Dittocomadorcrack said:SameInternet Kraken said:Yeah I'm calling bullshit on this.
Dittocomadorcrack said:SameInternet Kraken said:Yeah I'm calling bullshit on this.
Nop. The Huntsman is a non-AoE projectile based weapon. Past close range the projectile is completely avoidable, and hitting with it relies on the enemy maintaining a predictable movement pattern. In other words, hitting with the Huntsman outside of close range is guessing. It relies on the target, not the firer. Meanwhile the sniper rifle is instant, which means it will always hit the target (provided you don't miss yourself) regardless of other issues. If you don't screw up, it's unavoidable. It relies on the user, not the target. And that's what sums it up really... To hit anything with the huntsman you need to rely on it being stupid enough to move predictably, or you being lucky enough to just guess (which is luck, not skill) where the target is going. It's unreliable and completely dependent on luck.comadorcrack said:And where the objectiveness?
If I told you I got 24 kills in one life with the Huntsman would hat change your mind?
W+M1 pyros fail. Good pyros don't. Learn to play.Dr Grimoure said:Ok here is a list of classes and some of them may have tips that I had conviniently lieing around:
1.) Pyros are fail. Any moron with half a brain can play them. They are the definition of noob. If they use backburner as well then they are an "Uber Noob".
Based on the rest of your post I'm gonna guess you're just parroting that, and honestly have no idea what that really means.Dr Grimoure said:2.) Snipers are a great class. One of the more challenging classes to play. However if they use a Huntsman they rely on pure luck, hence the name lucksman. Learn to get headshots while moving. It is an invaluable asset.
Learn to play. Both are useful assuming you know what you're doing... Which I'm guessing is your problem.Dr Grimoure said:3.) Spys are backstabbers. If they use Dead-ringer or Cloak and Dagger in an arena match they are considered pathetic. Only use the default set up for watches. Use the normal gun as well unless you are excellent on getting headshots.
Medics can fight. The thing is that healing is usually more helpful, but in specific situations fighting does more... It's not a "never" thing.Dr Grimoure said:4.) Medics heal... That is really it. Do not heal the moron, and never go battle medic unless you are the last one standing.
I'd say "learn to play" but it feels redundant at this point. Bad engies sit there and whack away at their sentries all day, good engies move.Dr Grimoure said:5.) Engineers are useful, but are a pussy class. They rely on getting kills from idiots.
If you're playing heavy as a W+M1, you're going to die fast.Dr Grimoure said:6.) Heavy. Another W+M1 class. Really useful in holding down an enemy position, always look around you and behind you. Spys are your mortal enemy.
AHAHAH... Demo is the hardest??? It's easily the most failsafe if you have a clue.Dr Grimoure said:7.) Demoman. The most overpowered and possibly the hardest class to play. You must know what angle to shoot your pills stickys and know when to slash and charge. NOT EASY.
Nobody with a half-functional brain cares what they're being called. That said, the FaN is a noobish weapon not because "people say so" but because it's basically the scout's "training wheels". It trades reliability and overall usefulness for "easier" individual kills.Dr Grimoure said:8.) Scouts. They are the bastards. They are very usefull if you are good at them, however if you use the FAN (Force-a-Nature) you will be called a noob until your dieing breath.
Just an FYI, shotguns can be used for more than just "when you're out of rockets". For instances, most light classes (125 hp classes) die from a single rocket and a shotgun shot or two. It's a great way to kill them and conserve rocket ammo. Juggle them with 1 rocket, and pepper them with the shotgun before they land.Dr Grimoure said:9.) Soldiers. A fun class. Using rockets to blow up anything. Remember to switch to your shotgun when you are out of ammo and getting flanked by a near death enemy.
Well, Actually, most players do have predictable movement. Well, at least I can predict it, I dunno about you, Huntsman is definitely a more difficult weapon to use, but once you've been playing TF2 as long as I have you need a proper challenging weapon.Caliostro said:Nop. The Huntsman is a non-AoE projectile based weapon. Past close range the projectile is completely avoidable, and hitting with it relies on the enemy maintaining a predictable movement pattern. In other words, hitting with the Huntsman outside of close range is guessing. It relies on the target, not the firer. Meanwhile the sniper rifle is instant, which means it will always hit the target (provided you don't miss yourself) regardless of other issues. If you don't screw up, it's unavoidable. It relies on the user, not the target. And that's what sums it up really... To hit anything with the huntsman you need to rely on it being stupid enough to move predictably, or you being lucky enough to just guess (which is luck, not skill) where the target is going. It's unreliable and completely dependent on luck.
Meanwhile the rifle shoots faster, is a hitscan weapon (meaning it's instant, no travel time), has more consistent damage, kills 5 of the 9 classes with a single uncharged headshot, 2 more with an extra body shot, and the last two with 2 headshots, and is the only weapon in the game capable of killing ANY enemy, even an overhealed heavy, in a single shot (Overhealed heavy has 450 health, huntsman does a max of 360 on a fully charged headshot, the rifle does precisely 450).
Translated, if you got 24 kills in one life with the Huntsman you were either playing against some REALLY bad people, or were really lucky spamming down hallways and doorways. Huntsman Snipers are generally free kills for me, with any class but especially as a Sniper.
There's your objectiveness.
