Your opinion on Fallout: New Vegas VS. Fallout 3

Echo136

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Feb 22, 2010
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Fallout 3 is more open and allows for more exploration. Fallout New Vegas was linear but with a better story. I was fast traveling back and forth to New Vegas every 5 seconds so I could complete a quest, where in Fallout 3 I would just wander out into the wasteland and hardly find the need to fast travel unless its to the opposite side of the map. The only reason I started a second playthrough of New Vegas was so I could get the hardcore trophy, which was the last one I needed.
 

Andrew_Mac

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Feb 20, 2011
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I bought new vegas yesterday. Been playing it last night and most of today. Its a fun game. Having not played fallout 3, i can't say if thats any good. But New Vegas is pretty good. I've heard its very buggy, but the only thing thats happened to me so far is i got stuck in a tree once. thats it. I'm not very far through it of course, but seems alright so far. It's got me interested in the genre.
 

SuperCombustion

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Aug 10, 2010
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Fallout 3 has alot of items, alot of depth, story, enemies, overall it has better feel, a better map and more immersion.
Fallout NV has better weapons, better items, better quests, skills, tougher enemies but the map is a little too bland, instead of the broken buildings and shattered towers you get a couple of gas stations.

They are both equally good if you compare the pros and cons, but I'd say new vegas is better because it dosent freeze up on me T_T
 

Catchy Slogan

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Jun 17, 2009
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MiracleOfSound said:
Pretty much my thoughts exactly, but one thing I want to add is that the strip (onces I found out how to get into the damn thing) was dissapointing. The kept hyping up the Vegas strip and it even looked much better in the opening cinematic, but all it was was about 5 houses, split up into two seperate areas, and barely even long.
 

MiracleOfSound

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Jan 3, 2009
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Catchy Slogan said:
MiracleOfSound said:
Pretty much my thoughts exactly, but one thing I want to add is that the strip (onces I found out how to get into the damn thing) was dissapointing. The kept hyping up the Vegas strip and it even looked much better in the opening cinematic, but all it was was about 5 houses, split up into two seperate areas, and barely even long.
Not to mention the lack of a fast travel point, necessitating 3 or 4 load screens per 20 seconds of play in many cases.
 

Catchy Slogan

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Jun 17, 2009
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MiracleOfSound said:
Catchy Slogan said:
MiracleOfSound said:
Pretty much my thoughts exactly, but one thing I want to add is that the strip (onces I found out how to get into the damn thing) was dissapointing. The kept hyping up the Vegas strip and it even looked much better in the opening cinematic, but all it was was about 5 houses, split up into two seperate areas, and barely even long.
Not to mention the lack of a fast travel point, necessitating 3 or 4 load screens per 20 seconds of play in many cases.
And the gambling in game. It assumes I know how bets work in Casinos. And it goes through all the trouble of inventing a new card game and can't be bothered to explain it properly to me? That one may just be me, but I still don't know how to play Caravan. And for a game that's supposed to have a pretty heavy emphasis in the gambling part, it felt like they hardly tried.
 

squid5580

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Feb 20, 2008
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Catchy Slogan said:
MiracleOfSound said:
Catchy Slogan said:
MiracleOfSound said:
Pretty much my thoughts exactly, but one thing I want to add is that the strip (onces I found out how to get into the damn thing) was dissapointing. The kept hyping up the Vegas strip and it even looked much better in the opening cinematic, but all it was was about 5 houses, split up into two seperate areas, and barely even long.
Not to mention the lack of a fast travel point, necessitating 3 or 4 load screens per 20 seconds of play in many cases.
And the gambling in game. It assumes I know how bets work in Casinos. And it goes through all the trouble of inventing a new card game and can't be bothered to explain it properly to me? That one may just be me, but I still don't know how to play Caravan. And for a game that's supposed to have a pretty heavy emphasis in the gambling part, it felt like they hardly tried.
You gotta read the instruction book to get all the rules of Caravan. They did a poor job of tryin to explain it in game
 

Vkmies

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Oct 8, 2009
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What, this discussion again? Well...

New Vegas is better for me, because the story is actually satisfying and interesting. The touch of the developers felt. It was clearly designed by people who made the first two games. No killing off Harold and most importantly, Incredible amounts of references to the Master, New Reno etc. Iron sights were a welcome add, even if it didn't change the game gameplay-wise. It's harder. The faction-system works better. The Karma-system isn't annoying, or even relevant.
 

Terminate421

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Jul 21, 2010
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New Vegas had the better story, weapons, and difficulty

Fallout 3 had the better space, atmosphere, and DLC (So far)
 

DropHouse

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Nov 20, 2010
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I really felt that Fallout 3 really had a much better atmosphere of constant struggle for survival within the communities (such as big town/ Arefu) and I know NV had it in its story as to why there was less of a struggle, but I preffered the atmosphere of fear.
I also thought it had a better story line really, but I did find NV's gameplay so much better as well as the side quests (escpecially that one going through vault 11... I thought it was absolutely genius).
 

badgersprite

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Sep 22, 2009
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I would say that New Vegas is definitely better - it has a better story, more characters, more to do, more going on generally, and more interesting villains and conflicts - but I personally preferred Fallout 3. I had a better experience with it, and simply liked it more in the sense that, of all the things that there were to do in Fallout 3, I generally liked those quests, characters, or areas better.

So, yes, I think New Vegas is a better game, but I had a better time with Fallout 3.
 
May 4, 2009
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While I think both games are great, I have to give the edge to FO3. Why? It has Liberty Prime throwing nukes like footballs, and stomping all kinds of Enclave ass. I also liked the more personal, but admittedly kinda cliche, storyline of the main game.
 

Feylynn

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Feb 16, 2010
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RAKtheUndead said:
Feylynn said:
Little Lamplight may be another example of this though with different merits, I can't recall anywhere in Vegas with that kind of intrigue, especially when you consider the multiplier of the child and adult societies that big town brings to the picture.
I can't recall anything in Fallout: New Vegas that was as irritating, jarring or out of place as Little Lamplight. What made it worse was that it was a mandatory location in the game - making it the first time in a Fallout game where I've actually wanted to kill children, but without being able to do so. Little Lamplight was a complete disgrace and a disgusting piece of design.
Little lamplight was an interesting location with a unique society, a welcome change of pace. The only problems I had with it was that there wasn't much to do there. It also wasn't optimized for the Children of the Wasteland mod which required me to ignore any reference they made to my characters age, though the Child at Heart perk helped.

There is also mods if you played the PC version that would allow you to kill the inhabitants or console commands to virtually skip it outright.

You're under no obligation to have enjoyed it but I hardly think that qualifies it for bad design.
I personally disliked virtually the whole game in comparison to Vegas and Oblivion, design is almost the only thing it had going for it.