Your dream Mass Effect 3 ending

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Bananahs

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*POSSIBLE SPOILERS FOR MASS EFFECT 2 IN THIS THREAD, I WARNED THEE*

Have seen this going the rounds everywhere now that the third game is now everything but confirmed, so might as well bring it to these places.

I have three:



Closer and closer to the end of the game, you have to throw your squadmates into death. Sacrifices... sacrifices everywhere. Literally around everyone but two of your squadmates die, as they go command armies to stop the Reaper threat. Bioware design it so that whenever a Reaper army destroy a planet civilisation, the system that its in is "Under quarantine" and you can't travel to it; you can only send armies towards it. Depending on how well you arm them, they either return with heavy causalities or completely destroyed. Either way, the squadmate you send to command them dies anyway.

Bioware also make it so that the game is completely unbeatable, in that you will have to constantly keep retreating up until the inevitable 'back to Earth' thing. You and your last two squaddies saw your best goodbyes and the rest of galactic civilisation joins your arms to finally watch the Reapers aid you.

Harbinger tries to indoctrinate Shepard, but Paragon Shepard rejects these and sets out to find another way to survive. Renegade Shepard can take him up on his offer, but can only do this by firstly destroying civilisation from the inside. He finds three ways to survive; sacrifice, destruction and memory.

Sacrifice

Obviously, your last two squaddies will be the one your value most. You can choose then to sacrifice these two, or yourself, in finally stopping the Reaper threat in this big giant emotional epic of a final battle. If you choose your squaddies, you bid your farewells and stay behind on Earth to watch the Reapers get completely destroyed, but no-one come back. Your 'love interest' was one of the last squaddies, or even before that, so now Shepard stands alone.

If you sacrifice yourself, then your squaddies stay back and run a big memorial ceremony and it's all SAD and MANTEARS.

Destruction
Shepard and his squaddies travel deeper into the Earth, finding a long lost signal and uncovering a Prothean relic. It's full of technology, and a strange looking ship. It turns out to be a giant relay bomb, capable of converting the Citadel's remains (which is destroyed by the Reapers, obviously) into a giant intergalactic bomb. This also involves the Renegade choice earlier, choosing to fire this off but at planet Earth. If you choose this you have to murder you squaddies, or convince them that the battle is unwinnable and that you're doing it for the good of the people; by not letting them being turned into Reaper materials or totally suffering.

You can point it at the Reapers too, but this all goes terribly wrong, as they get control of it and the whole of galactic civilisation has to race across the stars to stop complete and utter destruction. Shepard and company fly out of the Normandy and into the heart of Harbinger, facing a psychological battle within their minds (as Harbinger attempts to control them) eventually activating the relay bomb again, but losing one of your squaddies.

Memory
You understand that the battle is in vain, that so many lives will be left in suffering even if you do win. Technology can only reach a certain point of stagnation, and as does life, the Reapers are performing the cycle out of kindness. When civilisation hits its peak, they act, and so new life arises and flourishes with happiness. It's understood then that the only way to truly survive, but compassionately, is to leave behind a true message to the next cycle of civilisation. You convince the Reapers to let you do this, but not as a warning, but out of compassion yourself. Shepard collects the data of every man, woman and child of 'the cycle' and every piece of cultural significance to be collected into a time capsule of sorts.

A single tear flows down your eye, as everyone on Earth is lifted and ships are completely decimated. The time capsule left behind tells the next cycle of what will inevitably happen, that fighting is completely futile as the cycle has happened possibly billions of times before, and that they should live within their cycle to the full potential to which happiness and love can be.

The game ends with Shepard being carried into the heavens, as Harbinger says "You chose wisely.", cut to black, credits and then a new alien species looking on his omni-drive (many squllions of years later) and uncovering the time capsule. He calls his Captain.

"Sir, I think I've found something."

What about your ideas? Am I a giant nerd for wasting my time writing all of the above? Should I kill myself? Wrex/Tali sex scene? Garrus gets a sex change? Sexy sex? Sex. Sex?
 

RyQ_TMC

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Bananahs said:
What about your ideas? Am I a giant nerd for wasting my time writing all of the above? Should I kill myself? Wrex/Tali sex scene? Garrus gets a sex change? Sexy sex? Sex. Sex?
I wouldn't make "destroy Earth" the Renegade option, since BioWare moved the Paragon/Renegade dichotomy from "boy scout vs Colonel Kilgore" to "pro-intergalactic peace vs pro-human". So I would expect the Renegade choice to be sacrificing other races for the sake of survival of Earth.

