Your most Memorable Strategy game Expirence

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WaReloaded

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Every occasion I played Age of Empires or Warcraft 3 (just to name a few) with friends. It was always fun, there were always some laughs, intense battles, insults and betrayals. Games are best enjoyed with friends, even if they betray you and kill your team before the opposition.
 

Timedraven 117

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Nice man, a lot of Age of Empires, and C&C. Understandable.

Okay so my friend is a tactical genius, a master at warfare and a likely candidate for actual war in my opinion. He and a shared friend were fighting on super difficulty, (Where you play on heroic and the ai is somehow super charged in difficulty) So the other friend says about 10 minutes into the game, "Have to go be back in like a hour." So he leaves, having two bases up and ready. So my friend who i shall call Big mac in favor of his gamer tag has no problem. Fighting off the horrendous hordes of enemy's thrown at him. And he lasts, for two hours! When the friend gets back he is amazed to see Big mac still going.

The friend lost one of his bases, but saw it did't matter as Big mac had gotten the upper hand and was destroying the Ai slowly. When they finished Big mac says, "Where were you? You were gone for two hours!" turns out the friend had to open a bank account. At the end of the game he had the max amount of points possible, and got the achievement Titan. A well deserved battle with a victorious end.
 

themyrmidon

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SoaSE: Rebellion, 8 player FFA, 2 Moderate, 3 Hard, 2 Unfair, Advent Loyalist

I had a fairly entrenched corner of the galaxy, with my monster fleet waaaaaaaaaaaaaaaaaaay on the other side of the map. All of a sudden the largest AI (Unfair) decided to crash through my frontline planet which has about 40 networked defense turrets on it, a PJI and a few repair platforms, and they brought a fleet big enough to do the job.
I prep my construction drones to build, because those turrets weren't all going to make it. Unfortunately the enemy had a large number of fighter hosts in their fleet, and some level upped Marzas, so turret defense and planet health were both a concern. Still, the turrets held on for a good long time, until my fleet was about 2/3 of the way home. Then the enemy brought in the torpedo cruisers and a fresh wave of Cobalts and Krosovs.
By the time my fleet got there all but two recently built turrets were gone, and the planet was at half health. Thankfully, since the AI sent so much of his force to attack the planet his economy was wrecked and I was able to pretty much sweep through his territory (he had a decent Starbase that slowed me down). And since my economy was decent I was able to fortify the territory I just claimed on the other side of the map fairly quickly while that enemy was in disarray.
Things worked out well, but I seriously thought I was going to lose that plant, which was a key choke point between our territories. I was on the edge of my seat for hours managing the losses, keeping an eye out for Gandalf in the East on the dawn of the fifth day.
 

Timedraven 117

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Awesome post Themyrmidon, nice, long, and serious. Skipping slight sexual innuendo i enjoyed your story my dear friend.
 

BaronUberstein

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Hmm...

Likely the time where I had one tank left in CoH (Eastern Front mod) and my friend had lots of conscripts.

Using his men as a mobile meat shield for my Comet, I micromanaged that tank long enough that we killed most of the German forces and retook enough of the map to start making real troops again. Good times...

Though frankly that game has given many fine moments, from grenadier squads holding the line against the American and Russian tide to British officers leading a charge of PIAT-wielding sappers against a King Tiger and it's Panzer IV friends. In fact, I should dedicate this post to a nameless Captain, who while the rest of my troops were retreating, I ordered to storm the bridge, pick up an enemy MG-42 squad machine gun...and instead of dieing from the 4 Grenadier squads running at him, proceeded to mow down half of them and stall the German attack long enough for my tanks to get there.
 

triggrhappy94

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I've had a lot of come-from-behind wins in Company of Heroes, especially when I first started playing.
(I'm stocked that I haven't seen any CoH posts in here yet.)

I would say there's nothing more awesome than the Panzer Elite swarm.
The Panzer Elite is the second German army, which is suppose to resemble the SS. As opposed to the other armies, the Panzer Eliter specialize in simple, but virsatile units and urban combat. They technically only have one infantry unit type--the Panzer grenadier--but this one unit can be upgraded to have scoped gewhers, panzercheks, or MP44 (second most lethal weapon at close range in the game) as you progress into the battle. The grenadier squad is also one of the smallest in the game, but comes with upgrades that increase damage and efficiency if kept in a big group of other grenadiers. The Panzer Elite's form of Veterancy (which is different for each army) also allows for increased effectivacy and even a chance to dodge bullets.
Each army is also divided into three general. My favorite of which, the Anti-Tank general, feature an extra panzerchek per panzerchek squad upgrade.
I'll gather together about 6 Assault (MP44) squads and 4 Anti-tank (panzerchek) squads--about 30 people total--and watch the enemy melt beneth me. I'll right-click on an enemy tank and it'll disappear in a hail of rockets. Calliopes, MG nest, HQs, and Pejings don't stand any better.
 

