*POSSIBLE SPOILERS FOR MASS EFFECT 2 IN THIS THREAD, I WARNED THEE*
Have seen this going the rounds everywhere now that the third game is now everything but confirmed, so might as well bring it to these places.
I have three:
Closer and closer to the end of the game, you have to throw your squadmates into death. Sacrifices... sacrifices everywhere. Literally around everyone but two of your squadmates die, as they go command armies to stop the Reaper threat. Bioware design it so that whenever a Reaper army destroy a planet civilisation, the system that its in is "Under quarantine" and you can't travel to it; you can only send armies towards it. Depending on how well you arm them, they either return with heavy causalities or completely destroyed. Either way, the squadmate you send to command them dies anyway.
Bioware also make it so that the game is completely unbeatable, in that you will have to constantly keep retreating up until the inevitable 'back to Earth' thing. You and your last two squaddies saw your best goodbyes and the rest of galactic civilisation joins your arms to finally watch the Reapers aid you.
Harbinger tries to indoctrinate Shepard, but Paragon Shepard rejects these and sets out to find another way to survive. Renegade Shepard can take him up on his offer, but can only do this by firstly destroying civilisation from the inside. He finds three ways to survive; sacrifice, destruction and memory.
Sacrifice
Obviously, your last two squaddies will be the one your value most. You can choose then to sacrifice these two, or yourself, in finally stopping the Reaper threat in this big giant emotional epic of a final battle. If you choose your squaddies, you bid your farewells and stay behind on Earth to watch the Reapers get completely destroyed, but no-one come back. Your 'love interest' was one of the last squaddies, or even before that, so now Shepard stands alone.
If you sacrifice yourself, then your squaddies stay back and run a big memorial ceremony and it's all SAD and MANTEARS.
Destruction
Shepard and his squaddies travel deeper into the Earth, finding a long lost signal and uncovering a Prothean relic. It's full of technology, and a strange looking ship. It turns out to be a giant relay bomb, capable of converting the Citadel's remains (which is destroyed by the Reapers, obviously) into a giant intergalactic bomb. This also involves the Renegade choice earlier, choosing to fire this off but at planet Earth. If you choose this you have to murder you squaddies, or convince them that the battle is unwinnable and that you're doing it for the good of the people; by not letting them being turned into Reaper materials or totally suffering.
You can point it at the Reapers too, but this all goes terribly wrong, as they get control of it and the whole of galactic civilisation has to race across the stars to stop complete and utter destruction. Shepard and company fly out of the Normandy and into the heart of Harbinger, facing a psychological battle within their minds (as Harbinger attempts to control them) eventually activating the relay bomb again, but losing one of your squaddies.
Memory
You understand that the battle is in vain, that so many lives will be left in suffering even if you do win. Technology can only reach a certain point of stagnation, and as does life, the Reapers are performing the cycle out of kindness. When civilisation hits its peak, they act, and so new life arises and flourishes with happiness. It's understood then that the only way to truly survive, but compassionately, is to leave behind a true message to the next cycle of civilisation. You convince the Reapers to let you do this, but not as a warning, but out of compassion yourself. Shepard collects the data of every man, woman and child of 'the cycle' and every piece of cultural significance to be collected into a time capsule of sorts.
A single tear flows down your eye, as everyone on Earth is lifted and ships are completely decimated. The time capsule left behind tells the next cycle of what will inevitably happen, that fighting is completely futile as the cycle has happened possibly billions of times before, and that they should live within their cycle to the full potential to which happiness and love can be.
The game ends with Shepard being carried into the heavens, as Harbinger says "You chose wisely.", cut to black, credits and then a new alien species looking on his omni-drive (many squllions of years later) and uncovering the time capsule. He calls his Captain.
"Sir, I think I've found something."
What about your ideas? Am I a giant nerd for wasting my time writing all of the above? Should I kill myself? Wrex/Tali sex scene? Garrus gets a sex change? Sexy sex? Sex. Sex?
