Your most Memorable Strategy game Expirence

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Eclectic Dreck

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I suppose I have one. I was playing a 3v3 game of Annihilate in Dawn of War 2. If memory serves, the game began with high resources which made my decision to use Eldar foolhardy given the relative lack of doomsday weapons.

The long and short of it was that the game went fairly poorly for a time. With the enormous resources at our respective disposals, there heavy losses meant little though in short order both my teammates dropped leaving their armies controlled by AI. For those unaware, in most cases this would make the game impossible to win as the AI is largely concerned with capturing points and given the game mode and resource counts, this would only prove my advantage if I could somehow hold the enemy and cause enough casualties to drain them to the point where I could launch an assault of my own.

Eldar's strength is largely in mobility and while they can bring incredible firepower to bear it is all fragile. My opponents were all Imperial Guard and in short order they were sending endless waves of Baneblades, tanks, transports all backed by the steady pounding of Manticores. The only saving grace was that any semblance of coordination was lost on the enemy and superweapons were deployed with little support. If they had, for a moment, considered the value of simply deploying everything including their baneblades at the same time all would have been lost.

Over the course of an hour, I realized that victory was all but impossible. I had a raiding team consisting of a farseer, an autarch and a seer council that could strike high value targets with will. I had webway gates scattered across the map to ensure this raiding party never had to run far to find targets of opportunity. The main action, however, took place along a wide stretch of road leading from one end of the map to the other. Here endless waves of men and armor crashed against a defense consisting of little more than guardians, dcannons and bright lances. Were it not for the raiding party this impenetrable defense would be doomed as manticore fire could quickly open gaps in the line.

Time and again the assaults game and more than once it looked as though it would fold only to be halted by the arrival of a warp storm or the timely appearance of an Avatar or Wraithguards. My raiding party more than once was forced to engage baneblades and orgre rushes in close combat with little cover. Lucky then that doom and fortune and healing runes are so powerful when one can mass such lethality.

The game dragged on for yet another hour. The starting resources of the enemy were long spent and their efforts to capture additional resources grew steadily more desperate. The long battle in 3 to 1 odds, even when overwhelmingly in my favor also sapped my own resources but at last it seemed victory might be possible. Single units of AI were roaming around the enemy base at all hours doing little damage but ensuring that something be present to maintain the guard.

Victory was eventually delivered. The final assault took the form of an Avatar of Khaine backed by wraitguard and guardians in a shielded falcon. Probing attacks had long silenced the suppressive weapons present on the bases. Warp storms were fired, the falcon proved yet again that it is the single greatest transport in the game, my raiding party played the role of brutalizer and the wraitguard went about the grim and thankfully short work of dispatching the various HQ's.

In the end, the game took three hours - about six times longer than a normal 3v3. The stats in the end told the story: for every eldar that fell, 15 guardsmen met their end. Their leaders were assassinated more than a dozen times while my farseer never faltered (though the Autarch was driven off more than once). Final tally was more than 1500 killed at a loss at a cost of 100 eldar of all sorts (Mostly d-cannon crews).
 

Timedraven 117

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Eclectic Dreck said:
Now that is a battle I would have loved to watch.

You used the Eldars mobility to the max, and in real life, that is likely how the battle would have gone if the commanders were stupid enough to not send everything at once. Nice work man.
 

Amethyst Wind

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Apr 1, 2009
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Playing Civ 3 for 100 turns. Mao took my diamond mine. I took his continent, then chased him through Greece and into Germany, where I nuked his final city on turn 100.

It was glorious.
 

Shoggoth2588

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Aug 31, 2009
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Sorry OP but I've never played either of those three games (though I'll probably have X-Com before the year is out or maybe by February).

The only RTS I've ever really played was Starcraft back when I was in high school (roughly 2002-2006). The most fun I had with it was when I would just say 'fuck it' and turn the cheats on. I would have massive maps with 7 other forces working together harmoniously until I (playing as a Terran) would mass-produce Nukes and send in enough ghosts to irradiate absolutely everything. It wasn't the proper way to play but it was the most fun I had with the game.
 

bliebblob

Plushy wrangler, die-curious
Sep 9, 2009
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Well there was that time my friend and warcraft 3 co-op partner somehow became close friends with one of Europe's best WC3 players.
To this day I have no idea how they met but I've learned not to wonder too much. Popping up in places he's not "supposed" to be and meeting all kinds of interesting people is just sort of his superpower.

