Good article.
I might have a slightly different take as someone drawn to more experimental music and sound design over strong 'anthem' and 'theme' tunes, though I can see the value of them, absolutely.
Here's a thought, Yahtzee - it strikes me that all these soaring symphonic scores and orchestral arrangements are, in a very strange way, almost trying to serve as an atmospheric ambience to establish a mood, in the same manner minimalist soundtracks are used for RPG / horror games. However, it seems the failure is in that where your Silent Hills or Fallouts or Planescape Torments had excellent, memorable feels from their respective experimental OSTs, the 'feel' that the cliche common orchestration of major releases is just that of a high budget spectacle and the perceived need for top-tier production gloss.
We associate the big dense orchestral OSTs with big budget games because that's always where we hear them and the homogenized association also seems to be driving demand for them in games who want to be 'important' and 'big', but might be better served with an approach that offers SOMETHING different, tonally.
Just my 0.02
I might have a slightly different take as someone drawn to more experimental music and sound design over strong 'anthem' and 'theme' tunes, though I can see the value of them, absolutely.
Here's a thought, Yahtzee - it strikes me that all these soaring symphonic scores and orchestral arrangements are, in a very strange way, almost trying to serve as an atmospheric ambience to establish a mood, in the same manner minimalist soundtracks are used for RPG / horror games. However, it seems the failure is in that where your Silent Hills or Fallouts or Planescape Torments had excellent, memorable feels from their respective experimental OSTs, the 'feel' that the cliche common orchestration of major releases is just that of a high budget spectacle and the perceived need for top-tier production gloss.
We associate the big dense orchestral OSTs with big budget games because that's always where we hear them and the homogenized association also seems to be driving demand for them in games who want to be 'important' and 'big', but might be better served with an approach that offers SOMETHING different, tonally.
Just my 0.02