Anthony Wells said:
Alright lets go block by block
Storyline: Cliched and characters that are one dimensional, predictable "twists", and glaring plot holes about the only good thing was the villain who was occasionally funny. Not to mention the use of meme's (which is just lazy) and a misunderstanding of how references to pop culture should work. (All characteristics of objectively bad writing)
Gunplay: I can't really complain I guess, you shoot things, they fall over. That said it's pretty bullshit with the whole "Hazillion guns" or whatever they're up to now. But this is opinion so take it as such.
The loot system: It's manipulative, plain and simple. It uses the same logic that a casino does, especially slots. You aren't guaranteed a good weapon from a certain area and as such it encourages you to go back and get it. This is bad, it's feeding off a part of the human mind (a negative part) that tricks itself into thinking "it could be the next one".
Locations: Admittedly this has been fixed slightly in the second game but the first game was pretty much a universal desert, bad and lazy design.
Vehicles: They handle like ass, no way around that, and it's not that hard to make them work.
Fucking quests: It's a damned MMO, go to place, get told to kill X or get Y (normally from bandits) and go back to the quest giver for XP and LOOTS. This is as bad design as it is lazy. The MMO-ness also goes into the zone creation which is another way to be lazy.
Meme's and the word badass: The overuse of meme's is simply bad and lazy humor writing, showing that the writers aren't willing to actually use their fucking brains. (This is accepted writing fact, and even if you like it, its still objectively lazy or idiotic)
Also, they need to stop saying badass. The term applies to people who are awesome, when you overuse the word it loses meaning. (Opinion of course)
Both the meme's and badass portion make the game feel immature, like it was written for a 12 year old.
Overall the game shoots bad game design out of its pores but still gets lauded as being awesome, that's pretty shit.
aguspal said:
Well I'm assuming you heard about the Star Wars poster fiasco, if not, look it up as it was pretty large news.
On the other hand they also blatantly stole their art style and several set up scenes from an movie made in 2006 called "Codehunters". The similarities are absolutely scary; there's a scene on a train in a desert with 4 "hunters" who are all visually distinct, and the train winds up crashing. There's a scene on a beat up bus where they introduce characters, etc etc.
Source [http://www.gatheryourparty.com/articles/2012/11/12/pound-of-flesh/]
By the way, Dragon Age (at least Origins, I won't speak for the travesty that was DA2) exists because it's a good old fashioned RPG, not the dog shit we get nowadays.