Anyway, the memorable part was that out of the blue I was suddenly playing co-op games with a world class professional WC3 player. We even did a 1v1. Obviously I got crushed but nevertheless I surprised the crap out of him, myself, and all my WC3 playing friends by putting up an amazing fight.
A feat said friends have not forgotten to this day, as they still occasionaly poke me for co-op matches.
 

MiskWisk

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I've got two, both of Rome total war (one was the Alexander expansion)

First was when I had hacked the game to let me play as the Scythians. I was officially at war with the Germans but my forces were pretty much tied up on the southern border with the Armenians while the greek situation was being handled by my allies, the Macedonians. At the border, was a small wooden bridge, so I sent a small garrison to it to ward off any German advance while I mobilised an army. One German army attacked and caused major damage leaving four squads of heavy cavalry, two Axeman (not two squads, just two) and two squads of Chosen archers. I was confident that the full banner army that had just been repelled would not be back. Next turn, another full banner army of Germans attacked complete with a large number of their phalanx spearman type unit. I resolved to cause as much damage as possible with my grossly outnumbered army. At the bridge, I positioned my cavalry at the forefront of the defense with one squad facing down the bridge, and a squad on their left and right flanks when they got off the bridge. The fourth squad remained in reserve along with my axeman. The archers I positioned to do the obvious shooting at soldiers on the bridge. Immediately, their strangely archerless army marched onto the bridge spearmen first. As soon as the first squad crossed, I charged their exposed flanks and then charged into the remaining side. This resulted in a complete rout of the first wave trapping the remaining soldiers behind the first wave between the routing squads and the soldiers attempting to push forwards while the spearmen had to lose their spears due to the crush. As a result, my forces were able to push many soldiers off of the bridge, choking the river below with corpses. Of the one thousand, three hundred Germans to enter battle, two hundred escaped.

My second is a lot less impressive, but still noteworthy. Three full banner armies of Dacians sat in a pass. Using a recently conquered city to build some boats, I shipped one large army behind them and fought them. Initially confident of my work to outflank them, I quickly found that, for some reason, my second army was not entering the battle. As it turned out, they had been delayed. Positioning my army at the back of the map to prevent flanking, I managed to hold out until reinforcements arrived and crushed the Dacians. After sending one army full of injured squads to be retrained, I continued on my way.
 

LazarusLongNL

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Oct 24, 2012
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Easily the most explosive time i had with any RTS was actually with Stronghold Crusader, although i had plenty of great moments in other games.

We did a 1v1v1v1 with nothing locked on a unbalanced-balanced map, basically some guy had iron closer to him but little farm land, others had lots of trees but stone is far away.

I was in the right lower corner, or South-East, i had little farmland but stone close by with only a few trees. Now the annoying part is wood-trumps stone in early game because of getting houses and food production, i also had no choice but to go with a wheat-bread and stone production which where all very wood intensive. So i saved as much as my would as i could and risked not getting any stone early, thinking that if i had stone but no would i would have large deep walls with no archers.

The map was large enough that marching armies took quite a while to get anywhere and of my three opponents i already knew one of em. He had this very aggressive early style of play where he would just build a small half wall and just get a bunch of slaves and horse archers he was the closest to me, not by distance but he had a clear run where others had some marches and fjords to pass trough. when i noticed he had build his mercenary camp and saw slaves and horses spring up 2 by 2 as he sold all his possessions through the market hoping to kill me off early and then use the gold reward and breathing room to build up. I had just started wheat production and placed a single stone barracks but against horse archers i would have a damn near impossible time. I counted how many he had roughly 10 with about 10 slaves and decided to do something stupid. I used my remaining rock to build a half wall box, as close to his approach as i could and stuffed it with archers, closed it down with battlements and dug a small mote right around either side of it. He came, he killed half my archers, i killed all his horse archers and few archers i had in reserve killed the slaves from in between my two wheat farms.

I quickly sent out as many archers as i could, finishing his hand full of civies and won the south basin. I pumped up wood production but setting quite a few out in the woody area between us, it was quite a distance so it took some time before wood started flowing. My two neighbors upstairs had been fighting over the stone deposited in the middle, one had plenty of would so was crafting bows and archers by an alarming rate while the other had barely able to get a metal industry going and later crushed the archers with one trebuchete and a host of Pike-man and a few Merc-archers.

