Ultima Online. Enjoyed that pretty well, until the expansioning basically started ditching Britannia altogether for random crap. Kind of my general gripe with MMOs is the world just gets bigger, it almost never evolves so as not to alienate newbies.
Played Runescape in High School, didn't really get heavily into it.
Neverwinter Nights (Persistent World servers, many of which are still running 10 years on and despite the sequel) was probably the longest time I spent in the MMO-esque area. Also helped by them being free, having multiple worlds accessible off one game, and the fact that most of them could evolve as the DMs aspired, rather then stagnating. (Gameplay wise too, at this point, theres HD mods, shader mods, mods that add 200 odd classes and races, etc)
EDIT : NWN 2002. Not the AOL one to be clear.
Other then that I played beta of Auto Assault, which was sort of interesting (at least at the time, when vechicle combat games were non-existant), but never made it to any apparent release. And some game named Rohan a buddy sucked me into playing with him for awhile that boring quick.
Played Runescape in High School, didn't really get heavily into it.
Neverwinter Nights (Persistent World servers, many of which are still running 10 years on and despite the sequel) was probably the longest time I spent in the MMO-esque area. Also helped by them being free, having multiple worlds accessible off one game, and the fact that most of them could evolve as the DMs aspired, rather then stagnating. (Gameplay wise too, at this point, theres HD mods, shader mods, mods that add 200 odd classes and races, etc)
EDIT : NWN 2002. Not the AOL one to be clear.
Other then that I played beta of Auto Assault, which was sort of interesting (at least at the time, when vechicle combat games were non-existant), but never made it to any apparent release. And some game named Rohan a buddy sucked me into playing with him for awhile that boring quick.