Your Game Music is Bland and You Should Feel Bad

takfar

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StashAugustine said:
I don't think anyone's mentioned this yet: 80s song used to accompany a big moment in the game?
Hah! That's exactly what I was describing in the Sarah Connor Chronicles link.
 

fleischwolke

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Personal experience: Video games have some measurable impact on my musical taste, starting with Fallout's Inkspots ("Mayyyybeeeee....") and the ambient soundscapes of Fallout and Fallout 2. The later Fallout Games (Fallout 3 and New Vegas) introduced me to a lot of cool music as well, along with Bioshock. Without games, I would probably still listen to pop'nrock and not much else.
 

RatherDashing89

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Starik20X6 said:
RatherDashing89 said:
I'll admit it to you, simple peasant wearing short pants, [http://www.hrwiki.org/wiki/Rather_Dashing] that this song gets me infinitely more psyched than, say, Eye of the Tiger.
It's a guilty pleasure of mine as well. The main problem is that it plays on just about every menu screen--there's no alternate songs or playlist. Since it stands out more than, say, the menu music from Super Smash Bros, the amount of time you spend listening to it (in a fighting game, so a good percentage of your time is in menus) means it's very easy to get that song permanently embedded into your brain. The Marvel vs. Capcom song is even worse since it repeats the same line so much within the same song, and seems to be the only song that plays in the whole game.
 

TheGrueHunter

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Jan 14, 2013
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Here's a fantastic example of the music matching the scenario.


Months later I can still perfectly hear this tune in my head whenever I remember that scene.
 

Norrdicus

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TheGrueHunter said:

Months later I can still perfectly hear this tune in my head whenever I remember that scene.
Can't... contain... the quotes..... !!!

This isn't my fault.
 

G-Force

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More people need to hear the absolutely bizarre choice in music present in Deadly Premonition.

http://www.youtube.com/watch?v=rzvXBFwcyek
 

Howling Din

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Okay, firstly, the song is called "Holding out for a Hero" not "I Need a Hero".
What the triple-A pimps need to do is spend some of their huge money on a composer of some renown, or better yet, one of some renown from a different country. Then give them a long, stretchy leash to stretch their creative muscles. They'll handle the rest. Ah but Triple-A is crippled from the get-go. When one mentality exerts strict control over everything, than nothing about the work can rise above that mentality's ability. And if said mentality consists of a group, like a board or a committee, then nothing about the work can possibly rise above mediocrity.
 

duchaked

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the previous Halo games (i.e. Marty) had music that always stuck with me

in recent memory, Mass Effect 3's piano pieces hit me real hard. absolutely loved them
 

oldtaku

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I will always remember the hotel level in SpecOps - the level and combat weren't that memorable on their own, but having Deep Purple's Hush blaring hollowly from the hotel speakers as the DJ taunts you, while you're fighting your way through the hotel, is the first thing I think of when I think of that game.

 

thehorror2

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I have to agree with Yahtzee here; most modern games with orchestral backing don't have terribly memorable (or especially enjoyable) soundtracks. The only one that springs to mind is Modern Warfare 2, and that doesn't really count because they had HANS FRICKING ZIMMER compose for them. If you DO like orchestral stuff, I suggest hunting down the games Jesper Kyd did work for. (e.g. Assassin's Creed, Hitman 2, Freedom Fighters, etc.) He uses the standard instruments as a jumping-off point and adds craziness on top, and it's wonderful.
 

Revolutionary

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I'm glad that he was specific about halo 4's soundtrack sucking..because the original score was fucking excellent. I know this song so damn well, I catch myself humming it all the time. I guess it helped that it was free Guitar Hero DLC.
 

Steven Bogos

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Jan 17, 2013
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Yahtzee Croshaw said:
Your Game Music is Bland and You Should Feel Bad

Yahtzee speculates that using full-blown orchestras to make a triple-A game's soundtrack doesn't help that game stay memorable.

Read Full Article
I find it funny that you specifically mentioned Halo 4. I actually found the Halo 1-3 main theme to be quite memorable, and it has a guitar riff i could recite from memory easily, and I didn't even really like Halo that much! Perhaps you should actually listen to it before you badmouth it, Ben


In fact, there are quite a few modern videogame songs I enjoy. Blizzard always does a fantastic Job, and the wings of liberty main theme is something I really appreciate. I also find it a bit insulting that you didn't consider valve. "Still Alive" has been a nerdgasm since it first came out.

Other modern videogame themes I know and think are great:

Battlefield 1942 loading theme

Katamari on the Rocks

Everything from the Sam and Max telltale games!
 

nomis101uk

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May 23, 2010
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Andy of Comix Inc said:

As a musician and composer, I have to say: I don't think a theme song being "humable" is a very good metric when determining how effective a soundtrack is. By all definition, a soundtrack's job is to compliment, not overburden.
That's completely true, but I'm sure Yahtzee was fully aware of that. It's just that there is something to be said for having a driving, catchy tune that stands out. Not least because it's something you remember and gives you a fond memory of the game. Indeed I bet a large number of older games wouldn't be remembered as well were it not for their memorable theme tunes. Yet this approach seems to have been almost 100% pushed aside in the AAA sector.

