If a game took five minutes to load I'd seriously think about returning it and demanding the publisher explain just WTF. That's early 80s kind of loading time. You can read an entire DVD in that time, and an entire CD in half of it. A floppy disk takes 2 minutes in even the slowest drive (typically 60-90 seconds even without a fast "twist" format). That's just crazy.Agent X506 said:Not long loading times, but frequent loading times/loading screens that don't fit drive me insane. Sure, it's ok if the loading takes 5 minutes, just make sure the game doesn't have to reload everything when i walk through this door. It really breaks the ambiance of a game for me.
(5 minutes at 1200 baud - typical stock tapeloader speed - will get you 45kb, or enough for a fairly large and complex Spectrum or C64 game... just enough time to go make a cup of tea and a couple rounds of toast. It's also about how long my terribly overloaded and network-hobbled workstation takes to boot into a usable state.)
The frequent, longish load time thing I can sympathise with though. Things like Gran Turismo are terrible for it, like they haven't bothered optimising the positions on the disc or the layout of the data files - even if you're filling up the machine's entire RAM from empty, and only loading at 1/3rd normal speed because you're depacking some very heavily compressed files, it shouldn't take anywhere near as long as it does. It happens every. single. time, even on simple things like going from a main race menu to the setup sub-screen (which is stupidly simplistic), enough that it puts you off from making a series of small tweaks one at a time but changing lots of things fairly crudely (a touch of realism I suppose, but hey - it's a VIDEO GAME, not a military-grade sim... a bit of expedition would be nice). And they don't even have the good courtesy to give you something to do or look in the interim, like the Galaga game that was at the start of the Ridge Racer 4 bonus disc (whilst it loaded and depacked the entirety of the original RR into RAM & VRAM). Just an endlessly spinning speedo dial. Not even a progress bar. There could have been some kind of machinima animation to cover for what was happening (loads the track first, gives you a flyby starting from the first loaded parts whilst the others invisibly stream off the disc; loads your car and you see your driver avatar get in and drive out of the paddock and into the prep area in the pits... then the other ones come out one by one as they load, and they go off for the warm-up lap as the last sundry parts load - once it's all done, you're given an option to skip, or just let the lap play out til they reach the start line...)