Well, lets see...doubt I can get a top ten off the bat, but I'll throw a few up...also, I'll number them but they're not in any particular order. Also keep in mind I'm drawing a distinction between objectively bad games, and ones I found disappointing
1.Alien: Isolation. I've posted on this one a number of times. Hate it, hate it, hate it. No redeeming qualities from start to finish. Basically Dark Souls but without to terrible combat system to at least give you the illusion you had a chance.
2. Team Fortress 2. What the hell? Seriously?! THIS is the game people go apeshit for? THIS is the game that's spawned thousands- nay, tens of thousands of fan movies and gifs? THIS is the standard for team based FPS games? God help us all...
3. Evil Geniuses. A great idea, but holy hell was it difficult. I've tried the game dozens of times and each time I reach the same objective on the first island, steal $100,000 in 1 minute from across the globe. And this requires dozens and dozens of henchmen to be deployed, skyrocketing my 'global heat' meaning more enemy agents are sniffing around my suddenly empty base. I've lost soooooo many times because I get invaded. Worse, if I recall the henchmen, there's no guarentee they'll come back! More than half of them die trying to steal anyway, which reduces the amount I can steal. Everything else about the game was great fun! Just wish I could get passed the first level.
So yeah...fuck this one.
4. Borderlands 2. Actually, just reread what I said about Team Fortress 2. Maybe underline it a few times, add an exclamation mark or two to everything.
5. Legend of Zelda: The Wind Waker. I hate cell-shading. I think it looks awful, feels lazy and it about on par with early 90s 3D. People say cell-shading looks as good years later as it did when it first came out, and I agree. But it looked awful then, and it looks awful now. I couldn't play more than an hour of Wind Waker before I threw the controller down and said "Nintendo, if you're not going to take this seriously, then neither am I."
6. Diablo 3. See above. Cell-shading. Fuck it.
7. Sid Meier's Civilization V. A turn based civilization game with terrible graphics, obtuse game mechanics and it takes 12+ hours per skirmish?! Yeah, no thanks! I'd rather just write "Boom! Boom! Next!" then wait two minutes a thousand times in Word.
That's about it, for now...
Again, I'd like to say these games aren't bad games per se. You may enjoy them greatly! Good! Great!
But to someone who was basically pressured into playing all of them on the promise of "there's never been another game like it!" let me just say all these games are at least notable for how generic they are.
1.Alien: Isolation. I've posted on this one a number of times. Hate it, hate it, hate it. No redeeming qualities from start to finish. Basically Dark Souls but without to terrible combat system to at least give you the illusion you had a chance.
2. Team Fortress 2. What the hell? Seriously?! THIS is the game people go apeshit for? THIS is the game that's spawned thousands- nay, tens of thousands of fan movies and gifs? THIS is the standard for team based FPS games? God help us all...
3. Evil Geniuses. A great idea, but holy hell was it difficult. I've tried the game dozens of times and each time I reach the same objective on the first island, steal $100,000 in 1 minute from across the globe. And this requires dozens and dozens of henchmen to be deployed, skyrocketing my 'global heat' meaning more enemy agents are sniffing around my suddenly empty base. I've lost soooooo many times because I get invaded. Worse, if I recall the henchmen, there's no guarentee they'll come back! More than half of them die trying to steal anyway, which reduces the amount I can steal. Everything else about the game was great fun! Just wish I could get passed the first level.
So yeah...fuck this one.
4. Borderlands 2. Actually, just reread what I said about Team Fortress 2. Maybe underline it a few times, add an exclamation mark or two to everything.
5. Legend of Zelda: The Wind Waker. I hate cell-shading. I think it looks awful, feels lazy and it about on par with early 90s 3D. People say cell-shading looks as good years later as it did when it first came out, and I agree. But it looked awful then, and it looks awful now. I couldn't play more than an hour of Wind Waker before I threw the controller down and said "Nintendo, if you're not going to take this seriously, then neither am I."
6. Diablo 3. See above. Cell-shading. Fuck it.
7. Sid Meier's Civilization V. A turn based civilization game with terrible graphics, obtuse game mechanics and it takes 12+ hours per skirmish?! Yeah, no thanks! I'd rather just write "Boom! Boom! Next!" then wait two minutes a thousand times in Word.
That's about it, for now...
Again, I'd like to say these games aren't bad games per se. You may enjoy them greatly! Good! Great!
But to someone who was basically pressured into playing all of them on the promise of "there's never been another game like it!" let me just say all these games are at least notable for how generic they are.