My ending? I wouldn't want the squadmates to sacrifice themselves one by one. Rather, I would bank on spending a lot of time building a strong bond with one of the characters, and then having to sacrifice them. More emotional load. As to the "end" part of the end... All races fight a good fight, but there is no end to the Reapers. In the last desperate attempt to stop the Reaper incursion, a decision is made to destroy all Prothean technology. Shepard's squad is tasked with that mission. Mass relays are destroyed. Contact between races is severed. All civilizations are flung to the pre-space era and have to develop their own technologies, incompatible with the Reapers.

Paragon ending: Exactly as stated above, and Shepard becomes the leader of Earth government, leading humans into a new era of science.
Renegade ending: Shepard does not destroy all Prothean technology, but keeps some of it for Earth. This will give humans the edge to develop faster than other races and dominate the galaxy - but also enable the Reapers to continue their cycle.
 

SCAFC Chimp

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Humanity, as well as all other races, are totally decimated by the Reapers. Planet after planet is lost, with billions of deaths along the way. The Citadel is destroyed. One major race (Turian maybe) is completely wiped out, in a bad ass cutscene. You and your squadmates gear up for one last mission. Realising that all hope is lost, that the Reapers are unstoppable, Shepard makes his final stand. He is surronded. Then Wrex comes in and wins. The end.

Seriously though, I'd like at least one ending where Shepard loses, and the Reapers wipe out all life. Hopefully there is a few really good action cutscenes showing how the rest of the galaxy is fighting though, instead of it being all about Shepard and a few mates.
 

twistedheat15

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Ya set off a mega nuke inside the enemy ship with no way out, but just before it blows ya find a experimental giraffe with a jet pack, and a space helmet ya just on and ride through exploding corridors then crashing through the window just as the entire ship blows to pieces. Then making it back to you're ship and crew where tali finally takes off her mask and shows that quarians humanoid form actually look like ninja turtles w/o a shell.
 

Master Kuja

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Shepard takes out one Reaper, then in a final, fleeting moment of absolute badass, he climbs onto the exterior of it, somehow manages to redirect it and then surfs that ***** into the rest of the fleet, causing a massive chain reaction...

Seriously though? I like your Memory idea, I'd be happy if that happened.
 

KalosCast

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No more forced deaths, please, they're always terrible and generally only happen because my player character suddenly gets 100% stupider and their reflexes decreased by several seconds whenever a cut-scene starts that someone has to die in.

I like the way it was handled in the "Suicide Mission" where it was based on your decision-making skills (or rather, your ability to remember what your squad mates are actually good at) as well as their own loyalty and even the time it takes for you to beat the final boss, that was a great implementation.

The problem with the forced choices is that none of them make any sense. Take the Virmire one for instance. Why the hell don't I have the option to say "hey, I've got this ship that's got a number of Alliance Marines on it, as well as two of my own hand-picked and highly skilled squad-members. You all go take the heat off Kaiden, I'll go save Ashley, fall back to the bomb" Couple gunfights later, everyone gets off the planet alive.
 

Amethyst Wind

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KalosCast said:
No more forced deaths, please, they're always terrible and generally only happen because my player character suddenly gets 100% stupider and their reflexes decreased by several seconds whenever a cut-scene starts that someone has to die in.

I like the way it was handled in the "Suicide Mission" where it was based on your decision-making skills (or rather, your ability to remember what your squad mates are actually good at) as well as their own loyalty and even the time it takes for you to beat the final boss, that was a great implementation.

The problem with the forced choices is that none of them make any sense. Take the Virmire one for instance. Why the hell don't I have the option to say "hey, I've got this ship that's got a number of Alliance Marines on it, as well as two of my own hand-picked and highly skilled squad-members. You all go take the heat off Kaiden, I'll go save Ashley, fall back to the bomb" Couple gunfights later, everyone gets off the planet alive.
Because Death = plot, obviously. /sarcasm.

Honestly I'm not a great fan of Virmire in general. It's never really shown why Saren is brewing up a Krogan army when he has the Geth, or even how he knows to do so, since I doubt the Reapers would know, since I don't think they looked that closely at what paths technology would take to specifically spark the Salarians into making a reduced fertility plague.
 

KalosCast

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Yeah, I just kind of assumed that Reapers, essentially being giant sentient computers were good enough at number-crunching to come up with a cure, considering that the other races of the universe probably weren't trying very hard and had a lower level of technology. This is sort of supported by most of the organic researchers there seeming to have been looking into Indoctrination, not curing the Genophage.