I had seen has metal industry so switch to selling stone as i had build up a nicely shaped wall basically /\/\/\/\/\ where the points where filled with a moat that went around the castle forcing them to pass a lot of archer/crossbowmen. I had been building up as much of a force as i could but my last opponent int he opiside corner had one benefit, he was on high ground with siege towers with ballista's. because i had a standing army of archers-crossbowman mace-men and engineers i decided to draw him out, i crested his food production and placed archers near his stone, one to the south in the basin the other to his east in the hills. And started building rams and towers. He pushed out down into his food production area which subsequently used a handfull of slaves for just to get burning. I moved my crossbowman back then my archers while running past with a few macemen hoping to get a few of his archers by running past his pike men.

Tying up his slow infantry i send everything else of my much faster force trough the hills and put everything i had on breaking his one tower, opening her up and poured troops and arrows inside. By running from his metal troops and picking buildings of value i wasn't able to kill him off, but with no acces to food or stone he crumbled called GG and surrendered.

this lasted about 3 hours and was my best round of Stronghold Crusader to date!....and sorry for the wall :D
 

CpT_x_Killsteal

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Jun 21, 2012
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Well there's been hundreds on MoW:AS heck even thousands.

But here's the main one from CoH

On the left side of the map there is a factory district. It was 2v2 and my teammate was next to useless. I was running Panzerkrieg with TD skill tree so I had halftracks loaded with AT infantry and one jagdpanther. I saw the enemy coming down the left side for a surprise attack with their combined army of full upgraded sherman tanks and pershings. I moved my Jagdpanther down to my side of the street and waited. When the time was right I sent 3 Halftracks loaded with 5 AT squads up around the the back and came from behind. I disembarked them and jumped into the surrounding buildings, with the enemy tank force in an intersection.

My only losse were a couple of halftracks and the jagdpanther. The enemy losses - Everything.

We then proceeded to win the match.

Never outdone armor with infantry before. Never SEEN armor outdone by infantry before. Thught it was pretty god damn sick.
 

IamQ

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Well I don't really have a "most memorable" but I'll share one that happened yesterday.

I was playing as the Brutii in Rome, and was fighting either the Seculoid Emire or the Thracians, I don't remember (I am in war with both of them at the same time).

Anyways. I was laying seige to a small town, didn't need any ladders, just some rams. So I rammed their gates and invaded the city, and over the course of the battle, my troops had been reduced to 10 horses and 2 full units of archers. The Thracians/Seculoid had 2 half squads of Hoplites left, which meant that I could in no way attack with my cavalery. So what I basically did was spend 20 minutes kiting the hoplites away from my archers so they could shoot them down. When they ran out of arrows later, my 140 archers stormed the remaining 8 Hoplites and we won the battle of a small random town! It was glorious!
 

Ljs1121

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I played Risk with my classmates once. I was expecting monumental failure because the only thing I do in Risk is mindlessly attack everything possible and that typically makes me the first one out of the game. Instead, that strategy got me second place. I was amazed.
 

Timedraven 117

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Nice posts guys, I don't have many other storys to tell really, the onyl other one i can remember is when playing DoW assassination me as guard and my enemy Eldar. I can tell it a bit later.
 

flying_whimsy

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The first (and only time) I played starcraft many years ago, I was playing against a friend in a quick little 1v1 match during a lan-party. I was human, and he was something that was totally kicking my butt. Making pretty much all the wrong resource management choices, I built a second hq and floated it to the other end of the map. About five minutes later my friend rolls over my base, annihilating everything in moments.

Surprised when the match didn't end, my friend built up his forces and started scouting for the rest of my units (which at that point was an hq, three peons and an barracks that had just finished getting built). My friend found my meager forces and smashed them into the dirt, but I managed to float fly my hq away once more and we spent about fifteen minutes playing cat and mouse. He did still pound me into the dirt, but a fun time was had by all, even the people watching.
 

T-004

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Building the equivalent of 40K Tactical Squads in Command & Conquer (7 Infantry, 1 Rocket Trooper, 1 Grenadier led by a Commando)I built up a full Battle Company of 6 of these and two 10 man squads of Rocket Troopers and 2 10 man squads of Grenadiers, with each squad led by a Commando and proceeded to send them all at the enemy base. The carnage was glorious >:D and victory was mine.

For the EMPRAH!!!
 

Savryc

NAPs, Spooks and Poz. Oh my!
Aug 4, 2011
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Medieval 2: Total War. Playing as England. Me and France were allied (I know right? Few centuries early there) against the HRE. Before I jumped into the fight HRE controlled roughly half of France. Together we manage to slowly push them back and in the process I picked up the vast majority of the cities/castles that HRE had conquered in the region. In doing so I noticed that France had very little in reserve (we're talking militia here) with almost all it's army now pressing into enemy home territory. I split the bulk of my main force up and position them in sieging range of the remaining French cities while pressing the attack on HRE with my smaller secondary force, picking up a fair few German cities while I'm at it.

