It was the other way around for me. The nerfing of Shadow's character growth from Adventure 2 aggrivates me in retrospect, but the new team-based gameplay mechanics was what made me dislike Heros as a kid. Add that onto the fact that the ring-collecting minigame had come back in the form of balloon-popping madness, and it was the perfect recipie for disaster for me.scorptatious said:I was a huge fan of the Sonic Adventure series. I even enjoyed Sonic Heroes and (to a much lesser extent) Shadow the Hedgehog.
Admitidly, it did have a better story than Shadow the Hedgehog did...I still say they need to hire better writers, though.
He was already a fan, so he was going to get it sooner or later with or with out your help. Don't let it get to you.The sad thing is, that kid I mentioned probably went and bought the game because of me. And I probably crushed his childhood and his innocence.
OT:
Real Answer: Dream TV for the SNES.
As a child, there was a locally owned game rental store that I visited from time to time to rent videogames. When it went out of buisness, it began to sell the videogames dirt cheap. For some reason or another, I chose to buy games I was unfamiliar with. This led to me buying Super Metroid, Dr. Mario (I...think), and Dream TV.
It so happens that Dream TV wasn't only the blandest game I had ever seen, it was one of the worst ones I had ever played. The story is as nonexistant as the tutorial, the mechanics were terrible and frustrating, the music looped from the second the title screen appeared, the goal was unexplained, and weapon changes did nothing but change the pixels. I left the game on the title screen once and the credits started rolling to reveal that only eight people actually worked on this game. I'm still annoyed that this turd still sits in my cabinets today instead of some other great game.
Alternate/Somewhat False Answer: Demon's Souls for the PS3.
In all honesty, I don't hate this game per say, just certain things about it.
-Halfed HP when you die in body form. Why?
-Experience points as currency. I suppose that would be fair if I didn't need 24 strength to equip the best armor that you sell to me, you old git. It ensures that you'll have to go back and grind. A lot.
-You drop souls when you die in a level, making said grinding even more of a chore, particularly when starting a new game.
-Enemies in levels actually get stonger when you die in body form as opposed to only doing so when you manage a perfect run. That makes no sense. If a player is having a hard time going through a level with full life, what makes you think they'd want to do it with half!? (Yes, Cling Ring, but that's still less than full)
-Speaking of stronger enemies, why is it such a pain to change the world tendancy in offline mode? I suppose that offering to brighten it by offering souls would've made for more grinding, but still~
-Certain bosses are easier with help from NPC characters...and almost impossible without them.
I love the gameplay. I love the minimalistic approach to storytelling with the emphasis on atmosphere. I even love the idea of leveling the character one stat at a time so that he can be either perfectly balanced or a juggernaught in both offense and magic while being able to be cut down by a paper sword. However, everything else in the game makes the legendary difficulty that it's known for feel cheap.
EDIT: I somehow managed to forget the thread title half way through typing the post. Demon's Souls would be the only answer since it's the only game I keep coming back to, whereas Dream TV has collected enough dust to be a miniature litter box.