Your Team Fortress 2 Loadout?

Silkyn

New member
Feb 25, 2010
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Scout: Shortstop, winger, V.sandman, bills, shades.
Solly: Rocket launcher, V.gunboats, disciplanery action, bills.
Pyro: V.backburner, V.axetinguisher, detonator, V.Pyro's beanie.
Demoman: Stickybomb launcher, Grenade launches, frying pan, bills.
Heavy: Minigun, V.sandvich, fists, Cheaters lament, shades.
Engi: V.frontier justice, V.wrangler, wrench/V.gunslinger, bills.
Medic: Medigun, solemn vow, crusaders crossbow, bills.
Sniper: Sniper rifle, kukri, V.piss, bills.
Spy: Strange Knife, V.Ambasador, V.Dead ringer, V.Fancy Fedora, Le party phantom (favorite hat ever).

This is my usual loadout it changes around for achievments and what not.

oh and I don't buy stuff, just drops crafting and the odd trade.

=)
 

BreakfastMan

Scandinavian Jawbreaker
Jul 22, 2010
4,367
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0
Let's see...

Scout: Shortstop, Pistol, Bat.
Soldier: Cow Mangler 5000, The Concheror, The Half-Zatoichi.
Pyro: Flamethrower, Flare Gun, Fire axe.
Demoman: Scottish Resistance, Grenade Launcher, Scotsman's Skullcutter.
Heavy: Tomislav, Family Business, Fists of Steel.
Engineer: Frontier Justice, The Wrangler, Wrench.
Medic: Syringe gun, Medi gun, Vita-saw.
Sniper: Sniper Rifle, SMG, Bushwacka.
Spy: Enforcer, Your Eternal Reward, Dead Ringer.

Think that covers everything. I have collected a crap-ton more items, but that is my loadout as of this moment.
 

Harlief

New member
Jul 8, 2009
229
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TheTygerfire said:
Vintage Vintage Vintage Vintage Vintage Vintage Vintage Vintage Vintage Vintage

Vintage
You could have saved yourself a lot of time not typing any of this, cos you know what? It's an extra word in the weapon's name and a different coloured font... whoopdedoo!

I love my Half Zaitochi and Charging Targe. I'm constantly changing knives as the Spy and I love the Jag wrench for the Engy.
 

AzureRaven

New member
Jul 21, 2011
296
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Scout: Soda Popper, Bonk! Atomic Punch, Bat/Sandman
Soldier: The Direct Hit, Righteous Bison, Shovel
Pyro: Backburner, Detonator, Axtinguisher
Demoman: Grenade Launcher, Scottish Resistance, Persian Persuader(Trying to reach milestone 1 for the targe)
Heavy: Tomislav/Brass Beast, Shotgun, Fists
Engineer: Frontier Justice, Pistol, Wrench for guarding/Gunslinger for combat Engi, or so I call it
Sniper: Sydney Sleeper, Razorback, Bushwacka
Medic: Syringe Gun, Medigun, Saw
Spy: Ambassador, Knife, Cloak Watch(Not sure the exact name, the last two items are the base ones though.)
 

ElNeroDiablo

New member
Jan 6, 2011
167
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Lemme see...

Scout: Soda Popper, Winger, Atomizer.
Soldier: Cow Mangler, Righteous Bison, Shovel
Demo: Default Grenade Launcher, Sticky Jumper/Default Stickybomb Launcher/Splendid Shield/Charge 'n' Targe (swap depending on sit), Ullapool Caber.
Heavy: Tomislav/"Strange" Minigun/Natasha (depending on situation), Sandvich/Family Business, Fists/Of Steel (normally to survive a battlement run on 2fort).
Pyro: "Gojira" (Degreaser), Flare gun, Backscratcher.
Engie: Shotgun, Wrangler, Southern Hospitality.
Medic 1: Medigun, Syringe Gun, Amputator.
Medic 2: Quick-fix, Overdose, Solemn Vow.
Sniper 1: Rifle, Razorback, Tribalman's Shiv (for spy-laden maps)
Sniper 2: "Sydney Screw You!" (Sleeper), Darwin's Danger Shield, Bushwhacker, Ol' Snaggletooth (Piss-Sniper troll on sniper-infected maps, damn powerful with a good medic or two).
Spy: L'etranger, Your Eternal Reward, Cloak and Dagger, Familiar Fez (fun to use on 2fort Dusty2 & Desert2, Egyptian-themed variants of 2fort).

To those who hate Snipers using Croc-O-Style, I give you a hearty "Up Yours!" :p
 

r0kle0nZ

New member
Apr 2, 2011
92
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Let us see what I have in store...

Scout: Shortstop, Mad Milk, Holy Mackerel, with Milk Man

Soldier: Positively Inhumane Rocket Launcher (764Kills), Vintage Gunboats, Disciplinary Action, with Vintage Killer's Kabuto.

