Ultratwinkie said:
squid5580 said:
Ultratwinkie said:
sarge1942 said:
i liked both but i spent about 10 times longer playing 3, and i didn't even bother finding every place in new vegas so i guess Fallout 3 would be better. If new vegas wasn't so linear at the beginning and wasn't littered with caza-whatevers i would have playn through alot more of it, that and it needed more places, in Fallout 3 there was literally a place on every square, and nearly all of them had something unique to offer... looking at my post it appears that i actually found alot of ways that Fallout 3 is better (in my opinion) although i think new vegas had more potential.
You DO realize the west coast is low density areas right? "The lack of places" IS the real West coast. Did you honestly expect a huge metropolis in a fucking desert? Where states continually fight over the legal right to water?
MiracleOfSound said:
from a post I made on another forum:
I've been playing New Vegas a lot and now have 2 and a half playthroughs done, about 100 hours in total. After this short amount of time, I feel like I've seen everything the game has to offer. Most map markers are hugely disappointing, consisting of shacks with nothing but an empty bottle, a campfire on a hill, an airport terminal with nothing but two cases of caps and some radscorpions, a few caves with not a single piece of loot or backstory in them... it feel so empty compared to the Capital Wasteland which had something new, unique and interesting over every hill.
There are sweet fuck all large, dungeon like areas to explore.
There are no huge, detailed interiors like Nuka Cola Plant, Capital Building, Red Racer Factory, Springvale Elementary, Roosevelt Academy, The museums of History and Tech, National Archives, LOB Industries, Hubris comics... this was my favorite part of fallout 3 and all we have in New Vegas are a few vaults, 4 Casinos, Repcomm and an empty sewer. Very disappointing.
The dialogue and writing are much better in NV and sure, there are more quests but most of them just involve 'travel to point A talk to 'x', watch long loading screen, travel back'. F3 had less quests but the ones it had were amazing and much longer... Reily's Rangers, Tranquility Lane, Oasis, Take It Back, The Superhuman Gambit, Wasteland Survival Guide, Stealing Independance, Trouble On The Homefont... all great. New Vegas had the Vault quests which were fantastic but none of the others were (to me) as memorable.
Doing the Camp McCarran and Freeside quests is horrible because of the excruciating load times. So much going in and out of areas and they don't even give us travel points inside the Strip and McCarran which is just bizarre. The load times are twice as long as they were in F3 too.
And then there's the atmosphere... Fallout 3 was haunting, beautiful and soulful. Standing on a ruined flyover watching the sun set over the burnt out forests and ruined Washington monument was just sublime. Nothing in Vegas gave me that same feeling or immersed me in its atmosphere like f3 did at any given moment. Just sand, sand, red rocks and more sand.
Now don't get me wrong... I still love New Vegas more than 99% of games and there are areas it improves over F3. Better combat, better dialogue, better sound, better characters and story. But to me it falls short of its big brother in many areas. I went back to the Capital Wasteland this week and was surprised how much better it looked, felt and played.
Look up.
Them choosing the wrong location to host a Fallout game is not a very good excuse. It doesn't make the game any better or the complaints less valid because "they went with realism derp".
How is it wrong? Ever? Because they chose to be realistic in their world? Where time ravages the landscape?
StealthMonkey43 said:
OakTable said:
StealthMonkey43 said:
Fallout 3, by far, everything was better, dialogue, the radio stations by far, the cities (NV cities were dull empty and consisted of just a bunch of unnamed NPCs), the wasteland is much more interesting, some "locations" in NV consisted simply of an abandoned shack and a never inhabited bed (this made up about 1/3 of the locations), the quests and characters were much more memorable (really pretty much every quest in NV was boring, FO3 had you assassinating people for an old man, blowing up towns, murdering an entire skyscraper worth of people, going back to your vault and solving the problems, etc. I can't even remember a single quest in NV tbh...), the story was more original (you're near death and are on a trail of revenge, sooo original...), a better, grittier atmosphere, reputation is just awful and has many irritating flaws, karma in NV is broken (no karma loss for killing humans but you gain karma for killing ghouls...?), and not to mention the glitches, oh god, the glitches...
I can't really help but think the people who like NV better are just thinking it because of old Fallout and Obsidian nostalgia, as FO3 is really the better game in every respect.
Hahahah, NO.
You tell me straight to my face this is good dialogue. Come on, tell me this is not at all retarded.
EDIT:
Macrobstar said:
See for me its the opposite, fallout new vegas was the shiity fallout game, there was very little atmosphere or the urge to explore like the originals had, plusa exploring was made very difficult by various factors, it had the colour but thats about it and it played more like an action game
There's that exploration thing again. I don't remember exploration being the main draw of Fallout 1 and 2. I thought it was talking to interesting characters and doing things in different ways with completely different characters. You know, ROLE-PLAYING? I promise you all of my life savings that if I made a hiking simulator, I would steal away ALL of Bethesda's fans.
cherry-picking one line of dialogue out of thousands does nothing to disprove my dialogue point, yet alone all my others...
Oh really? How about another?
PC: I AM LOOKING FOR MY FATHER, HE IS A MIDDLE AGED MAN.
Peron: Oh! he is at the bar.
Please tell me where the hell any intelligence is in this dialogue? Better radio stations? Fo3 had 3, 2 of which play crap and the other is plain annoying.
Karma doesn't mean shit in fallout. At all. No one cares about your inner soul just like the media doesn't care that a woman has "a good personality."
All the quests fin Fallout 3 were brain dead. Why blow up a town for an old man who wants to view NOTHING? In fact, where the fuck did he get his money? Where? Nothing makes sense in fallout 3.
Those are only a few examples, many of the ones in Fallout New Vegas don't require the skill either... when I said dialogue I really wasn't talking about one or two examples where something required some intelligence when it really wasn't that intelligent.
I found that characters in FO3 had much better personalities, you had the douche bag, the pure evil guy, the quest givers, the weird guys, the people trying to make the best of everything, in New Vegas the characters just felt bland (perhaps it was because 9/10 of the characters were unnamed NPCs, one of the main reasons why the casinos were awful), also the responses in Fallout 3 are much more original, you can respond, politely rudely, somewhere in between, or just get information. In New Vegas I felt the responses lacked any emotion, they were imply vanilla "get more information choices."
I don't know about you, but I (and many others who even liked Fallout New Vegas otherwise better) preferred FO3's stations by far. GNR was one of the best stations in a game; the music was some of the best and the other skits and things were humorous. It's the apocalypse, you think you'd want a sort of relaxed DJ who is humorous to help you take your mind off it. Again, New Vegas' radio stations were bland, I don't remember any of the names, as all they did was just play music, which also was not nearly as good IMO.
Karma might not have much bearing but it still does affect things. Hell, for some choices in New Vegas, I really, really wanted to do them, but they required low karma. I somehow had high karma, though I had killed and robbed tons of people. If they were going to screw karma up so bad, they might as well have just scrapped it all together, rather than make it mandatory for some paths.
I found the quests much more memorable, the only decent quest in NV was beyond the beef, which I didn't like, as there was no way to redo the speech challenge so I had to take a completely different, much worse path. In Fallout 3, your actions determine your path, not your skill in dialogue. I remember it from somewhere but forget where, but I believe Tenpenny found the tower abandoned and sold the rooms out which is how he's wealthy. This is a quote from the wikia page on Tenpenny: "An 80-year-old Englishman[1] turned American entrepreneur, the man who discovered the tower saw it as an opportunity to provide residents with a standard of living enjoyed by the affluent in the days before nuclear Armageddon."
This is not even addressing the terrible rep and bugs of NV.