Have seen this going the rounds everywhere now that the third game is now everything but confirmed, so might as well bring it to these places.
I have three:
Closer and closer to the end of the game, you have to throw your squadmates into death. Sacrifices... sacrifices everywhere. Literally around everyone but two of your squadmates die, as they go command armies to stop the Reaper threat. Bioware design it so that whenever a Reaper army destroy a planet civilisation, the system that its in is "Under quarantine" and you can't travel to it; you can only send armies towards it. Depending on how well you arm them, they either return with heavy causalities or completely destroyed. Either way, the squadmate you send to command them dies anyway.
Bioware also make it so that the game is completely unbeatable, in that you will have to constantly keep retreating up until the inevitable 'back to Earth' thing. You and your last two squaddies saw your best goodbyes and the rest of galactic civilisation joins your arms to finally watch the Reapers aid you.
Harbinger tries to indoctrinate Shepard, but Paragon Shepard rejects these and sets out to find another way to survive. Renegade Shepard can take him up on his offer, but can only do this by firstly destroying civilisation from the inside. He finds three ways to survive; sacrifice, destruction and memory.
Sacrifice
Obviously, your last two squaddies will be the one your value most. You can choose then to sacrifice these two, or yourself, in finally stopping the Reaper threat in this big giant emotional epic of a final battle. If you choose your squaddies, you bid your farewells and stay behind on Earth to watch the Reapers get completely destroyed, but no-one come back. Your 'love interest' was one of the last squaddies, or even before that, so now Shepard stands alone.
If you sacrifice yourself, then your squaddies stay back and run a big memorial ceremony and it's all SAD and MANTEARS.
Destruction
Shepard and his squaddies travel deeper into the Earth, finding a long lost signal and uncovering a Prothean relic. It's full of technology, and a strange looking ship. It turns out to be a giant relay bomb, capable of converting the Citadel's remains (which is destroyed by the Reapers, obviously) into a giant intergalactic bomb. This also involves the Renegade choice earlier, choosing to fire this off but at planet Earth. If you choose this you have to murder you squaddies, or convince them that the battle is unwinnable and that you're doing it for the good of the people; by not letting them being turned into Reaper materials or totally suffering.
You can point it at the Reapers too, but this all goes terribly wrong, as they get control of it and the whole of galactic civilisation has to race across the stars to stop complete and utter destruction. Shepard and company fly out of the Normandy and into the heart of Harbinger, facing a psychological battle within their minds (as Harbinger attempts to control them) eventually activating the relay bomb again, but losing one of your squaddies.
Memory
You understand that the battle is in vain, that so many lives will be left in suffering even if you do win. Technology can only reach a certain point of stagnation, and as does life, the Reapers are performing the cycle out of kindness. When civilisation hits its peak, they act, and so new life arises and flourishes with happiness. It's understood then that the only way to truly survive, but compassionately, is to leave behind a true message to the next cycle of civilisation. You convince the Reapers to let you do this, but not as a warning, but out of compassion yourself. Shepard collects the data of every man, woman and child of 'the cycle' and every piece of cultural significance to be collected into a time capsule of sorts.
A single tear flows down your eye, as everyone on Earth is lifted and ships are completely decimated. The time capsule left behind tells the next cycle of what will inevitably happen, that fighting is completely futile as the cycle has happened possibly billions of times before, and that they should live within their cycle to the full potential to which happiness and love can be.
The game ends with Shepard being carried into the heavens, as Harbinger says "You chose wisely.", cut to black, credits and then a new alien species looking on his omni-drive (many squllions of years later) and uncovering the time capsule. He calls his Captain.
"Sir, I think I've found something."
What about your ideas? Am I a giant nerd for wasting my time writing all of the above? Should I kill myself? Wrex/Tali sex scene? Garrus gets a sex change? Sexy sex? Sex. Sex?