you know what?...fuck it....graphics ARE important

ThePS1Fan

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Meh graphics don't matter much to me. Hell the greatest game ever made, Spyro: Year of the Dragon, was on PS1, have you seen what 3D graphics looked like on PS1? Not pretty. Yet Spyro 3 is still the greatest thing produced by any species ever, but to each their own.
 

Deadyawn

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Vault101 said:
Reet72 said:
As time went by developers got a lot better at making spaces that looked real and that alone can do wonders for immersion. DXHR is an excellent example. Lots of little details thoughout the game that just feel right and make the place seem more real.

Maybe thats just me though.
thats also a good point, like alot of those side rooms are filled with cleaning gear..which seems practical...rather than being empty rooms with seemly no purpose except for find random stuff in them (obviously this is a technical issue rather than a design one)

although I do wonder why in Deus Ex:HR people leave weopons lying around
Of course, all that dries up towards the end of the game when it starts getting shit. And there are a few places in the game that are completely ridiculous. Mainly the
secret FEMA facility hidden below ground. It's total bullshit if you think about it (How did they build this massive sprawling complex underground without anyone noticing? Do the employees just file into a this random warehouse every morning without anyone noticing?).

So yeah, for me its less a question of graphical fidelity and more one of plausibility (although you need a certain level of graphical prowess before you can start properly adressing plausibility).
 

Dantarn

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They aren't important, but they aren't to be ingored either, it's just that graphics are probably the most over-rated part of a game
 

Vault101

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Sep 26, 2010
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Reet72 said:
Of course, all that dries up towards the end of the game when it starts getting shit. And there are a few places in the game that are completely ridiculous. Mainly the
secret FEMA facility hidden below ground. It's total bullshit if you think about it (How did they build this massive sprawling complex underground without anyone noticing? Do the employees just file into a this random warehouse every morning without anyone noticing?).

So yeah, for me its less a question of graphical fidelity and more one of plausibility (although you need a certain level of graphical prowess before you can start properly adressing plausibility).
eh, never hurt my suspension of disbelif...games get a ltitle more leeway
 

Acier

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Vault101 said:
I understand the argument....but TBH I don't think everything should be "stylised"
I just want to point out that stylization and a strong sense of aesthetics aren't the same thing. Something can be stylized, but not have a clear vision. Or can have a very strong aesthetic identity, and still be very realistic.
 

Mutie

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Eddie the head said:
Well if they didn't matter then we would have stooped trying to make them better. And we haven't so they do. Also call me superficial but if I am looking at something for 40 hours it damn sure better look good. Although I suppose you can get that done with a good aesthetic.
MAIDEN RULE!!
Sorry, that is literally the only reason I quoted you.

OP: I will always say that Aesthetics trump Graphics, but that's just personally opinion. I still have a very high respect for games that use fine graphics as one of their primary design features and selling points, it's would be idiotic to suggest otherwise!
 

Eddie the head

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Mutie said:
Eddie the head said:
Well if they didn't matter then we would have stooped trying to make them better. And we haven't so they do. Also call me superficial but if I am looking at something for 40 hours it damn sure better look good. Although I suppose you can get that done with a good aesthetic.
MAIDEN RULE!!
Sorry, that is literally the only reason I quoted you.
I love it when people recognize this name.
 

daveman247

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Vault101 said:
Wolfram23 said:
I liked Fallout 3...LOVED Fallout NV...graphically they arnt really impressive, and I do wish they had a little more polish (especially F:NV) but they work for me
Yeah 3 was a bit too "straight" for me. But the weird and wonderful-ness of new vegas is what m,ade the game for me. Especially with the wild wild wasteland perk ^.^
 

daveman247

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Reet72 said:
So yeah, for me its less a question of graphical fidelity and more one of plausibility (although you need a certain level of graphical prowess before you can start properly adressing plausibility).
A warehouse needs A LOT of workers :p Plus im pretty sure i read an email down there that mentioned them having to live down there.
 

Iron Criterion

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It's incredibly shallow to disregard a game for its graphics. I mean I still play Shadowman and that was ugly even for its time, and ripe with graphical glitches, poor textures and shoddy animations. Yet it still remains one of my favourite games ever purely for its innovative gameplay and excellent atmosphere.
 

DioWallachia

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Ultratwinkie said:
The ONLY genre that needs graphics to me is horror, and only if its the action horror kind.

