Your gaming weakness

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iaculum

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Apr 24, 2011
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I would like to say that I would like any game with good dialogue/story, but that would be a lie.

Because I am a sucker for things even vaugely based off mythology.

I know that they're almost always bad, but there are a few real gems (Darksiders, the Shin Megami Tensei games) and those definitely make up for it in my mind.


I also go for anything fantasy, which might fall under that category when you consider the fact that most of the fantasy genre was based off myths and legends. (Fairies and Dragons, anyone?)
 

Adecristo

New member
May 20, 2010
148
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multiplayer co-op. Especially if it's RPG.
Playing the Neverwinter Nights (1, not 2) campaign with my cousin and 2 friends was simply perfect.
 

inFAMOUSCowZ

New member
Jul 12, 2010
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I love post apocalypse games. As well as games that focus on a mythology, like God of War, also Too Human. Which could've been a great game. Oh well I'm off to play it again.
 

Barziboy

New member
Apr 14, 2009
203
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Experience and Exploration...and the uncanny ability to make me forget about my life for a couple of hours.
 

Seveneth

Master of Mediocrity
Aug 12, 2009
12
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For me it's unlocking stuff in a game. Doesn't matter if it's particularly useful (e.g. extra costumes) or if the requirements are insane, as long as I get something for it, I'll probably do it. The only caveat is that I have to get something tangible in the game world for me to want it. So achievements with no in-game reward are out, as are things like the titles in Street Fighter IV and the CoD games.

(Incidentally, I love how Bioware uses several of the achievements in the Mass Effect games to give you extras for repeat playthroughs, like extra skills, increased XP, and such. Genius.)
 

Scarim Coral

Jumped the ship
Legacy
Oct 29, 2010
18,157
2
3
Country
UK
One word "customize". I'm a sucker for all thing creating your character apperance, weapons, spaceship etc. I just like the sense of self being a individual.
 

valleyshrew

New member
Aug 4, 2010
185
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I love openworld city games with a modicum of life to them. It's something that most fail at, prototype and infamous feel sterile and empty. They're more like linear games that happen to have open maps and the comic book gameplay isn't very engaging or memorable. Burnout paradise and midnight club LA's settings have a lot more life to them and they're just racing games. Fallout 3/NV, GTAIV, RDR, Yakuza 3/4 - they're the really brilliant ones this generation. I can suffer through mediocre ones a lot easier than I can stomach linear games. I completed wheelman, mercenaries 2, just cause 2, far cry 2, guerrila red faction and many others and I just really enjoy the design of driving around and getting to know the city. City games feel a lot more immersive, there are no invisible walls or blocked paths and the corridor design is so fake and I have no respect for the work developers put into level design in linear games. It feels wasted to design an area that you walk straight through and never see again.

Wheelman is the most under-rated, it's a lot more carefully crafted location than the others and deserved more praise. I suppose it feels so much better because it's based on a real city and doesn't look like it was made in a simplified map editor where you cut and paste buildings and features like just cause 2 does. I don't like it when the maps are huge and empty, I like it to be concentrated society and to be memorable enough that I recognise where I am on the map. Fallout 3/NV have a lot of society, but the lack of vehicles really lets them down and it's not as fun to explore the world.

I really think reviews treat these games unfairly. GTA has set the standard too high and other games can't come close. Yakuza gets low ratings simply because it has a small map, but you can't expect them to do anything better with 1/20th of the budget that GTAIV had. I would very rarely give a linear game more than 8/10. It's so much easier to make a linear game (as the FFXIII developers realised). Reviewers need to punish them more. If you translated a 90% linear game directly in quality to an openworld game, it'd probably get 70%.

Has anyone else noticed this? RPGs also get unfairly rated. There's a lot more room for flaws in a deep game, so they get punished for it. Meanwhile games like shadow of the colossus, ico, braid, portal, okami, mario, etc. that don't bother with more than a comic strip worth of narrative or characters get called perfect and flawless because of it. It's teaching developers to not be ambitious and that it's better to not try rather than risk failure. Dialogue, characters and quality writing is really hard, so let's just have 3 characters total, no dialogue, and a meaningless mysterious ambiguous plot that people will lap up as if it's artistic and meaningful.
 

Fetzenfisch

New member
Sep 11, 2009
2,460
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I wuv my apocalyptic games. And Zombies and alike. Make an Postapocalyptic game with ghuls and i will love it. Even if its Fallout:Tactics.
And i love Hard RPGs. Fantastic Western Sword and Sorcery Dungeoncrawling RPGs. Might and Magic, Baldurs Gate wuv wuv wuv it.
 

timeadept

New member
Nov 23, 2009
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Oh, i thought you meant actual weakness, like the thing that kills me most often, which would be unpredictable cheap-ass insta kills (or enemies just generally cheating).

Well as that's not the case... every time i hear the words "Tower Defense", well you had me listening at Tower actually.

I don't know, theres just something really satisfying about making what is essentially a hyper efficient death trap and watching stuff walk into it and (inevitably) die.
 

Lungo

New member
Feb 9, 2008
47
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I love a kick ass story. Special a clever one, with many levels of depths. Games with cool, great write and beautiful executed story line, that just support itself, are just what I love. Great examples are HL2+EP1&2+Portal 1&2, Fallout 3+DLC & New Vegas, Bioshock 1+2, Trine, Beyond Good and Evil, Mass Effect 1+2, Freelancer, Homeworld 2 and Starcraft 1+2. For me, all these games has a great story which you follow, and on which plane of depth are you to you, depending on how much of the cool in-game Easter eggs you find and research you make. Some are better examples that other, but for me, the story are the main drive for me, in most games.
 

TheYellowCellPhone

New member
Sep 26, 2009
8,617
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RPGs that aren't turn based. I love the idea of leveling up, finding new areas, meeting new people, side quests, etc., but I can't fucking stand turn-based combat.
 

shadyh8er

New member
Apr 28, 2010
1,778
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SammiYin said:
Super gory violence.
I'm a workplace rampage waiting to happen
This, and unlockables. More Unlockables = High Replayability. (In my mind anyways).

Uncharted 2 does this perfectly. You get money for getting certain in-game achievements. They can be reset so you can get them all over again.
 

Sgt. Dante

New member
Jul 30, 2008
702
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Godly powerful characters make me go 'ooooh' at games, however if I'm playing as a character that can single handedly take down an entire army for the love of beer at least give me an army to fight.

Games where you're an OP bad-ass but can't use a fraction of that power are irksome.

OH! And I love magic in games, make me a mage with the above requirements and I'll love your game forever.