As soon as the French army is weakened and scattered enough to not be a threat I launch my plan and siege every remaining province and take them all in one fell swoop. Eliminating France from the game and picking up roughly a third of HRE territory in the process.

With the resources of France and HRE virtually army-less from the now defunct Allied Onslaught I steam rolled through them, effectively erasing them from history.

A celebratory cup of tea was of course necessary for establishing the Medieval English Super Power.
 

Cowabungaa

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I suck too much at RTS to have any really awesome stories. Most of them are "trolololo" moments like overwhelming all of my enemies in Red Alert 2 with a swath of cloned Conscripts that took up 25% of the minimap.

Or clearing out the entire Black Forest map on Age of Empires 2 until only a few humongous fortresses were left standing there in a wasteland of tree stumps. Yeah that was a fun game.
thenumberthirteen said:
If you've never seen DEFCON here's a screenshot:

<img height=400>http://www.lgdb.org/sites/default/files/screenshot1_5.jpg

Now imagine that in a darkened Auditorium on a Cinema screen. Breathtaking.
Not to mention haunting as hell. The weeping. The weeping!

That game does a wonderful job of making you feel like a cold, calculating general. Even when I decided to turn Mexico to molten slag because I don't like burritos.
Timedraven 117 said:
Nice stories all of you. Its great to read about so many interesting games. I'm surprised i have not seen Rise of Nations yet.
I loved that game. So much. Actually I might reinstall that when I need an RTS fix. I remember one game being almost like some sort of doomsday scenario. Almost the entire map covered in industrial complexes and the like, rains of bombs everywhere.

And then the nukes came.
Amethyst Wind said:
Playing Civ 3 for 100 turns. Mao took my diamond mine. I took his continent, then chased him through Greece and into Germany, where I nuked his final city on turn 100.

It was glorious.
I had something like that in Civ 5. Austria denounced me and threatened me for a bit. Then declared war and quickly asked to forget all about this silly misunderstanding when I shoved them out of my territory.

No, I said.

And so I meticulously eradicated the Austrians for no other reason than spite. And every turn I got a peace offering but the answer stayed the same.
 
Oct 2, 2012
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I have a couple but my first most memorable success was in Civilization Revolution on the PS3.

I had spent nearly all of my games playing on the easy and normal difficulty settings (I forget what they're called) because I like to have fun and not smash my controllers when I play games. But one day my friend goaded me into playing on Deity, the hardest difficulty. I don't remember who I chose or who I was playing against (my memory is fuzzy...) but I, being the only human player, was at a severe disadvantage because the AI cheated at that difficulty. Within a dozen nor so turns I was 5 techs behind the next least advanced civ and I had barely any buildings or units. Another couple dozen turns pass and I now have 2 cities (I prefer small empires), each with a couple wonders. After that I started massing units. As many archers and pikeman I could afford. I was surrounded on all sides by much more advanced civs that wanted the pathetic little lands I held.

Obviously I was attacked by two civs simultaneously. My puny defenses fell quickly to the onslaught of superior units. Many turns passed and through my ability to rush (I had a lot of production and gold because of my starting area) many untis I was able to keep the numerous assaults at bay, sadlyI lost my 2nd city however. I don't know why but suddenly the most dangerous civ made peace with me (the AI was inconsistent in that game) and the other had another civ declare war on it, distracting it. I used this opputunity to replenish my coffers by spamming caravans. After I had a suitable amount of gold I buitl numerous siege units and knights. The civ that held my second city had left it mostly undefended and it was taken quickly and without much injury.

I pressed my luck and went deeper into it's territory. I took one city at staggering losses and decided to make peace.

I won't bore you with peacetime details so in short I spammed culture buildings, converted weaker enemy cities, spammed more culture buildings, and then after I had an empire of 6 cities I turned everything to science generation and adapted democracy (+25% gold and science). I was still behind but I was catching up by buying techs from other civs and spamming great scientists that I was frequently blessed with.

By the time I caught up tech wise two other civs were wiped out by other AI. They turned their eyes on my still small empire... but I was prepared.
Inside my gates were multiple stacks of Modern Infantry (best unit in the game imo), each one upgraded through buildings and such. All attacks were repelled with extreme effectiveness. I lost many armies but I had dozens more to replace it. After they exhausted their armies on my walls I had lost two cities but they had lost all combat non-defense units. I used bombers, tanks and artillery to take my cities back and slowly expanded into their territories.

