Good stuff. About my only comment is that stuff like Saw doesn't scare me in the least it just grosses me out. If I wanted that sort of experience I could just watch someone poop .Therumancer said:Horror is more or less a dying genere. By definition being scared is a negative, uncomfortable feeling, although it can be thrilling after the fact. The problem today is that people who can't enjoy their fear (at least retroactively) wind up getting to have a lot of say in what is made. Thus, it's impossible to be really "freaky" any more or push limits (which horror should do) because in the end someone will complain, and our society takes them too seriously when they do.
As a result you see a lot of people who say "I like horror movies, but nothing with graphic violence in it". Oftentimes followed by a lot of stuff about implied terror, etc.. etc... but it's been my experience that those people are rarely ever truely scared by the movies they watch. They like seeing something vaguely creepy, extremely cheezy, or fairly dark, but do not want something that really scares them or gets under their skin.
I think for example the "SAW" franchise and all of the so called "Torture Porn" movies out there succeed in scaring people, and capturing the imagination. People complain that they are greatly disturbed by the thought that someone could do the things shown in those movies to another person, as well as by the fact that someone could be entertained by seeing it. Those people are of course both missing the point of horror, and at the same time defining it.
When it comes to games it's the same thing. Right now most "horror" games are simply stylized Zombie/Alien shooters because that's horror-like within the accepted boundaries of not actually scaring anyone. Game companies being increasingly unwilling to push the limits of actually scaring someone due to censorship and complaints from people outside the target demographic.
Truthfully, I am reluctant to say there are ANY real horror games out there anymore, including Silent Hill. Silent Hill, like many franchises STARTED as a horror game, but right now pretty much re-cycles what is commonly accepted they can get away with, without much criticism. It's turned into recycling popular Icons like Pyramid head to the point where they really aren't scary anymore, and even most of the surrealism comes within an expected format. Silent Hill 4 (which was not originally developed as a Silent Hill game) being really the only SH game I personally consider "horror" except for maybe the first two. I say MAYBE because I know after the first one they started making concessions to not scare/offend anyone too badly. The removal of the flayed child-bashing as a result of the Silent Hill 2 Demo sticks in my mind.... the truely freaky beginning of Silent Hill 1 where such children "kill" the protaganist being to me one of the defining moments of horror gaming, and pretty much what the genere should be striving for.
That scene bothered a lot of people apparently, they weren't comfortable with it, and that is exactly the point, and why stuff like that has to be in a horror game or movie. If you can just easily forget about something and move on, with it occupying little of your psyche when/right after it happens, then it wasn't doing horror right. When I first saw that scene it stuck with me for a long time. The fact that I can still sit back and say "that was freaky" is what makes it classic horror.
I get REALLY engrossed in films to the point I forget I'm watching something and I feel like I'm in it. Yet any sort of gore porn just turns me off, it is so utterly unbelievable that I just sit there munching on popcorn waiting for the point.
Proper use of music, timing, camera angles, these things that create tension. That's what I get a cognitive boner for.