Jopoho

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There was a web game I played years ago called Fiefdom. It was a mostly text based, and there was a lot of emphasis on building a strong economy. Me and my friend played together as something of an alliance, though I was planning his betrayal as I was certain he was planning mine. There could only be one winner, after all.

At first, times were good. My economy was booming, and I eventually managed to buy up the majority of the world supply of grain and ramp up the prices, which choked out weaker nations that couldn't support themselves with their own farming, and I could sell grain back at crazy prices. I was sure I would win my conquest on not with weapons, but with bread. I funded grand research projects and waited for the moment to strike out.

Then, my friend was assassinated. Assassination was something you could do to eliminate a player outright, but had a tendency to fail. Seeing it happen to my friend was quite alarming. I prepared to mount a defense against the perp, but I found I was up against a much larger military force. He must never have tried to buy back my grain on the market, he was probably self-sufficient. I tried to call out to the other players, but they weren't to keen on helping me out given my aggressive market tendencies. They fell, one by one, and left me to face my end at the hands of a much stronger opponent.

He was a good player, no doubt, but I couldn't help but I feel that I sealed my own fate on this one.
 

BaronUberstein

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triggrhappy94 said:
I've had a lot of come-from-behind wins in Company of Heroes, especially when I first started playing.
(I'm stocked that I haven't seen any CoH posts in here yet.)

I would say there's nothing more awesome than the Panzer Elite swarm.
The Panzer Elite is the second German army, which is suppose to resemble the SS. As opposed to the other armies, the Panzer Eliter specialize in simple, but virsatile units and urban combat. They technically only have one infantry unit type--the Panzer grenadier--but this one unit can be upgraded to have scoped gewhers, panzercheks, or MP44 (second most lethal weapon at close range in the game) as you progress into the battle. The grenadier squad is also one of the smallest in the game, but comes with upgrades that increase damage and efficiency if kept in a big group of other grenadiers. The Panzer Elite's form of Veterancy (which is different for each army) also allows for increased effectivacy and even a chance to dodge bullets.
Each army is also divided into three general. My favorite of which, the Anti-Tank general, feature an extra panzerchek per panzerchek squad upgrade.
I'll gather together about 6 Assault (MP44) squads and 4 Anti-tank (panzerchek) squads--about 30 people total--and watch the enemy melt beneth me. I'll right-click on an enemy tank and it'll disappear in a hail of rockets. Calliopes, MG nest, HQs, and Pejings don't stand any better.
There have been multiple CoH posts. <__<

Personally I prefer scorched earth tactics purely for the Hummels and booby traps. Nothing quite trolls an American Airborne player like boobytraps on all your points. :p

Hummels meanwhile make everything better. Need to hold the line? Fill it with artillery shells. Need to protect a flank? Artillery shells! Need to hurt enemy production? ARTILLERY SHEEEELLS. Though one of my friends loves making swarms of double-rocket dudes that only cost manpower. :p
 

triggrhappy94

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Apr 24, 2010
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BaronUberstein said:
There have been multiple CoH posts. <__<

Personally I prefer scorched earth tactics purely for the Hummels and booby traps. Nothing quite trolls an American Airborne player like boobytraps on all your points. :p

Hummels meanwhile make everything better. Need to hold the line? Fill it with artillery shells. Need to protect a flank? Artillery shells! Need to hurt enemy production? ARTILLERY SHEEEELLS. Though one of my friends loves making swarms of double-rocket dudes that only cost manpower. :p
I honestly skimmed a lot of the posts, but I tried to at least find out what game everyone was playing. I saw that you had a CoH post like two posts before mine, after I posted.

Artillery is my strategy with everyone else in that game. It's also the Panzer Elite swarm's only weakness.

Such a great game, can't wait for CoH2 to come out.
 

Pink Gregory

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The valiant defence of Innsbruck in Medieval II : Total War.

Basically managed to defend Innsbruck, which was a castle pretty much embedded into a mountainside on the battle map, basically ended up being Helm's Deep by any other name. I can't remember how many successful defenses I pulled off (as Holy Roman Empire) with, like, two units of spear militia, two units of peasant archers, a light cavalry and a general's bodyguard.