City after city fell to my waves of meat and metal. Each one had culture and science builings bought to keep me at the edge of success. It was late game and I was launching spaceship parts to get the science ending. One other civ (Catherine, I remember) was two parts ahead of me though and I was focusing the full might of my armies on her expansive and ill-coordinated empire. Before long she was down to her capital, but it was too well defended for my armies to penetrate. She had to have a dozen and a half units stationed in her capital, all well entrenched defenders. My mightiest units failed to break through. I was losing a bomber wing, a tank army and two modern infantry armies for every one of her defending armies.

She launched the second to last part of the spaceship.... and then I had completed the Manhatten Project and received my ICBM.
I switched my government to Despotism ( the starting type, no bonuses or disadvantages), took the turn of anarchy and then launched my missile at moscow.
It was reduced to 1 population and I rolled my tanks in to take it.

I had beaten her by the skin on my teeth and lost countless armies in the conquest of her entire empire. I built more units to defend my now greatly expanded borders and prepared to destroy the other two civs. But they had been preparing as I waaged war and unleashed their last and best armies against me. I couldnt push them back, they were too strong and surprisingly coordinated, but I kept them at bay with an endless stream of Modern infantry armies (my capital city was producing two armies per turn and my other cities were contributing greatly as well). I would've produced other units but they weren't good enough defenders and got defeated without being able to do much damage.

I had finally pushed them back and laid siege to their capital cities when I won a Science victory.

I had launched my spaceship 10 turns before my near Domination victory and it reached its destination one turn before I assimilated the other civs final cities.

I had done what my friends and I had previously thought impossible... I beat the game on Deity difficulty AND got the highest rank achievable (above Winston Churchill).

I've been gloating ever since that lone victory many years ago. None of my friends have been able to defeat Deity.

Neither have I since that one time but I don't tell them that :p
 

Quazimofo

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PieBrotherTB said:
The valiant defence of Innsbruck in Medieval II : Total War.

Basically managed to defend Innsbruck, which was a castle pretty much embedded into a mountainside on the battle map, basically ended up being Helm's Deep by any other name. I can't remember how many successful defenses I pulled off (as Holy Roman Empire) with, like, two units of spear militia, two units of peasant archers, a light cavalry and a general's bodyguard.

The Milanese kept coming, and they broke upon us like the ocean upon a mighty iceberg. They never got past the courtyard, just holding them up with the spear militia while the tiny units of cavalry kicked their back doors in.

By the time the fortress fell, the general was long dead, but before that he was, like, a 7-star general from the defenses.

CHARLEMANGE!
ive not had a really successful defense like that, but i did have one in rome where i sold my town dearly. Very, very dearly.

it was an old reblel town not directly connected to me (i was playing scipii, the blue guys in the south) that was in that one stretch of land right on the coast of essentially yugoslavia, you know the one?

Anyway, i had like 2 town watches, maybe 3, 1 or 2 hastati at fuck-all strength ( i had long passed the point where you cant build, and therefore retrain, them anymore), and a unit of early legionary cohorts. just some cheap guys to keep the happiness up and the income rolling in ya know?

so i hit the point where i gotta go fight them romans, and i forgot about this town until after i declared war, so it got hit by the brutii who had just conquered greece. They came in force. massive, ungodly force. Full stack army of early legionary cohort and a general. the only defense this town had was the first level wooden fence. not an ideal situation. no fleet was nearby for evacuation of the forces, so there was no choice. fight to the death.

To this day i am proud of every single man who fought for me that day. nobody retreated, not once. Every single one died before the day was lost, and they sold themselves dearly.

as the battle begun, i knew there was no point in trying to hold the whole wall. if they got multiple breaches, it would be a slaughter and there was nothing to be done about it. If i stayed too close to the wall they would just spearfuck me before i could do anything, so i had to stay back a bit. Every single soldier i had, besides 2 town watches in reserve, were waiting (240 men, because town watch units are fucking big, but shitty). the brutii and their simple ai did the logical thing, move forward with 3 battering rams to break open the front gate and subsequent wall, with 2 of the three effectively backups in case of fire arrows.

Luckily, the AI isnt the smartest, and broke open the gate, and one section of wall immediately adjacent (or rather, adjacent enough i could still get it all as one big melee), but neglected to finish off the 3rd section it attacked, opting instead to pour through the open doors. My evil plan had succeeded in it's initial reliance on dumb luck, and the battle, several minutes in technically, was finally begun.


