These past few years have left me disappointed and disillusioned with some of my favourite series, and I've sought out greener pastures as a result. Sadly, I had to play through and delude myself that I was enjoying them to realise just how boring they'd become.
Metal Gear Solid 4 - An over-reliance on massive cutscenes and tacked-on gameplay made this feel like an interactive and contrived film rather than a game. It's like Hideo Kojima forgot he was supposed to be making a game and slapped together a few levels in a hurry - Act 3 was terrible, and the final act wasn't much better. Look at its predecessor, MGS3 had challenging stealth, snake eating, and atmosphere.
Final Fantasy XIII - A boring, repetitive battle system, restricting linearity, excessive angst, and AWKWARD levelling up brought out all the negative traits of FF harder than a product of Habsburg inbreeding.
Grand Theft Auto 4 - For all it claimed to be an open-world, vibrant game, it felt like it was missing the variety of safehouses and interesting locales that previous games had. It relied too much on the internet and relationships gimmick and lost track of its roots. No, I don't want to take Roman Bellic to get drunk, I want to do more exciting things. I also disliked the brown hue to the game, more of that real is brown BS.
Resident Evil 5 - This left a bitter taste in my mouth with its mostly forgettable characters and dull gameplay. Also, the co-op was an unnecessary addition.
Duke Nukem Forever - I was quite looking forward to this, but it turned out to be a horrible abortion of a project, Call of Duty MW2 with Duke Nukem skins. Thankfully I didn't even touch the damn thing.
Metal Gear Solid 4 - An over-reliance on massive cutscenes and tacked-on gameplay made this feel like an interactive and contrived film rather than a game. It's like Hideo Kojima forgot he was supposed to be making a game and slapped together a few levels in a hurry - Act 3 was terrible, and the final act wasn't much better. Look at its predecessor, MGS3 had challenging stealth, snake eating, and atmosphere.
Final Fantasy XIII - A boring, repetitive battle system, restricting linearity, excessive angst, and AWKWARD levelling up brought out all the negative traits of FF harder than a product of Habsburg inbreeding.
Grand Theft Auto 4 - For all it claimed to be an open-world, vibrant game, it felt like it was missing the variety of safehouses and interesting locales that previous games had. It relied too much on the internet and relationships gimmick and lost track of its roots. No, I don't want to take Roman Bellic to get drunk, I want to do more exciting things. I also disliked the brown hue to the game, more of that real is brown BS.
Resident Evil 5 - This left a bitter taste in my mouth with its mostly forgettable characters and dull gameplay. Also, the co-op was an unnecessary addition.
Duke Nukem Forever - I was quite looking forward to this, but it turned out to be a horrible abortion of a project, Call of Duty MW2 with Duke Nukem skins. Thankfully I didn't even touch the damn thing.