Unfortunately their comment was purged in the server maintenance but whoever had said up the difficulty was 100% correct.SweetShark said:If you stop then you will miss the awesome Boss fights.
A hint: It isn't about go in circles in these fights.
Also it's beautiful lore of the game near the end of the game is glorious.
How is that game? I've had it on my wish list forever and was so tempted during that sale.aegix drakan said:Invisible Inc, because it was 6 bucks and looked like a turn based tactical stealth game, two genres I love, so why not.
I have hundreds of hours in Starbound, played it since the beta first released and I've enjoyed it - but ultimately it wasn't what I hoped it would be. It's just missing something that Terraria had with the sense of progression or how items function. It's always more fun with friends though, like many of those kinds of games. Once you play it with friends, single player becomes a lonely and boring affair. I even started a server after the last big patch but after a week or so my friends were ready to move on to other games. For me, I could just dig up and collect ore for days feeding my virtual OCD collector-hoarder habits.Igor-Rowan said:My most recent purchase was Starbound, the new update got announced so I decided it was finally time to check this one out, also helped that it was made by Chucklefish, the studio that published Stardew Valley, one of my favorites last year.
I'm assuming Far Cry 2 came with the pack. If so, prepare your anus. 3 (without Ziggy's Mod) and 4 are walks in the park. 2 is much more immersive than any of them and the harshest of them all. But it has its own overall style and feel that 3 and 4 just don't have.Saelune said:Well, the Far Cry series was on sale on Steam, so I got it, cause I liked 3 and 4, and wanted to try the others.
I fucking know, right? >_>Saelune said:However it does make me wish Mercenaries 3 would be made. DAMN YOU EA! *shakes fist*
I've played a few of those games (Escha and Logy, and Mana Khemia 2) and I've been eyeing this one. I'm not interesting in getting one of Koei's shoddy PC ports, but I have a PS4 Pro as well that could use a few more games for its library. How does Firis compare to the others? Does it have some new mechanics? Is the character support/vanguard still a part of the combat? I've been having trouble finding reviews for it online, so I'd appreciate it.Wings012 said:Atelier Firis. I was a big fan of the games in the PS2 era, but stopped getting consoles after that. Having missed out on 6 Atelier games since, I'm happy that the series has made it to PC. Hope the 6 I missed get ported sometime too.
Atelier Sophie was not without issues, but I enjoyed the whole low key approach it had.
Firis is largely an improvement if you ignore all the technical issues and the fact it runs like ass. But even with weird flickering shadows it is playable and I will overlook it to enjoy my item crafting. The game just feels more motivated and there's places to explore and go as opposed to just hitting the same few gathering spots in random blocks of map.
And as far as lower budget JRPGs go, Atelier is one of the better ones. It's far better than Neptunia at least.
Ah, I just got that. I'm still finishing Hollow Knight, but that's next on my list if I don't get lured back into playing more Bloodborne. I heard it does a great job at straying from a more predictable JRPG story formula. I'm curious to see how that's done. Truth be told, the last Tales game I actually finished was Tales of Phantasia for the Super Nintendo, but I'd love to get back into the franchise. I imagine I'll have a lot of new mechanics to learn.Estarc said:Tales of Berseria. I've never played a game in the series, from what I hear it was going downhill by the time the series came to my attention, but I liked the look of this one from the first time I saw it and I figured it might well be the last game in the series, and I wanted to try it, so fuck it.
Really glad I did. Only about 20ish hours in yet, but I love it so far. Games looks really good, love the art style, and the characters are really likable. It is a fantastic localisation as well, the English voice actors did an amazing job in my opinion. Though if you are allergic to English you can choose between English and Japanese audio every time you boot up the game. But yeah, I've just had such a fun time with it, the story and the characters.
Well I've only played the Iris and Khemia line, so I can't compare it to Escha/Logy. The battle system is worse than Mana Khemia's, but is an improvement over Sophie's. There's less time cards and no support swapping and all that makes me kinda sad. There's a chain system and a bigger emphasis on item usage. In Khemia you could more or less just beat the shit out of everything straight, but in Firis you better know and use your bombs.sageoftruth said:I've played a few of those games (Escha and Logy, and Mana Khemia 2) and I've been eyeing this one. I'm not interesting in getting one of Koei's shoddy PC ports, but I have a PS4 Pro as well that could use a few more games for its library. How does Firis compare to the others? Does it have some new mechanics? Is the character support/vanguard still a part of the combat? I've been having trouble finding reviews for it online, so I'd appreciate it.Wings012 said:Atelier Firis. I was a big fan of the games in the PS2 era, but stopped getting consoles after that. Having missed out on 6 Atelier games since, I'm happy that the series has made it to PC. Hope the 6 I missed get ported sometime too.