The Milanese kept coming, and they broke upon us like the ocean upon a mighty iceberg. They never got past the courtyard, just holding them up with the spear militia while the tiny units of cavalry kicked their back doors in.

By the time the fortress fell, the general was long dead, but before that he was, like, a 7-star general from the defenses.

CHARLEMANGE!
 

Curratum

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Sep 26, 2012
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Dune 2, House Harkonnen dropping the Death Hand on my base for the first time. I didn't even realize what hit me.
 

thenumberthirteen

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I have two memorable stories I can share (I have a couple more, but I don't want to make a massive post). The second one is the most awesome, and shortest but I'll save it for last :)

First story: I was playing Sword of the Stars (a 4x turn based space strategy game if you don't know it), and this was my first ever time playing it. I had managed to build up a powerful fleet, and had pushed my opponent back to his last couple planets in the far corner of the "galaxy". Victory was all but assured at this point.

Now in SotS research is a big part of the game, and I was currently researching AI which added lots of bonuses to things. What I didn't know is that, just like in real life, things sometimes go to shit at the drop of a hat. Basically Skynet happened. I got a prompt saying one of my planets was taken over by the Rogue AI. I sent one of my token defence cruisers to check it out as basically all my ships were in one fleet on the other side of the galaxy attacking the enemy homeworld.

I expected to sort the matter out quickly, but when my cruiser arrived at the rogue planet it was greeted by 8 smaller ships which promptly destroyed it.

The next turn I saw the AI was sending a massive fleet it somehow built directly at my homeworld. I had 2 outdated ships defending my homeworld (along with a couple defence satellites), and my fleet was too far away to get there in time, but I sent three of the fleet's fastest and most advanced battleships to intercept in the hope of retaking my doomed homeworld after the inevitable defeat.

The enemy fleet arrived with 12 small, but tough attack ships and 3 cruisers. I had one old cruiser with outdated tech, and a small scout ship built for range not battle.

I was doomed. However I was to be surprised. My scout ship was lost in the first wave taking out two of it's enemy counterparts, but the cruiser managed to hold on. By keeping on the move and taking advantage of it's superior long range attacks it managed to weather FOUR TURNS worth of battle. By the time my battleships got there the enemy fleet was almost totally destroyed, and that plucky little "cruiser that could" survived it all.

In the end that cruiser and the three battleships went to the rogue planet and turned it's surface to molten slag with giant lasers :)

My other story is shorter (thankfully), and it is one of the greatest gaming experiences of my life. I used to work in a cinema, and one day we played DEFCON on the massive Cinema screen. A giant 20ft wide digital screen with powerful 5.1 DTS surround sound. It was like being at NORAD as we defended the US from a Soviet Missile strike.

If you've never seen DEFCON here's a screenshot:

<img height=400>http://www.lgdb.org/sites/default/files/screenshot1_5.jpg

Now imagine that in a darkened Auditorium on a Cinema screen. Breathtaking.
 

dimensional

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Not sure if this will count but I won a game of risk on my first turn that was pretty sweet I had all the territories I needed bar one which was defended by one soldier so first thing I did was invade and win the game on one dice roll. The game took longer to set up than play.

I have a few for Chess as well but they wont make interesting stories not that the above one is that interesting but you did say most memorable not most interesting.
 

busterkeatonrules

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Failing bigtime at Dungeon Master. (EDIT: Dungeon KEEPER. My bad. It's been many years.)

Every time I played that game can be summed up in this manner, but the highlight has to be when I was playing a versus match against a friend and the very first thing I did was excavate his portal instead of my own. Yeah. So all I had was a dungeon with a single tiny room, a long corridor - and an infinite supply of enemy troops. I don't think my opponent even had to do anything!
 

thejackyl

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The one time I played Starcraft 2 with a friend of mine. I'm horrid (Mid Bronze league), he if good (Upper Gold league). Together we made it into Upper Silver.

Match 1: (us)2x Protoss vs. Terran, Zerg - Forfeit. As soon as we connected they bailed.
Match 2: Same vs. 2x Terran - 4-Gate + Stalker(Me) and Void rays(Him) wiped them out
Match 3: Protoss(Me), Terran(Him) vs. 2x Protoss. - We played against 2 people in the MASTER LEAGUE. In case you don't know what that is, we played against two people in the top 2% of ranked players.

Command and Conquer: Red Alert
I was playing against my brother, and wiped out his whole army with one unit. Tanya ftw
 

Driekan

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I've got quite a few...

