Inspired on @gyrobot comments about how female representation on Japanese games is different than in the western games (heavily paraphrasing), I am asking to this site's gaming experts who have kept up to date with the latest releases (specifically played them) some questions. If you're exceptionally experienced in a specific genre, niche or game market (like Japanese games), I'd like your answer to be focused on such category of games.
- Which changes in female characters have you seen from games you played two years ago (or before) to the games released in the past 2 years? (not caused by regionalization, I want to know about the original releases).
- Have been cases where no changes happened at all?
- Which change has been more frequent? Or is the most frequent case that they have not changed at all?
Some examples of the changes I want to know about are: appearance (are the NPCs more or less sexualized? what about playable characters? what about the villains?), ratio (are there more or less playable female characters? and NPCs? and enemies?) and narrative (how have their personalities changed? are they more empowered? has "being a girl" become the main thing that makes them different from the other characters?)
- Which changes in female characters have you seen from games you played two years ago (or before) to the games released in the past 2 years? (not caused by regionalization, I want to know about the original releases).
- Have been cases where no changes happened at all?
- Which change has been more frequent? Or is the most frequent case that they have not changed at all?
Some examples of the changes I want to know about are: appearance (are the NPCs more or less sexualized? what about playable characters? what about the villains?), ratio (are there more or less playable female characters? and NPCs? and enemies?) and narrative (how have their personalities changed? are they more empowered? has "being a girl" become the main thing that makes them different from the other characters?)