Atelier Sophie was not without issues, but I enjoyed the whole low key approach it had.
Firis is largely an improvement if you ignore all the technical issues and the fact it runs like ass. But even with weird flickering shadows it is playable and I will overlook it to enjoy my item crafting. The game just feels more motivated and there's places to explore and go as opposed to just hitting the same few gathering spots in random blocks of map.
And as far as lower budget JRPGs go, Atelier is one of the better ones. It's far better than Neptunia at least.
Interesting. Lots of it sounds similar to Escha and Logy, but the idea of making items more essential sounds like an interesting challenge. Maybe it can teach me not to be such a hoarder with my items.Wings012 said:Well I've only played the Iris and Khemia line, so I can't compare it to Escha/Logy. The battle system is worse than Mana Khemia's, but is an improvement over Sophie's. There's less time cards and no support swapping and all that makes me kinda sad. There's a chain system and a bigger emphasis on item usage. In Khemia you could more or less just beat the shit out of everything straight, but in Firis you better know and use your bombs.sageoftruth said:I've played a few of those games (Escha and Logy, and Mana Khemia 2) and I've been eyeing this one. I'm not interesting in getting one of Koei's shoddy PC ports, but I have a PS4 Pro as well that could use a few more games for its library. How does Firis compare to the others? Does it have some new mechanics? Is the character support/vanguard still a part of the combat? I've been having trouble finding reviews for it online, so I'd appreciate it.
Crafting is a lot different than Iris/Khemia in that there's a bit of a minigame involved instead of just slapping items together and in Khemia's case, messing with the wheel. You assemble ingredients in a grid, and you can use catalysts which add bonuses for filling up certain squares.
Each item also has its own exp bar, leveling up to 4 times. The more proficient you are at creating an item, the more you make, the more traits you can transfer from the ingredients and you unlock the ability to rotate ingredients within the crafting minigame. Some items are grouped, so by crafting one you gain experience for all items within the group.
There's a butt load of random sidequests you can get throughout the game. They are fairly arbitrary and aren't particularly written with scenes or anything. Just something extra to do to gain rewards. Money and idea points.
Idea points is a currency you can use to unlock crafting recipes. There's two ways to unlock recipes - either by following the clues in your recipe book, which will have comments like "If I harvested more of X" or "If I made more of Y" and other stuff. If you want the recipe immediately, you can spend idea points to unlock it. But you can't just spam idea points to unlock every recipe ever, you still need to find the initial inspiration for the recipe which is triggered in all sorts of ways.
The first part of the game has a time limit - but it's pretty generous. The goal is to reach a certain city and pass an alchemist exam. After you do that, the credits roll and stuff but there's till more to do. The time limit is gone, your character decides to go search for a goal in life and off you go. And well, increase friendship levels with all your potential party members. Kinda like Mana Khemia in that sense, where you build your friendships up throughout the school year. Here you gain friendship by just taking them along with you, exploring, fighting, leveling and you eventually unlock scenes and quests.
I haven't finished either but am amazed at how much the graphics improved in a very short time. FC3 (PC: HD 7970) is amazing looking but FC4 just bumps it up that much on PS4. I do read that the story in 3 is better and I think Jason a compelling hero that so far is missing in the hero of 4. But I want a helicoptor! And I got Primal too: I think I'll get a flying dinosaur so... that is different!PainInTheAssInternet said:Far Cry 4. Liked Far Cry 3 a lot. Saw it in the bargain bin.
It's an improvement over FC3 in all the small details, but falters in the big detail. The story just isn't as compelling and a large part of that is it's trying to retrace FC3's steps. There are several blatant "references" to it up to and including a carbon copy of the mission where you kill the right-hand man. There are a shitload of signature weapons, the single greatest one unlocked by freeing all the radio towers meaning you're guaranteed to get it, but the other good ones are a pain to get. The Bushman in particular.
Other than that, it's an improvement and I'm glad I got it at 66% off.
EDIT:
I thought the complaints against Jason in FC3 were harsh, hating him just because he was a SoCal fratboy (seriously, the rage was disquieting). That being said, Jason had a personality and opinions (to a degree). Ajay Ghale has nothing. He's a half-step up from Gordon Freeman. However, he has a voice so it's really strange he never uses it. He could have solved many of the problems if he only showed some initiative, or even any character.