Playing through the Hitman HD collection, at the moment. Finding all sorts of ways to complete missions I didn't know back then. None come to mind, though; sorry.
I know, right. Months of trudging around, desperately looking for merchants and crafting stations or having to port back to town when my inventory got full. And all that money spent on crafting bigger bags for my characters...freaper said:Oh wow, I don't even want to imagine the horror you must've been through.GundamSentinel said:The most recent one was in Guild Wars 2:
THERE IS AN OPTION TO DROP CRAFTING MATERIALS INTO YOUR BANK FROM YOUR INVENTORY?
And any inventory management problems disappeared instantly...
My first drop, I randomly started pressing the wasd keys, found out I could move, saw an enemy liberator and thought, Huh, what happens if I try to hit it?Zhukov said:YOU CAN PUSH THE LITTLE HOOD BIT UP OFF THE CLI
*ahem*
Planetside 2: YOU CAN STEER THE DROP PODS?!
No more landing on cliff sides. Still haven't managed to land on any enemies though.
Why did none of you look at the thief's journal?BloodWriter said:Yup... Took me almost an hour, I kept looking at the damn walls (the walls had Owls, Dragons, Bears drawn on them and I was sure that was the answer to the door puzzle).AnthrSolidSnake said:I hate to admit that it took me a week to figure that out after I bought the game, while my friends were several hours ahead of me...Ryank1908 said:THE ANSWER TO THE PUZZLE IS ON THE DAMN CLAW?!
When I first played Skyrim, I was following through the main story missions, and got to the part where I had to open a door using a Golden Dragon Claw. When I got to the door in the depth of a murky ruined cave, I found an obstacle; a door, with three circles around a lock, which you could rotate. The rings had different pictures on them and I guessed I had to work out what the proper combination was.
I must have spent at least an hour, first just fiddling around, second, scouring the murals on the walls near the door for some kind of hint to the combination, and finally, just fucking hammering those buttons in every single possible combination. When I finally got it, I went on the internet to see if there was some kind of logical explanation for it, and sure enough... the combination is on the back of the claw the whole time. I did not know you could look at items in your inventory in that 3D view and I really didn't know it would somehow be a vital skill to learn for a mandatory bloody story quest.
I had a "YOU-CAN-STEER-THE-TORPEDO?" moment in Guild Wars (1) too. I didn't know, until halfway into prophecies, that I could fast travel to cities. Needless to say my character was quite beefed up by the time I figured it out.GundamSentinel said:I know, right. Months of trudging around, desperately looking for merchants and crafting stations or having to port back to town when my inventory got full. And all that money spent on crafting bigger bags for my characters...freaper said:Oh wow, I don't even want to imagine the horror you must've been through.GundamSentinel said:The most recent one was in Guild Wars 2:
THERE IS AN OPTION TO DROP CRAFTING MATERIALS INTO YOUR BANK FROM YOUR INVENTORY?
And any inventory management problems disappeared instantly...
It was hilarious when I found out and told my guild about it, since I am usually the one to consult when guildies have questions about the game.
"What? You didn't know that?"
"I-... wha-... No!"
Luckily I wasn't the only one who didn't know. ^^
...Are you kidding?King of Asgaard said:You can hold down the action button in Fallout 3 to continually drink from a receptacle, instead of having to press the button over and over.
My mind was blown when I found out on the forums a few months ago.
TwiZtah said:Do you guys even touch the buttons when you play games?
Did u miss the tutorials that hold your hand thru the sphere grid at the beginning in Besaid? And u don't actually gain stats until you spend sphere points.SkarKrow said:I had spent almost all my money on potions and yeah I actually was sphere level 99 when I figured it out. I was wondering why everything was so hard and bosses were taking hours and why those summoners were so friggin hard to fight (it still took me a while to figure out how to level up summons ¬_¬). As you can imagine once I found that menu opening button the game got a hell of a lot more easy.KefkaCultist said:... Fuck that ...SkarKrow said:I got all the way to Guadosalam in Final Fantasy X, my first RPG besides pokemon, without knowing how to open the menu.
So as a result I didn't know how to level up or anything. Never occured to me that triangle would be the menu, since Start was always menu in everything else I played. Try getting that far without levelling up I frigging dare ya > >
Did you just grind your ass off for stats or what? Because Guadosalam is actually a decent ways into the game with some pretty tough bosses prior that pissed me off even with a developed sphere grid. lol
Oh and I didn't have a manual, fucking pre-owned games. I can get throwing away a cardboard box but why the manual!?
Aha, yep. Oh my god, yes.TreuloseTomate said:But you probably know what moments I'm talking about?Andy of Comix Inc said:I love that you mentioned that game. Though to be honest, most of Antichamber is the opposite of those moments as it tries to unteach every single thing you've ever learned from videogames up to now.TreuloseTomate said:Antichamber has those moments every minute.
"THAT's what the circles on walls are for?!"
"You can do WHAT with the green gun?!"
Woah woah woah woah woah woah woah. Woah.... just Woah.... There is something past that bastard?Klagermeister said:YOU CAN GO FASTER THAN THE YETI?
I think that's the most mind blowing to guys who played Ski Free when they were kids.
Death by yeti is not inevitable. You can hold F to outrun him.