As for WHY he's doing it. Well, as Shepard, you and your squad have cut through several battalions of Geth without even breaking a sweat, they're simply not suited to stand-up fighting when compared to the people who's brains seem hard-wired to measure their self-worth through how well they fight, and have multiple backups of most of their vital systems, and amazing regenerative abilities even if you do manage to wound them pretty heavily. I wouldn't mind an army of them at my disposal either.
 

bl4ckh4wk64

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Jun 11, 2010
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RyQ_TMC said:
Bananahs said:
What about your ideas? Am I a giant nerd for wasting my time writing all of the above? Should I kill myself? Wrex/Tali sex scene? Garrus gets a sex change? Sexy sex? Sex. Sex?
I wouldn't make "destroy Earth" the Renegade option, since BioWare moved the Paragon/Renegade dichotomy from "boy scout vs Colonel Kilgore" to "pro-intergalactic peace vs pro-human". So I would expect the Renegade choice to be sacrificing other races for the sake of survival of Earth.

My ending? I wouldn't want the squadmates to sacrifice themselves one by one. Rather, I would bank on spending a lot of time building a strong bond with one of the characters, and then having to sacrifice them. More emotional load. As to the "end" part of the end... All races fight a good fight, but there is no end to the Reapers. In the last desperate attempt to stop the Reaper incursion, a decision is made to destroy all Prothean technology. Shepard's squad is tasked with that mission. Mass relays are destroyed. Contact between races is severed. All civilizations are flung to the pre-space era and have to develop their own technologies, incompatible with the Reapers.

Paragon ending: Exactly as stated above, and Shepard becomes the leader of Earth government, leading humans into a new era of science.
Renegade ending: Shepard does not destroy all Prothean technology, but keeps some of it for Earth. This will give humans the edge to develop faster than other races and dominate the galaxy - but also enable the Reapers to continue their cycle.
This is all good and dandy, except for one thing. The reason the Protheans all died was BECAUSE they couldn't communicate with each other and coordinate mass strikes against the Reapers. They lost their government, and with that all ties to different planets, and it essentially became an "every man for himself" type of thing. In Mass Effect 1 it was shown that Reapers CAN be destroyed with coordination.

OT: I really can't choose what I want the ending for Mass Effect 3 to be, as long as there's some sort of recognition of which moral side you are. For Example, if you're an anti-alien renegade Shepherd, than the galaxy will not band together to fight the Reapers, and all hope is lost. But, if you're a paragon, pro-unity/galactic civilization Shepherd, than the civilizations will all band together and defeat the Reapers. However, I'd rather wait and see what BioWare does. They haven't disappointed me in the past, and I'm praying that they don't choose this trilogy to start.
 

LongAndShort

I'm pretty good. Yourself?
May 11, 2009
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As long as I get to hook up with Ashley again, I don't mind to much. I know most people hated her, but I really liked her character. Not as much as Wrex or Tali, but pretty damn close.
 

bl4ckh4wk64

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Amethyst Wind said:
Because Death = plot, obviously. /sarcasm.

Honestly I'm not a great fan of Virmire in general. It's never really shown why Saren is brewing up a Krogan army when he has the Geth, or even how he knows to do so, since I doubt the Reapers would know, since I don't think they looked that closely at what paths technology would take to specifically spark the Salarians into making a reduced fertility plague.
Well, Wrex had a hard time choosing to fight against Saren when it seems like he's curing the Genophage. This might have something to do with it. Imagine, with this "cure" you are able to recruit all of Tuchunka to fight for your cause. Combine that with another army of Geth, and a Reaper, and you're completely unbeatable.
 

thedoclc

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The announcement of Mass Effect 4, which will kick off an entirely new trilogy focusing on different plot threads and a new cast.
 

FernandoV

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I registered just to answer to this thread:

I imagine the final ending to be start off (oxymoron) with you in a battle with neverending waves of enemies, they are coming from all sides, and you're locked inside a pentagonal arrangement that you are using for cover at the center of whatever building the fight is going on in. You fight and fight but the waves keep on coming and finally it switches to a cut scene, the music turns somber and dramatic (maybe some violin heavy) and one by one you see the squadmates you entered with being shot down or torn apart (in detail). You last a few more second than your squadmates but receive a blow from behind, and you land on your back, no dead but delirious. You watch as the enemies swarm your cover before your vision fades.

Then it cuts to a view of the larger battles (dreadnoughts vs. Reapers). The various races manage to hold their own but just like you they are wiped out, and finally the Reapers achieve victory.

The final scene depicts the eradication of sentient races, families looking out into the destruction in despair, some screaming some just looking blankly. After the scenes of destruction are over I wanted a camera to pan out over a cinematic of life at its basic bacteria stages in a habitable environment before leaving us with the scene of Reapers going in their 50,000 year hibernation once again.
 

IBlackKiteI

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To me fighting Reapers just doesnt make any sense.

