But you probably know what moments I'm talking about?Andy of Comix Inc said:I love that you mentioned that game. Though to be honest, most of Antichamber is the opposite of those moments as it tries to unteach every single thing you've ever learned from videogames up to now.TreuloseTomate said:Antichamber has those moments every minute.
Also Planetside 2: YOU CAN HOLD SHIFT AND THE SNIPER RIFLE QUITS BOBBING AROUND?!Zhukov said:YOU CAN PUSH THE LITTLE HOOD BIT UP OFF THE CLI
*ahem*
Planetside 2: YOU CAN STEER THE DROP PODS?!
No more landing on cliff sides. Still haven't managed to land on any enemies though.
Wait What? Since when did Deathclaws even have armour?Akichi Daikashima said:SHOTGUN SURGEON BREAKS THE GAME?
Seriously, I never even considered picking that perk through all of my playthroughs except the one I'm doing right now.
No enemy stands a chance any more, also:
AP ROUNDS ARE USEFUL AGAINST DEATHCLAWS?
Yeah, they have natural armour on them; that's why AP Anti-Materiel Rifle rounds are more effective towards them.Coppernerves said:Wait What? Since when did Deathclaws even have armour?Akichi Daikashima said:SHOTGUN SURGEON BREAKS THE GAME?
Seriously, I never even considered picking that perk through all of my playthroughs except the one I'm doing right now.
No enemy stands a chance any more, also:
AP ROUNDS ARE USEFUL AGAINST DEATHCLAWS?
I could imagine them being handy for mirelurks, giant radscorpions, and ants, they do have exoskeletons after all, but Deathclaws?
Bloody stupid...
I wonder if a modder will ever make a deathclaw whose been captured, armoured, and had poisoned metal blades attached to its' claws?
Oh wow, I don't even want to imagine the horror you must've been through.GundamSentinel said:The most recent one was in Guild Wars 2:
THERE IS AN OPTION TO DROP CRAFTING MATERIALS INTO YOUR BANK FROM YOUR INVENTORY?
And any inventory management problems disappeared instantly...
There is, but the tutorial is actually pretty poor. Once you get to know the system it's really easy to understand, but from a new players perspective it's pretty daunting and the tutorial is a brief one-off look at the Grid. Most people do manage to figure it out well before Evrae thoughBloodWriter said:Isn't there a compulsory tutorial? Or are most of these people just so young and English isn't their native tongue and they just play half-blind?SS2Dante said:My friend managed to get all the way to Evrae in FFX without knowing how to use the Sphere Grid. Still baffles me to this day.
You should pick the perk "Living Anatomy" to get the most out of your ammo types.Akichi Daikashima said:Yeah, they have natural armour on them; that's why AP Anti-Materiel Rifle rounds are more effective towards them.Coppernerves said:Wait What? Since when did Deathclaws even have armour?
I could imagine them being handy for mirelurks, giant radscorpions, and ants, they do have exoskeletons after all, but Deathclaws?
Bloody stupid...
I wonder if a modder will ever make a deathclaw whose been captured, armoured, and had poisoned metal blades attached to its' claws?
The minute you actually clear out Quarry Junction though... you feel like an absolute badass.
You can also just swim across the lake. You should use some dynamite and guns to clear out as many of the lakelurks as you can first (since you can't fight while swimming. Not even melee, which seems stupid...) but if you clear out enough to raise the B-29 for the Boomer's, a single Stealthboy will get you across the other half of the lake from that point unscathed.John Ladouceur said:In Fallout New Vegas, I had wiped out the Legion town of Cottonwood Cove, including the ferryman who takes you to the Fort. Later, Mr. House still gave me the quest to go to the Fort, but I thought I couldn't now. So even though I had been intending to do the House ending, I killed him to clear the quest "House Always Wins" from my quest log. It was weeks later when I found out that I JUST HAD TO LOOK DOWN AT THE RAFT! >:0
My medicine skill is too low, but it can lead to hilarious situations where I diagnose characters with bullshit illnesses.Hargrimm said:You should pick the perk "Living Anatomy" to get the most out of your ammo types.Akichi Daikashima said:Yeah, they have natural armour on them; that's why AP Anti-Materiel Rifle rounds are more effective towards them.Coppernerves said:Wait What? Since when did Deathclaws even have armour?
I could imagine them being handy for mirelurks, giant radscorpions, and ants, they do have exoskeletons after all, but Deathclaws?
Bloody stupid...
I wonder if a modder will ever make a deathclaw whose been captured, armoured, and had poisoned metal blades attached to its' claws?
The minute you actually clear out Quarry Junction though... you feel like an absolute badass.
It displays your enemies health and DT as numeric values when you aim at them.
I know, right. Months of trudging around, desperately looking for merchants and crafting stations or having to port back to town when my inventory got full. And all that money spent on crafting bigger bags for my characters...freaper said:Oh wow, I don't even want to imagine the horror you must've been through.GundamSentinel said:The most recent one was in Guild Wars 2:
THERE IS AN OPTION TO DROP CRAFTING MATERIALS INTO YOUR BANK FROM YOUR INVENTORY?
And any inventory management problems disappeared instantly...
My first drop, I randomly started pressing the wasd keys, found out I could move, saw an enemy liberator and thought, Huh, what happens if I try to hit it?Zhukov said:YOU CAN PUSH THE LITTLE HOOD BIT UP OFF THE CLI
*ahem*
Planetside 2: YOU CAN STEER THE DROP PODS?!
No more landing on cliff sides. Still haven't managed to land on any enemies though.