I said at the beginning of my original response that I don't really have any after Brawl. I even put that rest are moderate, meaning no big deal. I just Metroid Prime and Half Life 2 just to add something to my post, that's all really. I still think they're amazing games. I even thought both of those games were the best EVER!!! at a point in my life. The scanning in Metroid Prime still amazes me in how it improves the immersion. But I came back to Super Metroid and Metroid Prime at the same time one week and was surprised in what I actually preferred. I'm just glad you didn't say I'm blinded by nostalgia.joest01 said:Mmk, you have obviously spent a lot of time with SM. Tbh I see all the points you are making but I guess I never really noticed the actual "story telling" in SM. The atmosphere in MP combined with the info from scans works a lot better for me. Places like Phenandra Drifts and Elysia (yes, in MP3) are some of the most memorable gaming locations to me.Nazulu said:I'm sorry, but your 100% wrong. I really wished you challenged some of my points to make a point, because you didn't really say anything. I don't know how you expected me to reply, but I'll try and sum up my thoughts (if you are interested, otherwise just ignore me).joest01 said:This, however, is heresy:
MP is an absolutely brilliant translation of Super Metroid into 3D. And the whole concept comes to life 10x better in it. Rolling like a ball, screw attacking, beautiful landscapes with eerie music, haunted space stations. Damn, either re-play it or hand in your gamer card. And Super Metroid was not even that good. Yes, it introduced all the aboce concepts, but, honestly? as a platformer it's not very good. Sue me.Nazulu said:3) Metroid Prime. Still looks beautiful, still great music, still big boss fights, but nowhere as clever as Super Metroid in the slightest.
1) Lets start from the beginning, because both have excellent intro screens, with the music you know. Though getting into the game, Super Metroid has an awesome theme song and an explanation to build up suspense, along with small hints in how to control your character, like that you can aim in other directions, though you don't think about it.
- Metroid Prime on the other hand, just shows you landing somewhere with bugger all else going on (but some ok music sweetening it) and then plop, you are on some platform being told how to aim and shoot lights. Exciting.
2) Then in Super Metroid, you are told shit is going down and must investigate a space station. Beginning in an eerie darkish area that seems dead, you move down learning how to traverse basic terrain, discovering no signs of life until SURPRISE! Ridley catches you off guard and then leaves you to retreat, escaping for your life. It really sums up the basic lessons you need before moving on, and it doesn't take long.
- Then in Metroid Prime, you walk into a weird structure and see it's been ravaged. Slowly moving in you're given more instructions, then find some bug things crawling about and pirates lying/dying around for scanning. And then some more pirates, and some operating turrets, and then you meet the big bad bug that did all the damage. Killing it so easily it's not funny, you are then given a lengthy escape challenge that is really lengthy, waiting for shit to open or move. As well as Ridley and some other cinematics, and a lame way to show how you lost some abilities (because shes been hit a lot, and then some random blast does more damage than anything else? Fuck off).
Dying in this escape would mean you need to go through what feels like another 20-30 minutes of game play. That's overkill.
3) Now in Super Metroid you land on a grassy rock spot when it's raining and the music is still eerie. Looking in all available spots, you find no enemy's, except creatures in the walls shifting away from your presence. Going deep into the ground you find some power-ups as well as a weird eye thing spotting you as you do. With no clue whats going on, you are suddenly sprung by pirates.
- Now in Metroid Prime you land on a grassy rock spot when it's raining again, but this time the music is an upbeat ambiance and you find the world teeming with life. No dramatic build up, you are just ruining everyones picnic. Also learning that you need to shut off the hint system so you can enjoy discovering for yourself, and scanning everything to get some insight.
4) And then in Super Metroid, making your way to a room you need to figure out how to get to, you find a statue holding something juicy. Grabbing the upgrade and walking out, the door suddenly closes you in and the statue reveals a hidden beast that catches you off guard, ready to kick your ass for stealing it's shit.
- And then in Metroid Prime, after making your way through some rooms with basic enemy's blocking your way, you reach a large murky looking throne room, with a tempting looking power-up in it. Moving towards it, suddenly it's covered by defence system that uses wasps? While flooding the room with acid. And the machine can only be damaged after it's ran out of wasps for some reason.
That's basically how I feel about both these games. Super Metroid sets up everything to be dramatic and scary, while Metroid Prime half asses a lot of it with basic or odd ideas and cinematics. I really don't like it's ideas as much.
After these steps, both are generally great with the atmosphere. I don't know how you compare it but I'll say this. Metroid Prime is pretty predictable while Super Metroid keeps up the surprises in different ways that scares everyone every first time.
And my biggest deciding factor is the design. In Super Metroid, you get upgrades for moving around better and most areas actually connect with each other. In Metroid Prime this isn't the case. You are always slow and it takes ages to get from one zone to the next, especially if you keep running into the bloody ghosts. I don't like to replay Prime as much.
Look at Super Metroid where you can run, space jump and even fly (technically). And bomb jumping allows for a lot of experimentation, fascinating many. Super Metroid was designed to be replayed over and over, and I do.
As for the graphics and styles. I really like both. I still believe Super Metroid is one of the best looking games out there because the pixel work is still very clear and sharp, and it's style makes it look very... serious.
Now don't get me wrong. I'm not calling Prime shit. In fact, I'd say it's the 2nd best Metroid game, and that it even out-does Super Metroid in some important areas. Probably the biggest one is generally the bosses difficulty. In Super Metroid some later bosses are easier than the ones before, especially the last.
You can't convince me that Prime is the better game. It's one of those impossibilities in life you are just going to have to come to terms with. Now hand in your gamer card
But, either way. You may be right about everything. But putting MP on a biggest disapointments list still rubs me the wrong way. Seeing that world come to life in 3d must have brought a smile to your face, no
p.s. my gamer card is in escrow until I can find it in me to finally finish Resonance of Fate.
Super Metroid is my favourite game, so it's hard to say which location is my most memorable, but if you were to put a gun to my head, I'd think Meridia, both upper and lower sections.