What are you supposed to do? Shoot 10 million rockets into em?
If they make the whole game just about crusin' round in spaceships killing giant metal squid thingys that would suck.
I think the whole game will be more about trying to create some sort of superweapon to kill them.

So personally I dont really care about much else, that whole carry on choices thing included, I mainly just want good enemies.
If your squadmates are being killed by said giant metal squid thingys it would be kinda lame, there'd just be a big 'boom' and some teammate is gone. But if you had them killed by a more...physical enemy, say something like a Collector it would be a lot more in yer face and personal.

The game probably wont have you fighting Reapers directly much due to the sheer improbability of it, and no offense, but Reaper Indoctrination does not work like that at all, basically the most common method is they brainwash huge populations of people so they are taken in and cared for by the others, then they give off their position and Reapers kill everyone.
They dont try to make the individual hero bad and join their side like the plot of some lame action movie.

And if your squadmates can fly around the galaxy far away from you leading fleets then that ruins the point of them being squadmates.

RyQ_TMC said:
Bananahs said:
What about your ideas? Am I a giant nerd for wasting my time writing all of the above? Should I kill myself? Wrex/Tali sex scene? Garrus gets a sex change? Sexy sex? Sex. Sex?
I wouldn't make "destroy Earth" the Renegade option, since BioWare moved the Paragon/Renegade dichotomy from "boy scout vs Colonel Kilgore" to "pro-intergalactic peace vs pro-human". So I would expect the Renegade choice to be sacrificing other races for the sake of survival of Earth.

My ending? I wouldn't want the squadmates to sacrifice themselves one by one. Rather, I would bank on spending a lot of time building a strong bond with one of the characters, and then having to sacrifice them. More emotional load. As to the "end" part of the end... All races fight a good fight, but there is no end to the Reapers. In the last desperate attempt to stop the Reaper incursion, a decision is made to destroy all Prothean technology. Shepard's squad is tasked with that mission. Mass relays are destroyed. Contact between races is severed. All civilizations are flung to the pre-space era and have to develop their own technologies, incompatible with the Reapers.

Paragon ending: Exactly as stated above, and Shepard becomes the leader of Earth government, leading humans into a new era of science.
Renegade ending: Shepard does not destroy all Prothean technology, but keeps some of it for Earth. This will give humans the edge to develop faster than other races and dominate the galaxy - but also enable the Reapers to continue their cycle.
If the Paragon/Renegade choices are anything like this, and they actually change more than the dialogue this time I will buy the hell out of this game.
 

KalosCast

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IBlackKiteI said:
I think the whole game will be more about trying to create some sort of superweapon to kill them.
Use the Relays as weapons. Fire Reapers at other Reapers. Go to credits.
 

Dr Snakeman

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I actually started to tear up when I thought about having to slowly sacrifice your trusted squadmates one by one.

"Shepard"
"Wrex...

...kick some ass for me."

"Heh. Will do, friend. Will do."

(Cut to battle scene when Wrex dies "as a krogan should")

Your ideas are pretty awesome. As long as I can continue my relationship with Tali and see her face, get to have all the good characters on my squad (Liara, Garrus, Wrex, Mordin, Tali, and hopefully Kal'Reegar), and get a whole bunch of CMOAs, I'll be good with your plotline.
 

Radoh

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Jun 10, 2010
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I don't particularly care how it ends, just so long as the following are met:
1. Tali survives, preferrably still working with Commander Shepherd.
2. I get to see Tali's face.
3. The Geth/Quarian conflict gets resolved, preferrably peacefully.
4. Legion and Tali become good friends.
5. I get to kill the illusive man, not because I hate him, but because it would feel like killing the Shadowbroker, which was awesome.
 

Amethyst Wind

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bl4ckh4wk64 said:
Amethyst Wind said:
Because Death = plot, obviously. /sarcasm.

Honestly I'm not a great fan of Virmire in general. It's never really shown why Saren is brewing up a Krogan army when he has the Geth, or even how he knows to do so, since I doubt the Reapers would know, since I don't think they looked that closely at what paths technology would take to specifically spark the Salarians into making a reduced fertility plague.
Well, Wrex had a hard time choosing to fight against Saren when it seems like he's curing the Genophage. This might have something to do with it. Imagine, with this "cure" you are able to recruit all of Tuchunka to fight for your cause. Combine that with another army of Geth, and a Reaper, and you're completely unbeatable.
Saren gets to Ilos and the Citadel without his Krogan army, he'd already made full use of the beacon there, he could have done a whole lot more by being discreet about the whole thing rather than building a gigantic fortress of doom for a Salarian STG group to stumble across.

He could have been on Ilos before Shepard was done putting the boot into the Thorian. Enter Reapers, they hit galactic reset button, job done.