Why? Imagine monsters from the suffering with this gen's graphics:



Amnesia doesn't need graphics per say, because your fears are mainly invisible 90% of the time. Penumbra is the same.

Everything else? Graphics don't matter unless its cluttered to the point I cant see anything.
Reminds me of the Warmonger from Sacrifice
 

Sonic Doctor

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Vault101 said:
Well, I know that adults can like stuff aimed at kids. I mean, look at Pokemon, I've only seen a very small number of kids that have the attention spans and the brains to actually play through a whole Pokemon version game and actually play with strategy. Back in the day, my eight year old cousin couldn't get passed Pewter City(I was 13 at the time). So, really, I think it is actually teens to adults that truly play Pokemon games these days. Heck, I still get them when they come out, and I might get the next one if I have the money at that time.

Back on to what you said, all your points are from Banjo-Tooie. If I remember my gaming history, not long after that game is when Rare was bought by Microsoft. That means that just before Banjo-Tooie they made Conker's Bad Fur Day. That game was infamous for getting a mature rating and that they had to add the label telling parents that even though it had cute and fuzzy critters on the front, it wasn't meant for kids.

So, I have a feeling that some of the raunchiness that was in that game bled into Banjo-Tooie, but not blatant enough to get a high age rating.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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Sonic Doctor said:
I think theres more in Banjo Kazooie, just can;t remember

anyway, Conkers bad fur day and the banjo games are like inversions of each other

Banjo Kazooie its subtle, under the radar

Conkers bad fur day its right there, in your face
 

Frozengale

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Graphics are fairly important. But what really matters is Aesthetic and Atmosphere. Minecraft graphics are horrible. But they are used to convey an interesting and fun Aesthetic. If you give me a game with bad graphics and good game play I will probably play it. If you give me a game with bad gameplay and good graphics, I will look at screenshots and say, "Ooo that looks pretty, but I'll never buy it." Graphics are there to help convey what is going on. If they are really good it is icing on the cake. If they are sub-par, well then at least the game might still be fun.
 

Clive Howlitzer

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I am going to have to disagree as I can still play old games with god awful graphics and have it not bother me at all. Hell, I am replaying through Might and Magic 7 and loving it more than my playthrough of Skyrim.
 

Sonic Doctor

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Vault101 said:
Sonic Doctor said:
I think theres more in Banjo Kazooie, just can;t remember

anyway, Conkers bad fur day and the banjo games are like inversions of each other

Banjo Kazooie its subtle, under the radar

Conkers bad fur day its right there, in your face
Well, sort of, but my point was a comparison of the first and second Banjo games.

There really wasn't much if any adult style jokes in the first game, at least from what I've played so far, and I'm almost half way through it.

What I was getting at was that it was, Banjo, Conker, then Banjo 2. Since the first game really has nothing adult in it and the second game does, my thinking was that somebody at Rare was trying to rope in the people that liked the first game and the people that made Conker a hit, but not get the second game an mature rating. Point: The popularity of the Conker game made them bled some of that humor over into Banjo-Tooie.

But, whatever, we are getting off topic from the point of your thread.

Where were we...ah, yes. Graphics!

I do agree in some instances that graphics are important, my whole original point was that even though the graphics of the Banjo games don't stand up by today's standards, they still stand up as great, more than playable, games today.

Rabble rabble rabble!
 

Gordon_4_v1legacy

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I feel that a unified art style and good asthetics can make up for a lack of graphical fidelity. Pokemon's a good example: the graphics aren't whoosh crikey amazing but a consistant art style and cleverly utilising the asthetics make if very playable from about the Gameboy color generation onwards, I have an issue seeing the monochrome ones now a days but I respect their position in life.
 

Carpenter

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Yeah people that say "game don't need graphics!" generally think graphics means something that it doesn't.

Super Mario world still has spectacular graphics. Graphics are just the images that make up the game, and they are very important. Think Saints Row would be as popular if all the games were brown and grey?

It's kind of like how people associate "realism" with that same brown and grey look even though reality contains every color we can conceive of.

I know some will say that I am talking about aesthetic and not graphics, but that's only because the definition was changed to accommodate those that used the word in a certain way. I refuse to do that.

Anybody that thinks "graphics" is a linear progression of quality doesn't understand the full spectrum of creativity.