Not that long ago, on a 2x2 Total Annihilation match. I played as I usually do, with some early skirmishes, pushing out some static defenses, and then hunkering down to build a mass of gunships. My partner, however, didn't seem to be doing much. He sent a few units to help out on one engagement that had gone bad, but mostly I'd just see him on the radar as his base slowly grew.

Eventually, my gunships were ready and I sent them off, feeling the happy thrill of victory that always followed.

It didn't work. It actually did the opposite of working. Both enemies had set up some very serious defenses all over their bases, meaning my usual strategy of picking off all the edges failed completely. Both launched a counter-attack, and I had to pour all my resources into keeping those defenses alive, I actually had to send my commander forward and manually D-Gun enemies, the defenses were falling one by one and on the radar, that big green blot that was my ally's base just sat there, quiet.

Eventually the enemy blew through the laser towers and Kbots and the rampage began as they advanced on my artillery. I got my commander out of there, started trying to build a last, final point of defense... And suddenly, that green blot moved.

I had never seen that many freaking units, hundreds upon hundreds of the most advanced, toughest, hardest-hitting units in the entire game. He just swarmed over their armies, blowing bits and pieces of them every which way before advancing on their bases, whose anti-air defenses did almost exactly nothing against him.

All of that while listening to TA's soundtrack. Mind-blowing.
 

Scarim Coral

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Well I remember in C&C: Red Alert on the final level on the Sovient Union side, I exploited an advantage-
I got my engineer to capture one of the naval base and build a few cruiser of my own. I used the said cruise to bomband the Allies base.
Sometime later thier base was in ruin and the only units left alive (the cruiser couldn't reach it) was a few soilders at the hill at the top right corner of the map. I just used my paratrooper to drop in and excuted the rest which luckily none of my paratrooper were killed from it.
Funny thing is that I build a strong ling of defence in case the Allies try to attack the base when I was using the crusier but they did not attacked me at all (well ok I was playing the game on Easy but still I was expecting some kind of an attacked).
 

worldruler8

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I have two, one a fight with an AI, another a fight with other players.

I have AoE3, which is based during the 1600-1800's, and I was playing on the Amazon map. I liked playing on this map in paticular because there was a river that cut the map in half, and if you controlled that, you essentially controlled the map. I had two allies, but they didn't seem capable in crossing the river (they had big ass armies, but just didn't want to land. Probably an AI issue), so I had to do most of the heavy lifting. Once the river was secured (didn't take long, the AI doesn't realize how important it is to secure it immediately), I built up my economy. Got hot air balloons to scout the enemy base, and for another reason that I'll go over soon, and had my boats patrol. There was the occasional case where they managed to make a ship, but my navy was vastly more powerful and numerous.

Once I made in to the Fourth Age, I made monitors, my favorite unit in the game, which can bombard buildings and units from a very far distance. I had effectively everything but a small sliver of the map within range, and I was full well ready to use them. After taking out their outposts and such, I began getting ready to land a force to set up a forward command, making multiple barracks, artillery foundries, and a Fort, which would defend against any counter-attacks. Then it finally happened, they no longer had their town within my range. They had slowly built farther and farther from the river, their town was destroyed, no longer having a towncenter, but they had an army, and they wouldn't surrender without a fight. I looked at what they had, and they had at least 50 culverins, a type of cannon designed to destroy ships and other cannons (the latter reason being why I almost never use them). I probably should have made an army of cavalry, but I assumed they wouldn't last long, so I made an army of 100 musketeers. Culverins didn't have the same aoe effect that other cannons did, so I assumed they wouldn't win. I sent my army to take them out.

"Any last words before I destroy your army?" the enemy AI said. They make threats and such whenever they see your army. I had them say this before, when it was them that were destroyed. Bu this time was different. I launched the assault, but the cannons kept moving back as soon as I was within range. My musketeers were dropping like flies! So I had no choice, but to send them into a bayonet charge. Only about 30 survived the charge, but the cannons became less effective. When my army was dead, their army wouldn't last long. I made a standard army of cav, musketeers, and falconets (standard cannons) and charged their position. They didn't last long, but that fight made me realize how good AI can be when it came to micro managing.

The second story is much shorter, but it's the reason I no longer play Halo Wars with other players. My friend and I got another friend to join us, and we decided to play multiplayer 3v3. An enemy warthog scout went next to my base, and I noticed the distinct glowing line of a mac blast. Then another. Then another. Only one was necessary, but my base was struck and immediately destroyed. I lost within the first 90 seconds. We left shortly after that. We never played again.