That's why I think Nobuo Uematsu was (or is?...but he doesn't seem to actually anything these days) such an immense genius. His soundtracks managed to both provide a great melody AND compliment or even add to the mood. Ordinarily there is a significant trade off between having something that blends into the background, complimenting the narrative, and having a catchy melody that jumps out. He would achieve both simultaneously. Truly a god.
 

Breywood

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Jun 22, 2011
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talideon said:
Keep in mind though that we're not just talking about any old 8-bit machine, but the C-64, whose sound chip was designed by synthesiser design legend, Bob Yannes.



There was something very, very special about that little machine.
First off, thanks for posting those music pieces. I'd be too distracted to listen if you hadn't posted them. While I'd say that the C-64 was an excellent canvas, the introduction of MIDI certainly enlarged that canvas, even if the canvas wasn't as high quality. There are still some great artists of that era like Jamie McMenamy who was instrumental for setting the atmosphere for Strahd's Possession [http://www.youtube.com/watch?v=yRmRevThXHk] as the visuals and the gameplay and Gabriel Knight [http://www.youtube.com/watch?v=LNaal2N0nww] also springs to mind, but there is music from even excellent games like Master of Magic and Wing Commander was something I wished I could forget.

Once full digital recordings could be replayed like Unreal [http://www.youtube.com/watch?v=9Hxfay4EH34] or Mechwarrior II [www.youtube.com/watch?v=GM3MwpkVYKQ], there is plenty of music that I remember [www.youtube.com/watch?v=cJMrrzjELlY] fondly [http://www.youtube.com/watch?v=NxV3uIrNGxw] but there are also an increasing number of big name composers doing their best, but run down the same hallway, making eerily the same footsteps, like Inon Zur (who composed some really memorable [http://www.youtube.com/watch?v=Pz2ZpDB6pR0] pieces but I also found he had plenty more forgettable [www.youtube.com/watch?v=9uT0gkzgmTI] ones) or Frank Klepacki, who despite being earning beautiful laurels for his work with Dune [www.youtube.com/watch?v=CYvgOylaQE0] and Command and Conquer [http://www.youtube.com/watch?v=1ZTHFRadJwI], there aren't more than odd tracks like Bigfoot and Hell March that I've considered something other than mediocre since 1995.

I won't say that all music from recent games is dull, but I do have to wonder how much money was blown by a publisher to create a mediocre audio experience, which can be as important to a game as any other part of its development.
 

DioWallachia

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Here is my irrefutable evidence in how music can (and WILL) make your game feel awesome. Even pinball games:

And if Portal has a catchy ending song, so does Godhand:
Gotta keep my pimp hand strong!
 

GameChanger

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Sep 5, 2011
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Arkham City, Mass Effect, Skyrim, Bioshock Infinite, heck, even Minecraft. All have either great use of music or memorable tunes. I don't get where you're going Mr. Croshaw.
 

Bigeyez

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Kind of out of left field here but if you want an example of a AAA game with a soundtrack that adds something to the experience I'd say max panye 3 has that in spades. Not to give spoilers but that last level of the game when that music starts it just makes that whole section of the game just feel epic and memorable.
 

Dirty Hipsters

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Yahtzee, the Halo series has some of the best music in modern gaming. Halo is what started the whole orchestral soundtrack thing for shooters, and not only did it start it, it's always been the best at it. Marty O'Donnell is a genius, and his soundtracks are all really memorable.

Unfortunately, Marty didn't work on Halo 4, which is why the soundtrack, while decent, really isn't memorable or special. Really unfortunate.

Still, the Halo series are all modern triple A games that use orchestral soundtracks, and they work incredibly well, and are memorable.

Also, have you played any of platinum's games for more than 20 minutes? Their soundtracks are freaking great!
 

Dirty Hipsters

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Annihilist said:
nykirnsu said:
Annihilist said:
Xdeser2 said:
You're kidding me, right?

Most games with OS's use them incredibly well. And saying that Halo has a bad soundtrack? You can accuse Halo of alot of shit, but saying its, I dont know, dumbed down music in games, thats defiantly not it.

Having a "hummable" track dosent mean jack shit for the quality of the music, really. It just seems like your playing to the "Gaming sucks because its not exactly like what it used to be" crowd -_-
Well Halo has actually been dead for quite a while now, so it's not exactly a new AAA release.
What? There was a new game less than a year ago.
Bungie respectfully discontinued the franchise. Halo is therefore over - Bungie left it alone because it needn't be milked for cash any more. Microsoft shamelessly resurrected it so they could make more money from it.

It's not a Halo game. It's just another bland AAA title with the world "Halo" stamped on it.
Even if you look at it like that, Halo Reach is still only 2 years old. That's still fairly recent in my opinion, especially considering how often we fellate Valve games from 2004 on this site.

So no, Halo hasn't been dead for "quite a while."