Your TF2 tips.

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Lord Krunk

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Mar 3, 2008
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Caliostro said:
I added the Blutsauger? Whoops.

But yeah, I never found the Kritzkrieg and Dead Ringer useful, the former because Ubercharge means you don't have to worry about people coming up your ass while the guy you're healing is having fun spawncamping. I like that extra security. The latter is because of the very reason you brought up; everyone gets paranoid. When you're not invisible, people aren't fooled, and when you get exploded and just flop o the ground, you know you're fucked because you have a couple of seconds to get out of there before the Pyros home in on your position. Rinse and repeat. On a counter of spies that I have killed, I'm betting that about 90% of them were using the Dead Ringer.

The flare gun, I have reason to hate. It is practically useless in most situations, slow firing and does little to no immediate damage respective to the shotgun. As well as this, I'm a Pyro that likes to hang out in the water (best to ambush someone when they least expect it), and having the Flare Gun means I can't do any significant damage without using my axe. And I don't like resorting to melee weapons, because you're always just an inch away from the strike range.

Bonk, I do understand why it's useful, but it's good to have a fallback weapon. Sure, you lose your ability to evade sentries in doing so, but people swarm on Bonked scouts, just waiting to land a hit. I should know, I block doorways for them all the time. The trail doesn't help much either.

The Force-A-Nature is a touchy subject among most though. I get a lot of 'lol fan nub' comments from players that I kill. But then I think to myself, if I'm a nub, why am I dominating half the players on the goddamn leaderboard, including the guy that's calling me that? Anyway, a lot of people consider its lack of clip to mean it's useless. I tend to use it liek I use the compression blast: send people into corners so I can finish them off quickly. Also, when you're overpowered by enemies, just kump and shoot at someone in the opposite direction you're facing. You wouldn't believe how far away from danger you get. Its tactical usefulness beats the Scattergun's brute force, in my opinion.

But yeah, I agree with everything else you said. Except maybe the comment that I'm a terrible Medic. At least I don't puss out in the middle of a skirmish like most of them do.
 

YuheJi

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Mar 17, 2009
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Lord Krunk said:
But yeah, I never found the Kritzkrieg and Cloak and Dagger useful, the former because Ubercharge means you don't have to worry about people coming up your ass while the guy you're healing is having fun spawncamping. I like that extra security. The latter is because of the very reason you brought up; everyone gets paranoid. When you're not invisible, people aren't fooled, and when you get exploded and just flop o the ground, you know you're fucked because you have a couple of seconds to get out of there before the Pyros home in on your position. Rinse and repeat. On a counter of spies that I have killed, I'm betting that about 90% of them were using the Cloak and Dagger.
You're thinking about the Dead Ringer. Cloak and Dagger is the one that lets you be invisible forever. I would say the Dead Ringer was useful when it the update first came out, but most people have caught on by now. That sound is way, way too loud. The only real use I have found for it so far is pushing the card in payload maps. I disguise as a teammate, and I just stick by the cart. Sticky traps and other explosives won't be able to kill you very easily, and the cart quickly regenerates the cloak. Of course, it doesn't work when the cart is near the last point, as it is difficult to hide behind it when that happens.
 

Lord Krunk

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Mar 3, 2008
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YuheJi said:
Lord Krunk said:
But yeah, I never found the Kritzkrieg and Cloak and Dagger useful, the former because Ubercharge means you don't have to worry about people coming up your ass while the guy you're healing is having fun spawncamping. I like that extra security. The latter is because of the very reason you brought up; everyone gets paranoid. When you're not invisible, people aren't fooled, and when you get exploded and just flop o the ground, you know you're fucked because you have a couple of seconds to get out of there before the Pyros home in on your position. Rinse and repeat. On a counter of spies that I have killed, I'm betting that about 90% of them were using the Cloak and Dagger.
You're thinking about the Dead Ringer. Cloak and Dagger is the one that lets you be invisible forever. I would say the Dead Ringer was useful when it the update first came out, but most people have caught on by now. That sound is way, way too loud. The only real use I have found for it so far is pushing the card in payload maps. I disguise as a teammate, and I just stick by the cart. Sticky traps and other explosives won't be able to kill you very easily, and the cart quickly regenerates the cloak. Of course, it doesn't work when the cart is near the last point, as it is difficult to hide behind it when that happens.
Whoops, you're right. I'll have a bit of editing to do.