Torment: Tides of Numenera is going to be the only 2017 game this year for me, unless Divinity Original Sin 2 launches in December (highly doubtful), so it wins by default. 
I wasn't a kickstarter backer and I didn't follow development, so I had no expectations for this to be the Voice of God, whispered from the honeyed lips of divine angels, manifesting itself in the form of a video game, finally answering the question why do we exist.
It's more of a homage to Planescape than a spiritual successor, but I don't mind because the Myst-like esoteric scifi universe is awesome, and it puts a unique spin on the themes of Planescape: Torment. It's really read heavy, and the combat is dull (although sparse), but then again, you have ethical dillemas like killing a child and making an antidote from his spinal fluid to potentially save thousands, so it has the role playing part of the RPG down to a tee.
8/10. If you like oldschool, give it a shot after they patch in the cut content.
I wasn't a kickstarter backer and I didn't follow development, so I had no expectations for this to be the Voice of God, whispered from the honeyed lips of divine angels, manifesting itself in the form of a video game, finally answering the question why do we exist.
It's more of a homage to Planescape than a spiritual successor, but I don't mind because the Myst-like esoteric scifi universe is awesome, and it puts a unique spin on the themes of Planescape: Torment. It's really read heavy, and the combat is dull (although sparse), but then again, you have ethical dillemas like killing a child and making an antidote from his spinal fluid to potentially save thousands, so it has the role playing part of the RPG down to a tee.
8/10. If you like oldschool, give it a shot after they patch in the cut content.