Have there ever been any games that added/had some neat small detail that you barely notice/wasn't necessary but you're grateful for regardless?
I'll start with acouple bunch that come to mind for me:
- In one mission in Shadowrun: Dragonfall you're sneaking into a fancy corporate building, and while you're there you can steal a bottle of expensive wine if you take the time to search one of the bigwig's offices.
Now what you're meant to do is sell it to an NPC in the hub area, but on one playthrough I forgot to do this and carried it all the way to the endgame (depending on when you did said mission, that could easily be 8-12 hours of gameplay), and in one of the endings you can actually use said bottle for a toast! The NPC you do said toast with even remarks on how odd it is that you just so happened to be holding on to something like that.
- One or two of the vehicles in Enemy Territory: Quake Wars have a fully functional mini-map built into their dashboards. It's far smaller than your HUD minimap, and it's unlikely you'd actually be using the 1st-person view to begin with, but it's a nice touch.
- The Blade Wolf boss in Revengance announces "Combination Complete" after finishing a melee combo, a feature that he keeps in his DLC Chapter where you actually play as him.
- The Dangan Ronpa Visual Novels have a part of the HUD that tells you what the currently playing music track is called at any given time.
- In the 3D Monkey Island games they actually took the time to code Stan's vest so that it has the same "Unmoving Texture" effect it did in the old 2D games.
I'll start with a
- In one mission in Shadowrun: Dragonfall you're sneaking into a fancy corporate building, and while you're there you can steal a bottle of expensive wine if you take the time to search one of the bigwig's offices.
Now what you're meant to do is sell it to an NPC in the hub area, but on one playthrough I forgot to do this and carried it all the way to the endgame (depending on when you did said mission, that could easily be 8-12 hours of gameplay), and in one of the endings you can actually use said bottle for a toast! The NPC you do said toast with even remarks on how odd it is that you just so happened to be holding on to something like that.
- One or two of the vehicles in Enemy Territory: Quake Wars have a fully functional mini-map built into their dashboards. It's far smaller than your HUD minimap, and it's unlikely you'd actually be using the 1st-person view to begin with, but it's a nice touch.
- The Blade Wolf boss in Revengance announces "Combination Complete" after finishing a melee combo, a feature that he keeps in his DLC Chapter where you actually play as him.
- The Dangan Ronpa Visual Novels have a part of the HUD that tells you what the currently playing music track is called at any given time.
- In the 3D Monkey Island games they actually took the time to code Stan's vest so that it has the same "Unmoving Texture" effect it did in the old 2D games.