Well, I mean it looks cool, but with the name Slave Zero, I was hoping it was a sequel to... Slave Zero.Slave Zero X looks like a throwback to Strider 2 and 2D/2.5D action platformers on Saturn, PS1, and Dreamcast.
It's a sequel-prequel. I never played the original, and from the synopsis, you don't need to know the original game to play this game. X could have been its own game.Well, I mean it looks cool, but with the name Slave Zero, I was hoping it was a sequel to... Slave Zero.
Check out Peripeteia, an upcoming indie game. There's a pretty sizeable demo available. It's really good, it's one of my most anticipated games right now.Where's my spiritual successor to Deus Ex? I guess with Eidos Montreal free from the yoke of Squeenix, they might actually make an actual Deus Ex in 5 years.
On that topic, Super Cyborg plays like Super C on NES. It's a great game I reccommend.Blazing Chrome is the best modern Contra ever
True. This can even happen when it's more than two people and a specific group. As much as I like Code Of Princess, the game is nowhere near as fast paced as its spiritual predecessor, Guardian Heroes. Even on the Switch version, where they revamped the gameplay, GH is still faster pace and has the most replay value. Not that COP didn't have replay value. COP was developed mostly by ex-Treasure employees. A great game and I still recommend, but Guardian Heroes is still king. If it's any consolation, Code Of Princess is miles and leagues better than the official Guardian Heroes sequel on GBA.I'd say the problem most things that brand themselves as "spiritual successors" have is that its quite often one or two dudes with some level of fame, that consider themselves the singular and key component of whatever made the original brand that they can't use anymore notable.
That is ... very rarely going to be the case. And you'll often stuff equivalent to the "solo album" by the frontman of a popular music group which illustrates that the group was actually kind of important (The codifying example of this in music being Jimi Hendrix, all his work without "The Experience" rhythm section is largely forgotten, despite his obvious distinction in name value)
True. This can even happen when it's more than two people and a specific group. As much as I like Code Of Princess, the game is nowhere near as fast paced as a spiritual predecessor, Guardian Heroes. Even on the Switch version, where they revamped the gameplay, GH is still faster pace and has the most replay value. Not that COP didn't have replay value. COP was developed mostly by ex-Treasure employees. A great game and I still recommend, but Guardian Heroes is still king. If it's any consolation, Code Of Princess is miles and leagues better than the official Guardian Heroes sequel on GBA.
Shinji Mikami suffered from this with the first Evil Within. The first game is just RE4 meets The Cell. That in itself is not a bad idea, but the team and he lazily reused a lot of ideas from Resident Evil 4. What doesn't help matters is Bethesda just told them to make another RE4 and assumed it would be great. Not to mention all the technical issues when the game first launched. The patch definitely helped things out, but they were still some glitches here and there. More so on pc. Shinji step down as director for the sequel and only acted as a producer and advisory role. He let the new blood do their own thing, and it was the best decision for it. EW2 is definitely the better game and more fleshed out with what it wanted to be. I still like the first game, but two is definitely a big win. I always recommend people to still play the first one just so the moments in the sequel have a bigger and even better impact.
RE4 always sold itself as action-horror, but has a few tense/scary moments here and there, depending on player. There were a couple of moments that got me. I admit it, but it's nothing like when RE5 is just a straight up co-op action game with some minor "horror", and RE6 failed to please everyone.RE4 isn't even trying to be a horror game though. Its cludgy controls, generic (And reused by the hundreds with occasional pallete swaps) enemies.
RE4 and DMC3 (to a minor extent with some of its early levels in the tower) foreshadowed what would be the standard color palette for many AAA and some AA games during the 7th generation.The environments are dull colourless cliches and the level design gets through maybe one level before it spirals into nonsense that doesn't even form coherent structures.
That's considered blasphemy to Yahtzee and the RE4 over defenders. I love you and respect you for it. Speaking of which: in the video I posted earlier today. Surprise, surprise! Yahtz's main problem with Dead Space 2 is that it "copies too much from RE4!". And that's a bad thing because...? First of all, what shooter didn't copy RE4 back on the PS2, PS3, or 360? Second, you can do so much worse than Dead Space 2. Anyone remember dark Sector? That game copied RE4 verbatim combined with Gears of War. Yahtz relented somewhat when he mentions how good the Dead Space games are upon retrospect, and in comparison to Calisto Protocol. That is the smartest and most sensible thing he said in that Slightly Something Else episode.Compativiely, I'd even put the first Evil Within as a better game
Evil Within was more about Ruvik than anything else. Including the mind-fuckery. The DLCs involving Kidman make it much less of a mind-fuck and explain what the fuck is actually going on.as much as it was trying to be mind-fuckery for the sake of mind-fuckery and never really tying it into a plot, or even a character metaphor.
The Keeper is pretty much an expy of Pyramid Head. There are definite elements of SH, and Evil Within 2 uses them to better effect. Though Evil Within 2 is when you combine the best parts of RE2, RE3, RE4, SH, and System Shock 2 together, but the game still does more than enough to stand out on its own.Though I'd say it was trying to be a slightly more actiony Silent Hill then an RE.
RE4 always sold itself as action-horror, but has a few tense/scary moments here and there, depending on player. There were a couple of moments that got me. I admit it, but it's nothing like when RE5 is just a straight up co-op action game with some minor "horror", and RE6 failed to please everyone.
And guess how many RE4 fanatics are going to go, "the zaniness is part of the charm and intentional!"? Especially the usual vocal suspects. The "greatest game of all time!". One of the most ported games of all time, but not my greatest game of all time.then it starts to spiral into what I will call "zany" stuff that is no longer scary, and the gameplay certainly isn't very solid from an action perspective. And the adapative difficulty neuters any real sense of the survival-horror genre.