The entirety of my horde rushed forward, cohort at the front, outdated and ageless hastati just behind, backed by a mass of town watch. the brutii threw their entire army into those 2 gaps, but few men ever were engaged in battle thanks to the natural chokepoint the holes in the wall offered.

Soldiers met head to head. Swords clashed, shields batted away blows, the clink of metal on metal, the clang of sword on shield, the squish of metal rending flesh. These sounds filled the air that day. The smell of fresh corpses wafted through the winds, mixed with the sweat and blood of the combatants. Men fell, more pressed forward, filling the gaps left by their fallen brethren. corpses littered the battlefield, soon becoming so thick there was no longer solid ground to step on.

The battle raged on and on; hours must have passed. Spears and swords swinging and stabbing constantly, bodies trampled underfoot by fresh men of the Brutii eager to join the battle but meters away. The defenders began to falter. Those who were near the back ranks of their formation found themselves within spitting distance of the enemies. The few brave souls at the forefront who had yet survived were fatigued by the slaughter. The Brutii never ceased, they were gaining ground, and soon there would be no soldiers left to fight them. The order was given, Retreat to the town center. The fight The town watch managed to break off the engagement, but the Legionnaires who never left the front lines stayed. They were less than 10 in number, and they knew their time was done.

While their comrades retreated to catch their breath for the final stand, the legionnaires planted their heels and stood, Shields raised, and swords at the ready for one final fight, Heads held high as they stared death in the face, and spat. they were surrounded, they were killed. But none died without a new companion to join them on the path to hell.

also, i forgot that i did have one unit of peasants i had managed to run off before the battle had begun, but they were with the reserves. anyway, back to the overly dramatic story telling

Ahem...

The battered watch retreated behind their brothers who had sat in reserve, eager to catch a breath before the battle began anew. behind them followed a host of legionnaires... bearing the enemy colors. The fresh watch were disheartened, seeing so few of their brothers return, with a still seemingly endless tide of green marching forward. They steeled themselves for the charge, knowing full well from the pre-battle that they were going to die that day. Every single one resolved to fight to the death.

The enemy advanced slowly however, the men in front panted visibly, and many sported glancing wounds which bled clear as day. Perhaps there was hope yet for victory! perhaps the tide had finally reached reached its limit! But no, this was not the case, for soon fresh men were spotted pushing the wounded aside and sprinting forward, eager to join the battle they could only smell from their deep positions in the ranks.

they ran forward, disorganized, spread apart, undisciplined. One, two, five at a time hit the ranks of the first fresh rank of Watch, and each man was met with a wall of spears. Their eagerness was their undoing. By the time the exhausted horde reached their ranks, pushed forward by generals unwilling to allow any respite against the staunch defenders, the Watch was more than ready, and dozens fell to the initial clash. None had looked to the right however, and soon the second wall of Watch had joined the fray, killing dozens more in the charge, and even killing the enemy leader who, impatient with his army, had worked his way to the front. A Fool He Was!

With his death, the exhausted horde tried to run, convinced they could not win against these indomitable defenders. The Watch would not just let them flee however, they had killed more than half of the defenders already, all of whom honorable soldiers, and the Watch was eager for revenge. Hundreds were trampled and stabbed as they tried to retreat. Screams mixed with battle cries as the cowards tried to escape with their lives, and failed. But this counter-charge was the final nail in the coffin, for miraculously there were still a few of the enemy who had not yet seen battle! enough to match the original defenders in number, and fueled by a calm fury at seeing so much death at what was believed to be a one-sided battle.

No longer was this a clash of armies, this was a slaughter of vengeance. These veterans of the enemy hacked and slashed through the defenders with horrific ease, pushing all the way back to the town center where the few men who survived the initial clash were finally rested enough to rejoin the fray. Once again, they had the advantage of a flank, but the Attackers were no fools. Every one was a veteran, and they knew these tricks. The flank attackers found a disciplined wall, and the few remaining defenders were cut down.

At the end of this day Three thousand men were dead in the streets. from lowly peasants who had grabbed daggers and volunteered to fight the desperate battle, to seasoned veterans of a bygone era, every one of the 500 defenders lay dead, but not before killing five times their number of the treacherous brutii, and even one of their highest generals!

Every soldier that fought there was a hero, and every single one deserves their rest in paradise. Sleep well heroes of Salona. Sleep well.