Pyro: Flamethrower, V. Flare Gun, V. Axtinguisher, with Handyman's Handle

Demoman: Scottish Resistance, Grenade Launcher, Ullapool Caber, with V. Hustler's Hallmark

Heavy: Scarcely Lethal Natascha (31Kills), Family Business, Eviction Notice, with G. TS Aperture Labs Hard Hat

Engineer: Frontier Justice, V. Wrangler, Jag, with G. TS Aperture Labs Hard Hat

Medic: V. Blutsauger, Medigun, Bonesaw, with Ze Goggles (NOTHING)

Sniper: Sniper Rifle, Darwin's Danger Shield, Kukri, with V. Ritzy Rick's Hair Fixative

Spy: Enforcer, Truly Feared Knife (243Kills) V. Cloak and Dagger, with G. Noh Mercy

I usually switch out my Soldier with Liberty Launcher set and the Spy with the Your Eternal Reward Set, but that's it currently.

Yes, I play a lot. A lot more hats then that too.
 

Siuki

New member
Nov 18, 2009
706
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0
*pulls up TF2 Backpack Examiner*

Lesse here...

Scout: Scattergun, Strange Pistol, Vintage Sandman

Soldier: Rocket Launcher, Strange Shotgun, Vintage Equalizer

Pyro: Degreaser, Strange Shotgun, Vintage Axtinguisher

Demoman: Grenade Launcher, Vintage Chargin' Targe, Strange Eyelander

Heavy: Tomislav(Currently used for VSH, normally run Minigun), Vintage Sandvich, Gloves of Running Urgently

Engineer: Strange Shotgun, Strange Pistol, Vintage Southern Hospitality

Medic: Vintage Blutsauger, Medigun, Solemn Vow

Sniper: Sydney Sleeper(Currently used for VSH, normally run Sniper Rifle), Darwin's Danger Shield(Currently for VSH, normally run SMG), Kukri(Currently for VSH, normally run Vintage Tribalman's Shiv)

Spy: Enforcer(Just put it on. Haven't got a chance to test its OP-ness), Knife, Vintage Dead Ringer

My loadout changes a bit depending on whether I'm playing regular TF2 or Versus Saxton Hale Mod. Besides that, I change loadouts on a whim.
 

ryai458

New member
Oct 20, 2008
1,494
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Scout:force-a-nature,bonk atomic punch, sandman
Soldier:Cowmangler 5000, shotgun, market gardener
Pyro:backburner, shotgun, axtingiusher
Demoman:loch n load, sticky, eyelander
Heavy:brass beast, sandvich, boxing gloves of killing
Engie:frontier justice, southern hostpitality
Medic:quickfix, overdose
sniper: sydney sleeper, backshield
Spy:dead ringer
 

pearcinator

New member
Apr 8, 2009
1,212
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Scout - Shortstop, Mad Milk, Fish-bat and Milkman Hat (+25 hp bonus)
Soldier - Liberty Launcher, Reserve Shooter, Equilizer and Parasite Hat
Pyro - Strange Flamethrower, Detonator, Homewrecher and Brain Slug Hat
Demoman - Grenade Launcher, Strange Sticky-bomb Launcher, Ullapool caber and Genuine Conjurers Cowl
Engineer - Frontier Justice, The Wranger, The Jag and Proof of Purchase Hat
Heavy - Strange Minigun, Sandvich, Gloves of Running Urgently and Vintage Hound Dog Hat painted gold (Fat Duke Nukem)
Medic - The Overdose, The Quick-Fix, Solemn Vow and the Otolaryngologists Mirror Hat
Sniper - Sydney Sleeper, Darwin Danger Shield, Bushwhacka and Croc Hat (can't be killed by headshots bonus)
Spy - Eternal Reward, Invisibility Watch, Le'tranger revolver and Familiar Fez Hat (quiet decloak sound bonus)

I have almost 1 of every weapon and almost 1 (class-specific) hat for each class (only missing one for Soldier and Engy). My favourite class is the Spy followed by the Pyro.
 

ydkwidrmw

New member
Aug 6, 2009
84
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Scout - Scatter, Pistol, Holy Mackerel
Solider - Blackbox, Righteous Bison, Equilizer
Pyro - Backburner, Detonator, Postal Pummeler
Demo - Sticky, Grenade, Frying Pan
Engineer - Shotgun, Wrangler, Jag
Heavy - Minigun, Sandvich, GRU
Medic - Syringe, Medigun, Solemn Vow
Sniper - Sniper Rifle, Jarate, Bushwacka
Spy - Saharan Spy / Enforcer, DR, YER
 

Loop Stricken

Covered in bees!
Jun 17, 2009
4,723
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Kalezian said:
You laugh at it now, but have you ever gone up against a ubered Pyro?


its not pretty.
Second-to-last match I played? Neither Medic knew how to uber. Literally, they couldn't speak English and had no idea what people were shouting about.
 

ydkwidrmw

New member
Aug 6, 2009
84
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Deshara said:
Only one I actually use that I'm consistant with is Demo: Targe, Nade launcher, and hand nade. At any possible occasion, I will blow myself up along with someone else with the hand nade. because it's awsome.
Before a recent patch, you could equip the sticky jumper which had a "no explosive damage on self" bonus. You could walk right up to someone with the grenade stick, blow them up without causing damage on yourself. It was hilarious.
 

