Should have done this in my earlier post. I'll try to stick to short-form reasons why I was disappointed/hated them.
Uncharted 3: Played out Drake and Elena's entire marriage and divorce off-screen. A ridiculous amount of flab and filler levels. An antagonist who was boring (both from a character and plot standpoint), trying to push an agenda that made so little sense it was laughable. Tons of QTE's. Ridiculously cheap deaths. Felt like it was trying to one-up the previous game for no reason. Bizarrely linear and lacking the openness of the prior games. No dual-character puzzle solving. Lots of lame 'running-from-death' sequences. I'd be happy if they never made another installment, honestly.
RAGE: Basically, a poor-man's Borderlands. Uninspired and monotonous gameplay, an aesthetic blatantly copied from other, better works, little to do besides racing, and one of the most anticlimactic endings I've seen in quite some time from a major publisher. Aside from the graphics, it's a complete waste of time.
Metroid: Other M: This [http://tvtropes.org/pmwiki/lb_i.php?lb_id=13373815860B43920100&i_id=13373815860I43921400&p=1] is a thorough blog of why the game failed so miserably, but I'll sum it up. Idiotic voice acting. A plot that tried to hard to be like Super Metroid. Utterly ruined most of the backstory and prior characterization of both Samus and Adam Malkovich. Treats the protagonist as a helpless woman who needs to be rescued by others. Upgrades are uninspired and gimped. The story makes Samus a submissive fool who actively puts herself in danger to adhere to one man's code of conduct. Was a complete waste of time from a narrative perspective.
Mass Effect 3: Took a shit all over the prior games' lore and developments. Rehashed multiplayer content for single-player missions. Day-one DLC. Snarky responses from developers in response to the fanbase. Woefully gimped decision/War Asset system that had no bearing on anything. One of the dumbest endings in video game history (pre-EC). No heavy weapons. Pre-order bonuses/DLC on-disc. Plot holes and inconsistencies up the yin-yang. I hope they put this franchise out to die and bury it six feet under.
Force Unleashed 2: Took what was the most enjoyable SW game in years and reduced to a linear slog that had little to do with the first game, and even less to do with the universe or mythology itself. A bog-standard "clone is a good guy" plot. Lame boss battles. Pointless cameos. Boring combat (with dual lightsabers, no less). DLC that relished in killing off main characters. A contrived, sappy ending with no relation to anything beforehand. Just a complete waste of time and resources.
Duke Nukem Forever: It's what Angry Joe once said - it's like waiting 14 years for fireworks. Even if they turn out to be a dud, you still want to see how it turns out. Silly gameplay mechanics (feces-throwing, writing using a gamepad?), painfully unfunny pop-culture references, Duke doing puzzles, weird driving stages where you have to get gas, tasteless levels (The Hive), stupid NPC encounters, restricted two-weapon limit, terrible ending and tacky 90's-meets-2010's gameplay. It should have stayed dead.
Uncharted 3: Played out Drake and Elena's entire marriage and divorce off-screen. A ridiculous amount of flab and filler levels. An antagonist who was boring (both from a character and plot standpoint), trying to push an agenda that made so little sense it was laughable. Tons of QTE's. Ridiculously cheap deaths. Felt like it was trying to one-up the previous game for no reason. Bizarrely linear and lacking the openness of the prior games. No dual-character puzzle solving. Lots of lame 'running-from-death' sequences. I'd be happy if they never made another installment, honestly.
RAGE: Basically, a poor-man's Borderlands. Uninspired and monotonous gameplay, an aesthetic blatantly copied from other, better works, little to do besides racing, and one of the most anticlimactic endings I've seen in quite some time from a major publisher. Aside from the graphics, it's a complete waste of time.
Metroid: Other M: This [http://tvtropes.org/pmwiki/lb_i.php?lb_id=13373815860B43920100&i_id=13373815860I43921400&p=1] is a thorough blog of why the game failed so miserably, but I'll sum it up. Idiotic voice acting. A plot that tried to hard to be like Super Metroid. Utterly ruined most of the backstory and prior characterization of both Samus and Adam Malkovich. Treats the protagonist as a helpless woman who needs to be rescued by others. Upgrades are uninspired and gimped. The story makes Samus a submissive fool who actively puts herself in danger to adhere to one man's code of conduct. Was a complete waste of time from a narrative perspective.
Mass Effect 3: Took a shit all over the prior games' lore and developments. Rehashed multiplayer content for single-player missions. Day-one DLC. Snarky responses from developers in response to the fanbase. Woefully gimped decision/War Asset system that had no bearing on anything. One of the dumbest endings in video game history (pre-EC). No heavy weapons. Pre-order bonuses/DLC on-disc. Plot holes and inconsistencies up the yin-yang. I hope they put this franchise out to die and bury it six feet under.
Force Unleashed 2: Took what was the most enjoyable SW game in years and reduced to a linear slog that had little to do with the first game, and even less to do with the universe or mythology itself. A bog-standard "clone is a good guy" plot. Lame boss battles. Pointless cameos. Boring combat (with dual lightsabers, no less). DLC that relished in killing off main characters. A contrived, sappy ending with no relation to anything beforehand. Just a complete waste of time and resources.
Duke Nukem Forever: It's what Angry Joe once said - it's like waiting 14 years for fireworks. Even if they turn out to be a dud, you still want to see how it turns out. Silly gameplay mechanics (feces-throwing, writing using a gamepad?), painfully unfunny pop-culture references, Duke doing puzzles, weird driving stages where you have to get gas, tasteless levels (The Hive), stupid NPC encounters, restricted two-weapon limit, terrible ending and tacky 90's-meets-2010's gameplay. It should have stayed dead.