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Aaaaaaaand that is why i really shouldn't stat waxing poetic about some inconsequential videogame/tabletop game moment when i have work i need to be doing. I wind up putting the creative effort into the videogame story and then get tired of writing so i dont do the 10% of my final grade college assignment due by 2:30 tomorrow. Eh, its just critical thinking class, its first term, and im still in goddamn high-school so im allowed to fuck up
 

Quazimofo

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T-004 said:
Building the equivalent of 40K Tactical Squads in Command & Conquer (7 Infantry, 1 Rocket Trooper, 1 Grenadier led by a Commando)I built up a full Battle Company of 6 of these and two 10 man squads of Rocket Troopers and 2 10 man squads of Grenadiers, with each squad led by a Commando and proceeded to send them all at the enemy base. The carnage was glorious >:D and victory was mine.

For the EMPRAH!!!
The codex astartes calls this manuver...

WHY DIDN'T YOU BREAK THE MARINES INTO COMBAT SQUADS!!!!???!?!?!

it says RIGHT THERE in the tactical unit entry under special rules
combat squds

RAGH!

darned videogame players not following the logic of tabletop gamers, even though the method they chose is significantly more effective for the videogame they are playing which some tabletop elitists call real time tabletop games, and therefore are less good because tabletop games came first, and they are acting like combination elitist-hipsters, and im totally not one of those people and respect people having fun with rts games even if it defies logic and reason, and likes reading these kinds of stories and even do it myself sometimes but thats not he point and im rambling now...

TLDR: its a joke post
 

Timedraven 117

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Jan 5, 2011
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Quazimofo said:
PieBrotherTB said:
The valiant defence of Innsbruck in Medieval II : Total War.

Basically managed to defend Innsbruck, which was a castle pretty much embedded into a mountainside on the battle map, basically ended up being Helm's Deep by any other name. I can't remember how many successful defenses I pulled off (as Holy Roman Empire) with, like, two units of spear militia, two units of peasant archers, a light cavalry and a general's bodyguard.

The Milanese kept coming, and they broke upon us like the ocean upon a mighty iceberg. They never got past the courtyard, just holding them up with the spear militia while the tiny units of cavalry kicked their back doors in.

By the time the fortress fell, the general was long dead, but before that he was, like, a 7-star general from the defenses.

CHARLEMANGE!
ive not had a really successful defense like that, but i did have one in rome where i sold my town dearly. Very, very dearly.

it was an old reblel town not directly connected to me (i was playing scipii, the blue guys in the south) that was in that one stretch of land right on the coast of essentially yugoslavia, you know the one?

Anyway, i had like 2 town watches, maybe 3, 1 or 2 hastati at fuck-all strength ( i had long passed the point where you cant build, and therefore retrain, them anymore), and a unit of early legionary cohorts. just some cheap guys to keep the happiness up and the income rolling in ya know?

so i hit the point where i gotta go fight them romans, and i forgot about this town until after i declared war, so it got hit by the brutii who had just conquered greece. They came in force. massive, ungodly force. Full stack army of early legionary cohort and a general. the only defense this town had was the first level wooden fence. not an ideal situation. no fleet was nearby for evacuation of the forces, so there was no choice. fight to the death.

To this day i am proud of every single man who fought for me that day. nobody retreated, not once. Every single one died before the day was lost, and they sold themselves dearly.

as the battle begun, i knew there was no point in trying to hold the whole wall. if they got multiple breaches, it would be a slaughter and there was nothing to be done about it. If i stayed too close to the wall they would just spearfuck me before i could do anything, so i had to stay back a bit. Every single soldier i had, besides 2 town watches in reserve, were waiting (240 men, because town watch units are fucking big, but shitty). the brutii and their simple ai did the logical thing, move forward with 3 battering rams to break open the front gate and subsequent wall, with 2 of the three effectively backups in case of fire arrows.

Luckily, the AI isnt the smartest, and broke open the gate, and one section of wall immediately adjacent (or rather, adjacent enough i could still get it all as one big melee), but neglected to finish off the 3rd section it attacked, opting instead to pour through the open doors. My evil plan had succeeded in it's initial reliance on dumb luck, and the battle, several minutes in technically, was finally begun.


The entirety of my horde rushed forward, cohort at the front, outdated and ageless hastati just behind, backed by a mass of town watch. the brutii threw their entire army into those 2 gaps, but few men ever were engaged in battle thanks to the natural chokepoint the holes in the wall offered.

