, like a true master-thief would. He is also saying that in the original thief you were penalised for this style of play as you miss out on the experience that knocking people out would have given you, after all the game is called Thief, not whack-a-mole.

He does hava a point, getting through a level without anyone knowing you were even there is quite a cool challenge, and it would be good if this was taken into consideration in the next game.
 

fezgod

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Dec 7, 2012
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aegix drakan said:
:D GOOD!

I'm glad they're not trying to goof this up. If you HAD to kill anyone in a Thief game it wouldn't be Thief.
Pretty much summed up my thoughts on Thief 4. At least this is a sign that the developers are considering the original intention of the Thief games - that the primary goal is stealing, not assassinating or slitting the throats of random guards.

After all, according to Yahtzee's Splinter Cell: Conviction review, it is often more fun (and humiliating) to leave guards alive while you loot everything they were supposed to be guarding.
 

ikoian

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Feb 9, 2011
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Lets hope that they don't even have upgrade elements. That was ironically one of the original games' strengths above toehr stealth games.
 

Quellist

Migratory coconut
Oct 7, 2010
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KelDG said:
MercurySteam said:
Quellist said:
MercurySteam said:
I get it but in HR if you're not seen (regardless if you take out guards or not), the game classifies you as stealthy.
K, whatever, either your still missing my point or just ignoring it and trolling
Points are kinda hard to miss considering how sharp they are and........ oh wait. In my book not being seen or heard is stealth regardless of if you take people down or not. This is clearly not how you see this, so how about we call it a GG and leave it at that?
He means he wants to be able to be thief who gets past everyone without making any contact whatsoever, like a true master-thief would. He is also saying that in the original thief you were penalised for this style of play as you miss out on the experience that knocking people out would have given you, after all the game is called Thief, not whack-a-mole.

He does hava a point, getting through a level without anyone knowing you were even there is quite a cool challenge, and it would be good if this was taken into consideration in the next game.
Lol, what I was actually saying was in the original Thief/Deus Ex you were Not penalised for this style of play, whereas in the new Deus Ex you are and I was hoping that the new Thief wont follow the example of Deus Ex
But anyway, enough bashing my head against a wall for one day.
 
Jan 27, 2011
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fezgod said:
it is often more fun (and humiliating) to leave guards alive while you loot everything they were supposed to be guarding.
:p Agreed. In stealth games I try not to kill. And if I do, I don't want anyone to know until AFTER I'm done. The best infiltrator is one that you never know was there...Until the next morning when you find all the loot is gone, and there's a bunch of unconscious guards in closets.

Although my favourite tactic in Mark of the Ninja is far, far more evil. I like to inflict terror on the guards (either by stringing up one guy in plain sight and then making everyone look at it, or by making a pair of patrolling guards walk into a spike trap, or by a simple poison dart), then cause one to friendly fire all of his buddies, and then I leave that one survivor alive, knowing that he will spend the rest of his life jumping at shadows and being unable to go to the bathroom late at night without crapping himself on the way to the bathroom. XD

Man...Pitch Black must love what I do. I make adults believe in him! :D

Captcha: "ace of spades"?? Why are you telling me to play that game? Isn't it enough that I wound up buying it even though I'll probably never play it again?! >: ( Bad captcha.
 

KelDG

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Dec 27, 2012
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Quellist said:
KelDG said:
MercurySteam said:
Quellist said:
MercurySteam said:
I get it but in HR if you're not seen (regardless if you take out guards or not), the game classifies you as stealthy.
K, whatever, either your still missing my point or just ignoring it and trolling
Points are kinda hard to miss considering how sharp they are and........ oh wait. In my book not being seen or heard is stealth regardless of if you take people down or not. This is clearly not how you see this, so how about we call it a GG and leave it at that?
He means he wants to be able to be thief who gets past everyone without making any contact whatsoever, like a true master-thief would. He is also saying that in the original thief you were penalised for this style of play as you miss out on the experience that knocking people out would have given you, after all the game is called Thief, not whack-a-mole.

He does hava a point, getting through a level without anyone knowing you were even there is quite a cool challenge, and it would be good if this was taken into consideration in the next game.
Lol, what I was actually saying was in the original Thief/Deus Ex you were Not penalised for this style of play, whereas in the new Deus Ex you are and I was hoping that the new Thief wont follow the example of Deus Ex
But anyway, enough bashing my head against a wall for one day.
:/ Yeah I pretty much tarded out on that last post and got my games mixed up, but basically my thoughts

Full stealth, in and out without anyone knowing at all = Awesome

HAVING to play stealth whack-a-mole for XP in a game where you want full stealth = Not Awesome

Choice to do either = Perfect
 

EHKOS

Madness to my Methods
Feb 28, 2010
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Great, now all you have to do is name it Thief 4, or Thief: Garret Returns, or something. Please stop rebooting franchises and giving them the original name.
 

waj9876

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Jan 14, 2012
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Those are always the best stealth games. Where you don't have to kill someone who doesn't need to die. Being able to not kill anyone and still complete the game is just icing on the delicious cake.
 

Innegativeion

Positively Neutral!
Feb 18, 2011
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Copper Zen said:
Well, you know how his relationship with sequels can be.

He'll either be squealing like a schoolgirl or burying the last vestiges of his faith in humanity.
 

llyrnion

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Feb 16, 2011
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While this is good news (I'm assuming it'll work like "Expert" mode from the previous Thief games), a good amount of trust has been squandered here.

Personally, I went from "maybe pre-order/definitely get it on day 1" (and I wouldn't pre-order anything, except the Witcher 3) to "let's wait and see".

And even though I suck at ghosting, I agree a Thief game should be "ghostable".
 

Whispering Cynic

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Nov 11, 2009
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Okay, good, it wouldn't be a Thief game if you couldn't finish it without killing anyone. Now there's only one more thing I need to know to start being cautiously optimistic about this game: will Stephen Russell provide voiceover for Garrett again? Because there's no way Garrett as a character would work without his voice (at least for me)...