Lawlhat

New member
Mar 17, 2009
102
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Scout: Scattergun, Pistol, Candy Cane
Soldier: Black Box, Shotgun, Equalizer
Pyro: Backburner, Flaregun, Powerjack
Demoman: HHHH, Splendid Screen, Grenade Launcher
Heavy: Brass Beast, Sandvich, KGB
Engineer: Shotgun, Wrangler, Southern Hospitality
Medic: Blutslauger, Medigun, Ubersaw
Sniper: Sniper Rifle, SMG, Tribalman's Shiv
Spy: Ambassador, Cloak and Dagger, Strange Knife
 

cp2u

New member
Jul 28, 2009
88
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Scout: Soda Popper, Winger, Boston basher.
Soldier: Black Box, Buff Banner, Equalizer.
Pyro: Degreaser, Shotgun, Axtinguisher (Alt: backburner, Shotgun, homewrecker).
Demo: Grenade Launcher, Stickybomb Launcher, Ulapool Caber.
Heavy: Minigun, Sandvich, Fists.
Engineer: Shotgun, Pistol, Jag.
Spy: Ambassador, Knife, Dead Ringer (Alt: Saharan spy set with Cloak and Dagger).
Sniper: Sniper Rifle, Razorback, Tribalman's Shiv.
Medic: Medigun, Overdose, Ubersaw.

Sometimes I change it up, but usually this is how i go.
 

kane.malakos

New member
Jan 7, 2011
344
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Scout: Scattergun, Mad Milk, Sandman, though I change it a lot
Soldier: Original, Reserve Shooter, Equalizer
Pyro: Degreaser, Flare Gun, Axtinguisher
Demo: Sticky Launcher, Grenade Launcher, Half-Zatoichi
Heavy: Strange Natascha, Sandvich, GRU
Engie: Frontier Justice, Pistol, Jag
Medic: Needle Gun, Medi-Gun, Ubersaw
Sniper: Sniper Rifle, Jarate, Bushwhacka
Spy: Enforcer, Dead Ringer, Knife
 

Klepa

New member
Apr 17, 2009
908
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Depends a lot on who I'm playing with, the map, and which team I'm on.

Brass Beast sucks when you're attacking, you're almost immobile when firing, and the spinup takes so long, everyone gets away. But if you're defending, you can set yourself up so that people run to you, and you don't have to run after them.

Similarly, I only use kritzkrieg when I have a friend who's playing demo/soldier/heavy, yet if we're attacking, I might still use the normal medigun. Similarly, amputator + crossbow is good when the enemy has loads of pyros, because the health regen pretty much negates burning damage. Ubersaw for tight maps, where I get more opportunities to hit someone with it.

The only class I don't really change my setup much anymore, is demo. Grenade Launcher, Scottish Resistance, and half-zatoichi.
 

Euphbug

New member
Mar 31, 2009
188
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ATM my normal set up for each class are:

Scoot: Scattergun, V. Lugermorph, and the bat (sometimes a sandman, but normally a bat)
Always loved the vanilla scout set up.

Soldier: Black Box, Reserve Shooter, V. Equalizer
The bonus health with the black box is great for longer battles, and I just recently fell in love with the Reserve Shooter.

Pyro: Degreaser, Shotgun, Postal Pummeler (aka, Axtinguisher with mailbox skin)
Classic puff and sting pyro, murdering everything that comes close.

Demoman: Either pull vanilla with stickies and a frying pan, or demoknight with V. Charge N' Targe, Loch N' Load, and V. Eyelander.
Always love playing Demoknight but will go stickies to get any sentry work done for the team.

Hoovy: Minigun, V. Sandvich, G.R.U. (Gloves of Running Urgently)
Good ol' Minigun, never really loved anyother heavy gun over it.

Engie: Shotgun, V. Lugermorph, V. Gunslinger
Not much of a defense camping engie in most cases. Besides who doesn't love that little ol' gun.

Medic: Needle Gun, Medi Gun, Ubersaw
Just have that ubersaw just in case, otherwise normal uber for me.

Sniper: Sniper Rifle, SMG, Kukri
Nothing but vanilla, sometimes I do take out the Jarate if needed though.

Spy: Enforcer, Knife, Dead Ringer
I am a horrid spy for the most part, so mostly just dead ring and over powered pistol most enemies (don't play much spy anyway).