nuba km said:
the co-operation gym:
each puzzle is based on a different pokemon:
1. dusknoir (ice/fire/thunder/shadow punch)
the puzzle will be on ice and you have to slid to certain buttons to change a electric maze so you can light 4 lanterns and dusknoir will sometimes apeare and if you slid into him he punches you back to the start of the puzzle.
2. excadrill (sword dance/ earthquake/ metal claw/ rockslide)
you have to go through a tunnel system were you will wither fall through a hole or get sucked up it if it's above you if it is a dead end you have to fight a trainer who will have a drilbur or diglett
3. glavantula (thunderbolt/ electro ball/ agility/ bugbuzz)
it is a maze were you have to push over torches to burn away spider webs.
after that you will have to take me on in a rotation battle, when you win you get the team work badge which is in the shape of two hands shaking each other, you after wards can go to me to teach the punches to your pokemon.
entering battle phrase 'a perfectly united team can beat any challenge, even magicarps could beat arceus if they were working perfectly with each other'
if I win the battle phrase 'you need to know your foe and plan ahead'
if I lose the battle phrase 'Know you must ask did you win with brains or with muscles'
Sorry. Nice post. I like how every room is based on your pokemon and how your gym is based on thinking ahead. Its very personalised, but i would have thought you would specialise in a type. maybe ghost, knowing you.
A bug gym. My team:
Yanmega, Durant, flygon (it's bug-like) and venomoth.
''The speedy, skittering bug trainer!''
A gym based on hitting first and knowing what gives you the advantage, whether in status conditions or in stat lowering!
The whole gym consists of bug catchers and maniacs using status harming and stat changing moves. (mostly confusion in terms of status conditions, since you already have one because of the gyms design)
The gym has 3 rooms, one paralysis, one burn, and one poison. In each room, all of your party is either of these conditions, like in generation 5, poison does not affect you while you walk.
Healing items have been disabled, and the whole gym is a maze of thorns through which you must navigate with alot of dead ends and trainers. At the end of each room you must perform a reactions test in which you have to run forward at the right moment to grab a venonat. The venonat is dropped into a slot and the gate to the next room opens.
The rooms order
poison-->burn--paralysis
I am fought without status conditions, but that doesn't mean i won't throw them at you myself!
Team and movesets:
Yanmega: Hypnosis, bug buzz, air slash and double team
Durant: iron head, x scissor, thunder wave and aerial ace
Flygon: toxic, dragonbreath, double team and earth power
venomoth: sleep powder, bug buzz, energy ball and psychic
Badge: Chitinbadge
Before battle:
''Wha? Who're you? ... ... ... ... Don't talk much do you? I guess you're just wierd. But hey i'm Jack. We should battle. GO, YANMEGA!!!''
During battle, after first hit:
''I think faster than you-''
During battle, last pokemon:
''This one can really shift! You'll see-''
After winning:
''You'd better get training! Fast!''
After losing:
That was intense! Despite me hitting first, you still managed to beat my bugs! A quick bow to you, trainer! You earned: The CHITINBADGE!