Soldiers met head to head. Swords clashed, shields batted away blows, the clink of metal on metal, the clang of sword on shield, the squish of metal rending flesh. These sounds filled the air that day. The smell of fresh corpses wafted through the winds, mixed with the sweat and blood of the combatants. Men fell, more pressed forward, filling the gaps left by their fallen brethren. corpses littered the battlefield, soon becoming so thick there was no longer solid ground to step on.

The battle raged on and on; hours must have passed. Spears and swords swinging and stabbing constantly, bodies trampled underfoot by fresh men of the Brutii eager to join the battle but meters away. The defenders began to falter. Those who were near the back ranks of their formation found themselves within spitting distance of the enemies. The few brave souls at the forefront who had yet survived were fatigued by the slaughter. The Brutii never ceased, they were gaining ground, and soon there would be no soldiers left to fight them. The order was given, Retreat to the town center. The fight The town watch managed to break off the engagement, but the Legionnaires who never left the front lines stayed. They were less than 10 in number, and they knew their time was done.

While their comrades retreated to catch their breath for the final stand, the legionnaires planted their heels and stood, Shields raised, and swords at the ready for one final fight, Heads held high as they stared death in the face, and spat. they were surrounded, they were killed. But none died without a new companion to join them on the path to hell.

also, i forgot that i did have one unit of peasants i had managed to run off before the battle had begun, but they were with the reserves. anyway, back to the overly dramatic story telling

Ahem...

The battered watch retreated behind their brothers who had sat in reserve, eager to catch a breath before the battle began anew. behind them followed a host of legionnaires... bearing the enemy colors. The fresh watch were disheartened, seeing so few of their brothers return, with a still seemingly endless tide of green marching forward. They steeled themselves for the charge, knowing full well from the pre-battle that they were going to die that day. Every single one resolved to fight to the death.

The enemy advanced slowly however, the men in front panted visibly, and many sported glancing wounds which bled clear as day. Perhaps there was hope yet for victory! perhaps the tide had finally reached reached its limit! But no, this was not the case, for soon fresh men were spotted pushing the wounded aside and sprinting forward, eager to join the battle they could only smell from their deep positions in the ranks.

they ran forward, disorganized, spread apart, undisciplined. One, two, five at a time hit the ranks of the first fresh rank of Watch, and each man was met with a wall of spears. Their eagerness was their undoing. By the time the exhausted horde reached their ranks, pushed forward by generals unwilling to allow any respite against the staunch defenders, the Watch was more than ready, and dozens fell to the initial clash. None had looked to the right however, and soon the second wall of Watch had joined the fray, killing dozens more in the charge, and even killing the enemy leader who, impatient with his army, had worked his way to the front. A Fool He Was!

With his death, the exhausted horde tried to run, convinced they could not win against these indomitable defenders. The Watch would not just let them flee however, they had killed more than half of the defenders already, all of whom honorable soldiers, and the Watch was eager for revenge. Hundreds were trampled and stabbed as they tried to retreat. Screams mixed with battle cries as the cowards tried to escape with their lives, and failed. But this counter-charge was the final nail in the coffin, for miraculously there were still a few of the enemy who had not yet seen battle! enough to match the original defenders in number, and fueled by a calm fury at seeing so much death at what was believed to be a one-sided battle.

No longer was this a clash of armies, this was a slaughter of vengeance. These veterans of the enemy hacked and slashed through the defenders with horrific ease, pushing all the way back to the town center where the few men who survived the initial clash were finally rested enough to rejoin the fray. Once again, they had the advantage of a flank, but the Attackers were no fools. Every one was a veteran, and they knew these tricks. The flank attackers found a disciplined wall, and the few remaining defenders were cut down.

At the end of this day Three thousand men were dead in the streets. from lowly peasants who had grabbed daggers and volunteered to fight the desperate battle, to seasoned veterans of a bygone era, every one of the 500 defenders lay dead, but not before killing five times their number of the treacherous brutii, and even one of their highest generals!

Every soldier that fought there was a hero, and every single one deserves their rest in paradise. Sleep well heroes of Salona. Sleep well.

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Aaaaaaaand that is why i really shouldn't stat waxing poetic about some inconsequential videogame/tabletop game moment when i have work i need to be doing. I wind up putting the creative effort into the videogame story and then get tired of writing so i dont do the 10% of my final grade college assignment due by 2:30 tomorrow. Eh, its just critical thinking class, its first term, and im still in goddamn high-school so im allowed to fuck up



You put any story i have to shame. Bravo good sir, bravo.