This is really good advice. It's simple to do and helps the team greatly. It's a shame that very few people do this; most of the time I end up having to build my tele entrance up to lvl.3 before leaving the starting area.cieply said:great generaln advice, if you see a teleporter lvl 1, switch to engie for 10 secs and upgrade it to lvl 3. You will most likely save the life of an eng that is trying to hold his position on the fron lines and will be able to focus on his sentry.
Second golden tip: If you see a sapped teleporter, switch quickly to eng and unsap it. A game winner.
Obviously extremely different games.Lemon Of Life said:Probably using my Christmas money for this, along with Machinarium. Played TF2 on Xbox, but doesn't seem to be anywhere near as good. So are TF2 and Machinarium on PC worth it?
Nah, I love killing Demos with their own stickybombs. You wouldn't believe how often it happens.NuclearPenguin said:I love killing soldiers with their own ammo ;oPeanut Butter said:Don't use the backburner
Er-hem. The Huntsman and Backburner I respect, but the Sandman is useful (well, it was before the last couple of nerfs). I see the Razorback as a good precaution as well, but I'm always cautious enough with my SMG.Caliostro said:The following unlocks are junk, regardless of other issues, and shouldn't be used if you plan on not sucking: The Backburner, The Sandman, The Huntsman, The Razorback.
I think your idea of "challenge" is different from mine.comadorcrack said:Well, Actually, most players do have predictable movement. Well, at least I can predict it, I dunno about you, Huntsman is definitely a more difficult weapon to use, but once you've been playing TF2 as long as I have you need a proper challenging weapon.
Its all about double guessing their next move. For example, a scout will usually attempt to change their direction in the double jump, so the key is to fire in the opposite direction of their first jump. Granted its not Infallible, but its a nice little challenge.
Then you're playing against bad snipers that sit and camp. They're easy pickings for anyone. What are you going to do if I don't sit and camp around a corner waiting for the stupidly huge arrow hitboxes to cut me off around a corner even if my head isn't out?comadorcrack said:Snipers using the riffle are very simple to kill, once you know they've seen you hide behind a corner and pull back, eventually they will sneak around the corner assuming they're faster than you're arrow, again its not infallible, but if you can fire just a split second before you see them its easy picking.
Yes it is. In the hands of a skilled player the Rifle outperforms the Huntsman in EVERY area except DPS to sentries... Even at that the neither can destroy a manned sentry, and both can easily destroy an unmanned one, so it's academic.comadorcrack said:So yeah, the Riffle, may be better technically, but its not an objective choice, I like a harder challenge so I use it.
Yes it is. Learn what a hitscan weapon is.comadorcrack said:Also, the Rifle isn't instant. Its near Instant, but not instant.
Amen to thatOptimusHagrid said:When playing as Heavy, only use your fists.
It won't help you win, but you'll have a laugh when you're doing it.
Good tips,NuclearPenguin said:Im bored and I bought TF2 the other day because of the 50% off.
Anyway, im wondering if any of you have any good tips to post? =o
Oh, and does the escapist have a TF2 clan?
It was useful before the original nerf, when you could stun ubers and lock people down for a cheap kill. It was also slightly overpowered in a "rewarding spam" sense, while still being bad for a good scout (due to loss of double jump).Lord Krunk said:Er-hem. The Huntsman and Backburner I respect, but the Sandman is useful (well, it was before the last couple of nerfs). I see the Razorback as a good precaution as well, but I'm always cautious enough with my SMG.
You're a terrible medic. The blutsauger is one of the strongest, borderline overpowered weapons in the entire game. It does around 50-100 damage per second at medium range (100-150 at close range) while healing you around 30hp a second (providing you don't miss much), it's an absurdly quickly firing weapon, has giant magazines and a huge ammo count. It's a straight upgrade from the needle gun if you know what you're doing.Lord Krunk said:Here are the really useless items though:
The Blutsauger, Kritzkrieg,
While I find it less efficient than the invisibility watch, it's far from useless. In the right hands it's amazing at causing the entire enemy defense to panic and waste precious time looking for you. Again, learn to use it.Lord Krunk said:Cloak and Dagger
Learn to use it. It's amazing to wear down heavies, to spam down snipers (who will either get hit, screwing their aim for several seconds, or be forced to avoid it, allowing you to move up unharmed) and particularly good in conjunction with the airblast.Lord Krunk said:Flare Gun
This one actually has a crucial use, but it's just too "technical" for most pub games, requiring a coordinated team. A single bonk can distract sentry fire long enough for your team to wipe it out unharmed.Lord Krunk said:Bonk.
The FaN is actually inferior to the scattergun. The scattergun will kill anything the FaN kills just as fast, with the advantage that it fires 6 shots while the fan Fires 2 before reloading.Lord Krunk said:Force-A-Nature (This requires practise to learn all its... capabilities)
It's not so linear. Most of them are sidegrades, not upgrades. The only exception that I can think of are the KGB, since they offer no significant downside vs. the heavy's fists... And maybe...Lord Krunk said:and any Heavy, Soldier or Demoman weapon (Except the Eyelander and Chargin' Targe must be a pair at all times).
Yeah that. It's not overpowered, and the shovel is not useless, but the Equalizer just doesn't have enough drawbacks to consider NOT using it. Straight upgrade IMO.Lord Krunk said:...the Equaliser...